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doc/go_spec.html
i := 0 i, x[i] = 1, 2 // set i = 1, x[0] = 2 i = 0 x[i], i = 2, 1 // set x[0] = 2, i = 1 x[0], x[0] = 1, 2 // set x[0] = 1, then x[0] = 2 (so x[0] == 2 at end) x[1], x[3] = 4, 5 // set x[1] = 4, then panic setting x[3] = 5. type Point struct { x, y int } var p *Point x[2], p.x = 6, 7 // set x[2] = 6, then panic setting p.x = 7 i = 2 x = []int{3, 5, 7}
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