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  1. android/guava/src/com/google/common/hash/PrimitiveSink.java

       *
       * <p><b>Warning:</b> This method will produce different output than most other languages do when
       * running on the equivalent input. For cross-language compatibility, use {@link #putString},
       * usually with a charset of UTF-8. For other use cases, use {@code putUnencodedChars}.
       *
       * @since 15.0 (since 11.0 as putString(CharSequence))
       */
      @CanIgnoreReturnValue
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
    - 3.9K bytes
    - Viewed (0)
  2. okhttp-tls/src/main/kotlin/okhttp3/tls/HeldCertificate.kt

    /**
     * A certificate and its private key. These are some properties of certificates that are used with
     * TLS:
     *
     *  * **A common name.** This is a string identifier for the certificate. It usually describes the
     *    purpose of the certificate like "Entrust Root Certification Authority - G2" or
     *    "www.squareup.com".
     *
     *  * **A set of hostnames.** These are in the certificate's subject alternative name (SAN)
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Wed Mar 19 19:25:20 UTC 2025
    - 21.6K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/collect/SneakyThrows.java

       * calling code written in Kotlin).) Typically, we want to let a {@link Throwable} from such a
       * method propagate untouched, just as we'd typically let it do for a non-reflective call.
       * However, we can't usually write {@code throw t;} when {@code t} has a static type of {@link
       * Throwable}. But we <i>can</i> write {@code sneakyThrow(t);}.
       *
       * <p>We sometimes also use {@code sneakyThrow} for testing how our code responds to
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Dec 30 18:44:22 UTC 2024
    - 2.4K bytes
    - Viewed (0)
  4. android/guava/src/com/google/common/util/concurrent/SneakyThrows.java

       * calling code written in Kotlin).) Typically, we want to let a {@link Throwable} from such a
       * method propagate untouched, just as we'd typically let it do for a non-reflective call.
       * However, we can't usually write {@code throw t;} when {@code t} has a static type of {@link
       * Throwable}. But we <i>can</i> write {@code sneakyThrow(t);}.
       *
       * <p>We sometimes also use {@code sneakyThrow} for testing how our code responds to
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Dec 30 18:44:22 UTC 2024
    - 2.4K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/cache/LongAdder.java

     * reduce contention. Method {@link #sum} (or, equivalently, {@link #longValue}) returns the current
     * total combined across the variables maintaining the sum.
     *
     * <p>This class is usually preferable to {@link AtomicLong} when multiple threads update a common
     * sum that is used for purposes such as collecting statistics, not for fine-grained synchronization
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 5.6K bytes
    - Viewed (0)
  6. guava/src/com/google/common/collect/ForwardingObject.java

     * the backing object, but relies on {@code Object}'s implementation. This is necessary to preserve
     * the symmetry of {@code equals}. Custom definitions of equality are usually based on an interface,
     * such as {@code Set} or {@code List}, so that the implementation of {@code equals} can cast the
     * object being tested for equality to the custom interface. {@code ForwardingObject} implements no
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
    - 3K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/hash/Hasher.java

       *
       * <p><b>Warning:</b> This method will produce different output than most other languages do when
       * running the same hash function on the equivalent input. For cross-language compatibility, use
       * {@link #putString}, usually with a charset of UTF-8. For other use cases, use {@code
       * putUnencodedChars}.
       *
       * @since 15.0 (since 11.0 as putString(CharSequence)).
       */
      @CanIgnoreReturnValue
      @Override
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 5.5K bytes
    - Viewed (0)
  8. okhttp-testing-support/src/main/kotlin/okhttp3/TestValueFactory.kt

    import okhttp3.internal.http.RealInterceptorChain
    import okhttp3.internal.http.RecordingProxySelector
    import okhttp3.tls.HandshakeCertificates
    import okhttp3.tls.internal.TlsUtil.localhost
    
    /**
     * OkHttp is usually tested with functional tests: these use public APIs to confirm behavior against
     * MockWebServer. In cases where logic is particularly tricky, we use unit tests. This class makes
     * it easy to get sample values to use in such tests.
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Fri May 30 21:28:20 UTC 2025
    - 7.7K bytes
    - Viewed (0)
  9. guava/src/com/google/common/io/Resources.java

    import java.util.List;
    import org.jspecify.annotations.Nullable;
    
    /**
     * Provides utility methods for working with resources in the classpath. Note that even though these
     * methods use {@link URL} parameters, they are usually not appropriate for HTTP or other
     * non-classpath resources.
     *
     * @author Chris Nokleberg
     * @author Ben Yu
     * @author Colin Decker
     * @since 1.0
     */
    @J2ktIncompatible
    @GwtIncompatible
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Tue May 13 17:27:14 UTC 2025
    - 7.4K bytes
    - Viewed (0)
  10. okhttp/src/commonJvmAndroid/kotlin/okhttp3/WebSocket.kt

     * limitations under the License.
     */
    package okhttp3
    
    import okio.ByteString
    
    /**
     * A non-blocking interface to a web socket. Use the [factory][WebSocket.Factory] to create
     * instances; usually this is [OkHttpClient].
     *
     * ## Web Socket Lifecycle
     *
     * Upon normal operation each web socket progresses through a sequence of states:
     *
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Fri Dec 27 13:39:56 UTC 2024
    - 5.3K bytes
    - Viewed (0)
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