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  1. internal/etag/reader.go

    // nil as ETag.
    //
    // Wrap provides an adapter for io.Reader implementations
    // that don't implement the Tagger interface.
    // It is mainly used to provide a high-level io.Reader
    // access to the ETag computed by a low-level io.Reader:
    //
    //	content := etag.NewReader(r.Body, nil)
    //
    //	compressedContent := Compress(content)
    //	encryptedContent := Encrypt(compressedContent)
    //
    //	// Now, we need an io.Reader that can access
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Mar 30 00:56:02 GMT 2025
    - 4.8K bytes
    - Click Count (0)
  2. src/test/java/jcifs/internal/smb1/AndXServerMessageBlockTest.java

            };
            byte[] buffer = new byte[1024];
    
            // Setup buffer after header
            buffer[33] = 4; // wordCount
            buffer[34] = (byte) 0xFF; // andxCommand
            buffer[36] = 0; // andxOffset low
            buffer[37] = 0; // andxOffset high
            SMBUtil.writeInt2(20, buffer, 42); // byteCount
    
            int length = testBlock.decode(buffer, 0);
    
            assertTrue(length > 0);
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Thu Aug 14 05:31:44 GMT 2025
    - 19.4K bytes
    - Click Count (0)
  3. doc/asm.html

    specific to each architecture.
    The sections below list these.
    </p>
    
    <p>
    One detail evident in the examples from the previous sections is that data in the instructions flows from left to right:
    <code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
    This rule applies even on architectures where the conventional notation uses the opposite direction.
    </p>
    
    <p>
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Fri Nov 14 19:09:46 GMT 2025
    - 36.5K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/hash/LongAdder.java

     *
     * <p>This class is usually preferable to {@link AtomicLong} when multiple threads update a common
     * sum that is used for purposes such as collecting statistics, not for fine-grained synchronization
     * control. Under low update contention, the two classes have similar characteristics. But under
     * high contention, expected throughput of this class is significantly higher, at the expense of
     * higher space consumption.
     *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 20 13:05:10 GMT 2025
    - 5.5K bytes
    - Click Count (0)
  5. src/main/java/jcifs/internal/smb2/multichannel/ChannelLoadBalancer.java

                }
                return maxBandwidthChannel != null ? maxBandwidthChannel : channels.iterator().next();
            }
    
            if (isMetadataOperation(message)) {
                // For metadata operations, prefer low-latency channels
                return selectLeastLoaded(channels);
            }
    
            // Default to weighted random for general operations
            return selectWeightedRandom(channels);
        }
    
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 30 05:58:03 GMT 2025
    - 8.2K bytes
    - Click Count (0)
  6. android/guava/src/com/google/common/cache/Striped64.java

       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
       * observed contention rates are typically low in these cases.
       *
       * It is possible for a Cell to become unused when threads that
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Jan 15 22:17:15 GMT 2025
    - 11.4K bytes
    - Click Count (0)
  7. okhttp/src/jvmTest/kotlin/okhttp3/FastFallbackTest.kt

          )
    
        client =
          clientTestRule
            .newClientBuilder()
            .eventListenerFactory(clientTestRule.wrap(eventRecorder))
            .connectTimeout(60, TimeUnit.SECONDS) // Deliberately exacerbate slow fallbacks.
            .dns { dnsResults }
            .fastFallback(true)
            .build()
        url =
          serverIpv4
            .url("/")
            .newBuilder()
            .host("localhost")
            .build()
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Nov 04 19:13:52 GMT 2025
    - 10.6K bytes
    - Click Count (0)
  8. lib/wasm/wasm_exec.js

    			}
    
    			const setInt32 = (addr, v) => {
    				this.mem.setUint32(addr + 0, v, true);
    			}
    
    			const getInt64 = (addr) => {
    				const low = this.mem.getUint32(addr + 0, true);
    				const high = this.mem.getInt32(addr + 4, true);
    				return low + high * 4294967296;
    			}
    
    			const loadValue = (addr) => {
    				const f = this.mem.getFloat64(addr, true);
    				if (f === 0) {
    					return undefined;
    				}
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Sun Dec 08 15:34:47 GMT 2024
    - 16.6K bytes
    - Click Count (0)
  9. android/guava/src/com/google/common/base/Utf8.java

    import static java.lang.Character.MAX_SURROGATE;
    import static java.lang.Character.MIN_SURROGATE;
    
    import com.google.common.annotations.GwtCompatible;
    
    /**
     * Low-level, high-performance utility methods related to the {@linkplain Charsets#UTF_8 UTF-8}
     * character encoding. UTF-8 is defined in section D92 of <a
     * href="http://www.unicode.org/versions/Unicode6.2.0/ch03.pdf">The Unicode Standard Core
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Aug 11 19:31:30 GMT 2025
    - 7K bytes
    - Click Count (0)
  10. guava/src/com/google/common/base/Utf8.java

    import static java.lang.Character.MAX_SURROGATE;
    import static java.lang.Character.MIN_SURROGATE;
    
    import com.google.common.annotations.GwtCompatible;
    
    /**
     * Low-level, high-performance utility methods related to the {@linkplain Charsets#UTF_8 UTF-8}
     * character encoding. UTF-8 is defined in section D92 of <a
     * href="http://www.unicode.org/versions/Unicode6.2.0/ch03.pdf">The Unicode Standard Core
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Aug 11 19:31:30 GMT 2025
    - 7K bytes
    - Click Count (0)
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