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  1. fastapi/sse.py

            lines.append(f"retry: {retry}")
    
        lines.append("")
        lines.append("")
        return "\n".join(lines).encode("utf-8")
    
    
    # Keep-alive comment, per the SSE spec recommendation
    KEEPALIVE_COMMENT = b": ping\n\n"
    
    # Seconds between keep-alive pings when a generator is idle.
    # Private but importable so tests can monkeypatch it.
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Sun Mar 01 09:21:52 GMT 2026
    - 6.2K bytes
    - Click Count (0)
  2. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

       * simultaneously adopted and removed.
       */
      private val connections = ConcurrentLinkedQueue<RealConnection>()
    
      init {
        // Put a floor on the keep alive duration, otherwise cleanup will spin loop.
        require(keepAliveDuration > 0L) { "keepAliveDuration <= 0: $keepAliveDuration" }
      }
    
      fun idleConnectionCount(): Int =
        connections.count {
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 11.1K bytes
    - Click Count (0)
  3. src/test/java/jcifs/smb1/netbios/SocketInputStreamTest.java

            h[1] = (byte) ((length >> 16) & 0x01);
            h[2] = (byte) ((length >> 8) & 0xFF);
            h[3] = (byte) (length & 0xFF);
            return h;
        }
    
        /**
         * Creates a NetBIOS keep-alive header.
         * Keep-alive packets have type 0x85 and zero length.
         */
        private static byte[] keepAliveHeader() {
            byte[] h = new byte[4];
            h[0] = (byte) SessionServicePacket.SESSION_KEEP_ALIVE;
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Thu Aug 14 05:31:44 GMT 2025
    - 14.2K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/base/internal/Finalizer.java

     *
     * <p>This class can't depend on other Guava code. If we were to load this class in the same class
     * loader as the rest of Guava, this thread would keep an indirect strong reference to the class
     * loader and prevent it from being garbage collected. This poses a problem for environments where
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 11 03:19:29 GMT 2026
    - 9.6K bytes
    - Click Count (0)
  5. docs/missing-translation.md

    /// warning
    
    This page hasn’t been translated into your language yet. 🌍
    
    We’re currently switching to an automated translation system 🤖, which will help keep all translations complete and up to date.
    
    Learn more: [Contributing - Translations](https://fastapi.tiangolo.com/contributing/#translations){.internal-link target=_blank}
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Mon Dec 29 18:54:20 GMT 2025
    - 345 bytes
    - Click Count (0)
  6. android/guava-tests/test/com/google/common/reflect/TypeTokenResolutionTest.java

      }
    
      private abstract class WithGenericBound<A> {
    
        @Keep
        public <B extends A> void withTypeVariable(List<B> list) {}
    
        @Keep
        public <E extends Enum<E>> void withRecursiveBound(List<E> list) {}
    
        @Keep
        public <K extends List<V>, V extends List<K>> void withMutualRecursiveBound(
            List<Map<K, V>> list) {}
    
        @Keep
        void withWildcardLowerBound(List<? super A> list) {}
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 12 17:47:10 GMT 2026
    - 19.6K bytes
    - Click Count (0)
  7. guava-tests/test/com/google/common/reflect/TypeTokenResolutionTest.java

      }
    
      private abstract class WithGenericBound<A> {
    
        @Keep
        public <B extends A> void withTypeVariable(List<B> list) {}
    
        @Keep
        public <E extends Enum<E>> void withRecursiveBound(List<E> list) {}
    
        @Keep
        public <K extends List<V>, V extends List<K>> void withMutualRecursiveBound(
            List<Map<K, V>> list) {}
    
        @Keep
        void withWildcardLowerBound(List<? super A> list) {}
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 12 17:47:10 GMT 2026
    - 19.6K bytes
    - Click Count (0)
  8. .github/ISSUE_TEMPLATE/feature_request.md

    ---
    
    Start by telling us what problem you’re trying to solve. Often a solution already exists!
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Sun Dec 30 18:42:51 GMT 2018
    - 350 bytes
    - Click Count (0)
  9. android/guava/src/com/google/common/util/concurrent/ListenerCallQueue.java

              // reset state in case of an error so that later dispatch calls will actually do something
              synchronized (this) {
                isThreadScheduled = false;
              }
              // Log it and keep going.
              logger
                  .get()
                  .log(
                      Level.SEVERE,
                      "Exception while running callbacks for " + listener + " on " + executor,
                      e);
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue May 13 17:27:14 GMT 2025
    - 8.1K bytes
    - Click Count (0)
  10. cmd/callhome.go

    	if !globalCallhomeConfig.Enabled() {
    		return
    	}
    
    	go func() {
    		r := rand.New(rand.NewSource(time.Now().UnixNano()))
    		// Leader node (that successfully acquires the lock inside runCallhome)
    		// will keep performing the callhome. If the leader goes down for some reason,
    		// the lock will be released and another node will acquire it and take over
    		// because of this loop.
    		for {
    			if !globalCallhomeConfig.Enabled() {
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 5.3K bytes
    - Click Count (0)
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