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Results 21 - 30 of 1,087 for Socket (0.04 seconds)

  1. okhttp/src/jvmTest/kotlin/okhttp3/ChannelSocketFactory.kt

     */
    package okhttp3
    
    import java.net.InetAddress
    import java.net.Socket
    import java.nio.channels.SocketChannel
    import javax.net.SocketFactory
    
    class ChannelSocketFactory : SocketFactory() {
      override fun createSocket(): Socket = SocketChannel.open().socket()
    
      override fun createSocket(
        host: String,
        port: Int,
      ): Socket = TODO("Not yet implemented")
    
      override fun createSocket(
        host: String,
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Wed Mar 19 19:25:20 GMT 2025
    - 1.4K bytes
    - Click Count (0)
  2. src/main/java/jcifs/smb1/smb1/SmbTransport.java

                    if (localAddr != null) {
                        socket.bind(new InetSocketAddress(localAddr, localPort));
                    }
                    socket.connect(new InetSocketAddress(address.getHostAddress(), port), CONN_TIMEOUT);
                    socket.setSoTimeout(SO_TIMEOUT);
    
                    out = socket.getOutputStream();
                    in = socket.getInputStream();
                }
    
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 16 01:32:48 GMT 2025
    - 31.8K bytes
    - Click Count (0)
  3. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealConnection.kt

      override val route: Route,
      /** The low-level TCP socket. */
      private val rawSocket: JavaNetSocket,
      /**
       * The application layer socket. Either an [SSLSocket] layered over [rawSocket], or [rawSocket]
       * itself if this connection does not use SSL.
       */
      private val javaNetSocket: JavaNetSocket,
      private val handshake: Handshake?,
      private val protocol: Protocol,
      private val socket: BufferedSocket,
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Oct 07 21:55:03 GMT 2025
    - 14.6K bytes
    - Click Count (0)
  4. okhttp-testing-support/src/main/kotlin/okhttp3/SpecificHostSocketFactory.kt

      }
    
      override fun createSocket(): Socket =
        object : Socket() {
          override fun connect(
            endpoint: SocketAddress?,
            timeout: Int,
          ) {
            val requested = (endpoint as InetSocketAddress)
            val inetSocketAddress = hostMapping[requested.address] ?: defaultAddress ?: requested
            Platform.get().log("Socket connection to: $inetSocketAddress was: $requested")
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Wed Mar 19 19:25:20 GMT 2025
    - 1.7K bytes
    - Click Count (0)
  5. mockwebserver/src/main/kotlin/mockwebserver3/SocketEffect.kt

       * after the response and will close the connection when the client's socket is exhausted.
       *
       * On HTTP/1 this closes the socket.
       */
      public object ShutdownConnection : SocketEffect
    
      /**
       * On HTTP/2 this will send the error code on the stream.
       *
       * On HTTP/1 this closes the socket.
       */
      public class CloseStream(
        public val http2ErrorCode: Int = 0,
      ) : SocketEffect
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Fri Jun 20 11:46:46 GMT 2025
    - 1.6K bytes
    - Click Count (0)
  6. okhttp-testing-support/src/main/kotlin/okhttp3/internal/duplex/MockSocketHandler.kt

      }
    
      override fun handle(socket: Socket) {
        val task = serviceSocketTask(socket.asBufferedSocket())
        results.add(task)
        task.run()
      }
    
      /** Returns a task that processes both request and response from [socket]. */
      private fun serviceSocketTask(socket: BufferedSocket): FutureTask<Void> {
        return FutureTask<Void> {
          socket.source.use {
            socket.sink.use {
              while (true) {
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Thu Jul 31 04:18:40 GMT 2025
    - 3.3K bytes
    - Click Count (0)
  7. okhttp/src/androidMain/kotlin/okhttp3/internal/platform/AndroidPlatform.kt

        ).filter { it.isSupported() }
    
      @Throws(IOException::class)
      override fun connectSocket(
        socket: Socket,
        address: InetSocketAddress,
        connectTimeout: Int,
      ) {
        try {
          socket.connect(address, connectTimeout)
        } catch (e: ClassCastException) {
          // On android 8.0, socket.connect throws a ClassCastException due to a bug
          // see https://issuetracker.google.com/issues/63649622
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Fri Oct 10 05:19:46 GMT 2025
    - 6.5K bytes
    - Click Count (0)
  8. src/main/java/jcifs/internal/smb2/rdma/tcp/TcpRdmaConnection.java

                socketChannel.connect(remoteAddress);
                socket = socketChannel.socket();
                socket.setTcpNoDelay(true);
                socket.setKeepAlive(true);
    
                state = RdmaConnectionState.CONNECTED;
                log.debug("TCP RDMA connection established to {}", remoteAddress);
    
            } catch (IOException e) {
                state = RdmaConnectionState.ERROR;
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 23 05:11:12 GMT 2025
    - 8.8K bytes
    - Click Count (0)
  9. src/main/java/jcifs/smb1/netbios/NameServiceClient.java

                 * because we might close the socket during a
                 * request. However the chances are slim and the
                 * retry code should ensure the overall request
                 * is serviced. The alternative complicates things
                 * more than I think is worth it.
                 */
    
                if (socket != null) {
                    socket.close();
                    socket = null;
                }
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Thu Aug 14 07:14:38 GMT 2025
    - 17.6K bytes
    - Click Count (0)
  10. docs/contribute/concurrency.md

    We can't rely on application threads to read data from the socket. Application threads are transient: sometimes they're reading and writing and sometimes they're off doing application-layer things. But the socket is permanent, and it needs constant attention: we dispatch all incoming frames so the connection is good-to-go when the application layer needs it.
    
    So we have a dedicated thread for every socket that just reads frames and dispatches them.
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
    - 7K bytes
    - Click Count (0)
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