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okhttp/src/jvmTest/kotlin/okhttp3/internal/ws/WebSocketHttpTest.kt
assertThat(server.receivedPingCount()).isEqualTo(0) assertThat(server.receivedPongCount()).isEqualTo(0) closeWebSockets(webSocket, server) } /** * Configure the websocket to send pings every 500 ms. Artificially prevent the server from * responding to pings. The client should give up when attempting to send its 2nd ping, at about * 1000 ms. */ @Test fun unacknowledgedPingFailsConnection() {
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Jun 20 11:46:46 UTC 2025 - 35.5K bytes - Viewed (0) -
guava/src/com/google/common/math/LongMath.java
* * We carry out this computation in modular arithmetic. Since times2ToThe32Mod accepts any * unsigned long, we don't have to do a mod on every operation, only when intermediate * results can exceed 2^63. */ long result = times2ToThe32Mod(aHi * bHi /* < 2^62 */, m); // < m < 2^63
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Fri Aug 29 16:20:07 UTC 2025 - 46.8K bytes - Viewed (0) -
guava/src/com/google/common/graph/Network.java
* * <ul> * <li>A and B have equal {@link #isDirected() directedness}. * <li>A and B have equal {@link #nodes() node sets}. * <li>A and B have equal {@link #edges() edge sets}. * <li>Every edge in A and B connects the same nodes in the same direction (if any). * </ul> * * <p>Network properties besides {@link #isDirected() directedness} do <b>not</b> affect equality.
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 22:03:02 UTC 2025 - 22.5K bytes - Viewed (0) -
guava-tests/test/com/google/common/hash/HashTestUtils.java
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 25.6K bytes - Viewed (0) -
docs/LICENSE
simply making modifications authorized by this Section 2(a) (4) never produces Adapted Material. 5. Downstream recipients. a. Offer from the Licensor -- Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Mon May 10 16:50:06 UTC 2021 - 18.2K bytes - Viewed (0) -
src/bytes/bytes.go
// It splits the slice s around each instance of one or more consecutive white space // characters, as defined by [unicode.IsSpace], returning a slice of subslices of s or an // empty slice if s contains only white space. Every element of the returned slice is // non-empty. Unlike [Split], leading and trailing runs of white space characters // are discarded. func Fields(s []byte) [][]byte { // First count the fields.
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Wed Sep 03 14:04:47 UTC 2025 - 35.5K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.25.md
- `priority_level_seat_count_watermarks` is removed. - `priority_level_request_count_samples` is replaced with `priority_level_request_utilization`, which samples every nanosecond rather than every millisecond; the old metric conveyed utilization despite its name.
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Mon May 06 09:23:20 UTC 2024 - 419.1K bytes - Viewed (0) -
cmd/erasure-server-pool-rebalance.go
doneCh := make(chan error, 1) defer xioutil.SafeClose(doneCh) // Save rebalance.bin periodically. go func() { // Update rebalance.bin periodically once every 5-10s, chosen randomly // to avoid multiple pool leaders herding to update around the same // time. r := rand.New(rand.NewSource(time.Now().UnixNano())) randSleepFor := func() time.Duration {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Thu Sep 04 20:47:24 UTC 2025 - 28.9K bytes - Viewed (0) -
guava/src/com/google/common/base/Predicates.java
public static <T extends @Nullable Object> Predicate<T> in(Collection<? extends T> target) { return new InPredicate<>(target); } /** * Returns the composition of a function and a predicate. For every {@code x}, the generated * predicate returns {@code predicate(function(x))}. * * @return the composition of the provided function and predicate */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 26.6K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
If you have an API that does a comparable amount of computations every time and you have a lot of clients, then the **CPU utilization** will probably *also be stable* (instead of constantly going up and down quickly).
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 18.6K bytes - Viewed (0)