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  1. docs/en/docs/help-fastapi.md

    that you can more easily get a good answer, or even solve the problem yourself even before asking. And in GitHub I can make sure I always answer everything, even if it takes some time. I can't personally do that with the chat systems. 😅
    
    Conversations in the chat systems are also not as easily searchable as in GitHub, so questions and answers might get lost in the conversation. And only the ones in GitHub count to become a [FastAPI Expert](fastapi-people.md#fastapi-experts){.internal-link...
    Registered: Sun Nov 03 07:19:11 UTC 2024
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  2. licenses/sigs.k8s.io/json/LICENSE

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  3. docs/en/docs/tutorial/security/get-current-user.md

    You actually don't have users that log in to your application but robots, bots, or other systems, that have just an access token? Again, it all works the same.
    
    Just use any kind of model, any kind of class, any kind of database that you need for your application. **FastAPI** has you covered with the dependency injection system.
    
    ## Code size
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
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  4. LICENSES/vendor/github.com/containerd/errdefs/LICENSE

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    Registered: Fri Nov 01 09:05:11 UTC 2024
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  5. LICENSES/vendor/github.com/containerd/log/LICENSE

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  6. licenses/github.com/containerd/typeurl/v2/LICENSE

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    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Jul 24 18:16:35 UTC 2023
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  7. cmd/healthcheck-handler.go

    }
    
    // LivenessCheckHandler checks whether MinIO is up. It differs from the
    // readiness handler since a failing liveness check causes pod restarts
    // in K8S environments. Therefore, it does not contact external systems.
    func LivenessCheckHandler(w http.ResponseWriter, r *http.Request) {
    	if objLayer := newObjectLayerFn(); objLayer == nil {
    		w.Header().Set(xhttp.MinIOServerStatus, unavailable) // Service not initialized yet
    	}
    Registered: Sun Nov 03 19:28:11 UTC 2024
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  8. apache-maven/src/main/appended-resources/licenses/Apache-2.0.txt

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    Registered: Sun Nov 03 03:35:11 UTC 2024
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  9. LICENSE

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    Registered: Wed Nov 06 22:53:10 UTC 2024
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  10. LICENSE

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    Registered: Fri Nov 01 09:05:11 UTC 2024
    - Last Modified: Tue Nov 22 19:44:46 UTC 2016
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