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doc/go_mem.html
g() } </pre> <p> it can happen that <code>g</code> prints <code>2</code> and then <code>0</code>. </p> <p> This fact invalidates a few common idioms. </p> <p> Double-checked locking is an attempt to avoid the overhead of synchronization. For example, the <code>twoprint</code> program might be incorrectly written as: </p> <pre> var a string var done bool func setup() {
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Tue Aug 05 15:41:37 GMT 2025 - 26.6K bytes - Click Count (0) -
helm-releases/minio-5.3.0.tgz
this key if you do not want versioning feature # # set objectlocking for # # bucket [true|false] NOTE: versioning is enabled by default if you use locking # objectlocking: false # - name: bucket2 # policy: none # purge: false # versioning: true # # set objectlocking for # # bucket [true|false] NOTE: versioning is enabled by default if you use locking # objectlocking: false ## Additional Annotations for the Kubernetes Job makeBucketJob makeBucketJob: securityContext: enabled: false runAsUser: 1000...
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Oct 11 12:21:05 GMT 2024 - 21.7K bytes - Click Count (0) -
android/guava/src/com/google/common/cache/CacheBuilder.java
* segments, each governed by its own write lock. The segment lock is taken once for each explicit * write, and twice for each cache loading computation (once prior to loading the new value, and * once after loading completes). Much internal cache management is performed at the segment * granularity. For example, access queues and write queues are kept per segment when they are
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Feb 23 13:13:59 GMT 2026 - 52K bytes - Click Count (0) -
cmd/data-scanner.go
} switch event.Action { case lifecycle.DeleteAllVersionsAction, lifecycle.DelMarkerDeleteAllVersionsAction: // Skip if bucket has object locking enabled; To prevent the // possibility of violating an object retention on one of the // noncurrent versions of this object. if lr.LockEnabled { return lifecycle.Event{Action: lifecycle.NoneAction} }Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 45.5K bytes - Click Count (0) -
guava/src/com/google/common/cache/CacheBuilder.java
* segments, each governed by its own write lock. The segment lock is taken once for each explicit * write, and twice for each cache loading computation (once prior to loading the new value, and * once after loading completes). Much internal cache management is performed at the segment * granularity. For example, access queues and write queues are kept per segment when they are
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Feb 23 13:13:59 GMT 2026 - 51.7K bytes - Click Count (0) -
cmd/testdata/xl-meta-merge.zip
s ÑJ©ªPartASizes ÑJ©€SizeÑJ©¥MTimeÓ ¹ô O/>§MetaSys Œx-minio-internal-inline-dataÄ true§MetaUsr ¬content-typetext/markdown€etagÙ 4af243ccccbadaf12545¡vÎeçnÐÎÓ° , €nullÅ%u&vÎ e ( [ ðK Ô X· Øü *š ÂWåion. Certain features such as versioning, object locking, and bucket replication require distributed deploying MinIO with Erasure Coding. For extended development and production, deploy MinIO with Erasure Coding enabled - specifically, with a *minimum* of 4 drives per MinIO server. See [MinIO Erasure Code...
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Mar 08 17:50:48 GMT 2024 - 30.2K bytes - Click Count (0) -
docs/ja/docs/virtual-environments.md
`uv` では以下のような多くのことができます: * 異なるバージョンも含めた**Python のインストール** * プロジェクトごとの**仮想環境**の管理 * **パッケージ**のインストール * プロジェクトのパッケージの**依存関係やバージョン**の管理 * パッケージとそのバージョンの、依存関係を含めた**厳密な**組み合わせを保持し、これによって、本番環境で、開発環境と全く同じようにプロジェクトを実行できる(これは**locking**と呼ばれます) * その他のさまざまな機能 ## まとめ { #conclusion } ここまで読みすべて理解したなら、世間の多くの開発者と比べて、仮想環境について**あなたはより多くのことを知っています**。🤓Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 14:07:17 GMT 2026 - 28.5K bytes - Click Count (0) -
chainable_api.go
// // tell the optimizer to use the `idx_user_name` index // db.Clauses(hints.UseIndex("idx_user_name")).Find(&User{}) // // specify the lock strength to UPDATE // db.Clauses(clause.Locking{Strength: "UPDATE"}).Find(&users) // // [docs]: https://gorm.io/docs/sql_builder.html#Clauses func (db *DB) Clauses(conds ...clause.Expression) (tx *DB) { tx = db.getInstance() var whereConds []interface{}
Created: Sun Apr 05 09:35:12 GMT 2026 - Last Modified: Fri Sep 19 01:49:06 GMT 2025 - 14.8K bytes - Click Count (0) -
docs/ru/docs/virtual-environments.md
* Обеспечивать наличие **точного** набора пакетов и версий к установке, включая их зависимости, чтобы вы были уверены, что сможете запускать проект в продакшн точно так же, как и на компьютере при разработке — это называется **locking** * И многое другое ## Заключение { #conclusion } Если вы прочитали и поняли всё это, теперь **вы знаете гораздо больше** о виртуальных окружениях, чем многие разработчики. 🤓Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 17:56:20 GMT 2026 - 33.5K bytes - Click Count (0) -
docs/tr/docs/virtual-environments.md
* Ve daha birçok şey ## Sonuç { #conclusion } Buradaki her şeyi okuduysanız ve anladıysanız, artık birçok geliştiriciden **çok daha fazla** virtual environment bilgisine sahipsiniz. 🤓Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 07:53:17 GMT 2026 - 23.5K bytes - Click Count (0)