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src/main/java/org/codelibs/fess/cors/CorsHandler.java
protected static final String ACCESS_CONTROL_ALLOW_METHODS = "Access-Control-Allow-Methods"; protected static final String ACCESS_CONTROL_ALLOW_PRIVATE_NETWORK = "Access-Control-Allow-Private-Network"; protected static final String ACCESS_CONTROL_ALLOW_CREDENTIALS = "Access-Control-Allow-Credentials"; protected static final String ACCESS_CONTROL_MAX_AGE = "Access-Control-Max-Age";
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Thu Feb 22 01:53:18 UTC 2024 - 1.4K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.32.md
- Kube-proxy uses field-selector clusterIP!=None on Services to avoid watching for Headless Services, reduce unnecessary network bandwidth ([#126769](https://github.com/kubernetes/kubernetes/pull/126769), [@Sakuralbj](https://github.com/Sakuralbj)) [SIG Network]
Registered: Fri Nov 01 09:05:11 UTC 2024 - Last Modified: Tue Oct 29 20:17:52 UTC 2024 - 121.6K bytes - Viewed (0) -
cni/README.md
Additionally, it does not require any network rules/routing/config in the host network namespace, which greatly increases ambient mode compatibility with 3rd-party CNIs. In virtually all cases, this "in-pod" ambient CNI is exactly as compatible with 3rd-party CNIs as sidecars are/were.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Jul 17 23:10:17 UTC 2024 - 10.5K bytes - Viewed (0) -
istioctl/pkg/writer/ztunnel/configdump/testdata/dump.json
"workloadName": "istiod-test", "workloadType": "deployment", "canonicalName": "istiod", "canonicalRevision": "latest", "network": "network2", "node": "ambient-worker", "status": "Healthy", "clusterId": "Kubernetes" }, "network3/10.244.1.39": { "workloadIps": [ "10.244.1.39" ], "waypoint": { "destination": "/10.96.65.117",
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Tue Apr 16 03:28:36 UTC 2024 - 33.1K bytes - Viewed (0) -
cni/test/testdata/expected/10-calico.conflist-istioconfig
{ "cniVersion": "0.3.1", "name": "k8s-pod-network", "plugins": [ { "etcd_endpoints": "http://10.110.0.136:6666", "ipam": { "type": "calico-ipam" }, "kubernetes": { "kubeconfig": "/etc/cni/net.d/calico-kubeconfig" }, "mtu": 1500, "plugin_log_level": "info", "policy": { "type": "k8s" }, "type": "calico" }, {
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Thu Aug 01 18:38:14 UTC 2024 - 793 bytes - Viewed (0) -
README.md
policy enforcement and telemetry recording/reporting functions. > Note: The service mesh is not an overlay network. It > simplifies and enhances how microservices in an application talk to each > other over the network provided by the underlying platform.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Oct 30 22:38:34 UTC 2024 - 6.8K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Response.kt
* and [priorResponse]. */ @get:JvmName("body") val body: ResponseBody, /** * Returns the raw response received from the network. Will be null if this response didn't use * the network, such as when the response is fully cached. The body of the returned response * should not be read. */ @get:JvmName("networkResponse") val networkResponse: Response?, /**
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sat Jul 06 09:38:30 UTC 2024 - 15.6K bytes - Viewed (0) -
docs/en/docs/how-to/custom-docs-ui-assets.md
# Custom Docs UI Static Assets (Self-Hosting) The API docs use **Swagger UI** and **ReDoc**, and each of those need some JavaScript and CSS files. By default, those files are served from a <abbr title="Content Delivery Network: A service, normally composed of several servers, that provides static files, like JavaScript and CSS. It's commonly used to serve those files from the server closer to the client, improving performance.">CDN</abbr>.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Oct 28 10:42:34 UTC 2024 - 7.3K bytes - Viewed (0) -
fess-crawler/src/test/resources/extractor/eml/sample3.eml
▼どこでもいっしょ.com ・グッズ情報、イベントレポート更新、「トロ・ステーション」情報 http://www.jp.playstation.com/R/m21111_NEWS007 ◆メールの配信停止について◆========== メールの配信停止をご希望の方は、以下のいずれかの方法で設定を変更いただけます。 【PS3/PSPから】 “PlayStation Network”にサインインし、[アカウント管理]->[配信メールの設定]より、 チェックボックス内のチェックを外してください。 【PS Vitaから】 “PlayStation Network”にサインインし、[設定]->[PlayStation Network]->[アカウント情報]より、 配信メール設定用のチェックボックス内のチェックを外してください。 【PCから】 下記URLからサインインし、[アカウント]->[配信メールの設定]より、 チェックボックス内のチェックを外してください。 https://account.sonyentertainmentnet.com/ ※メールの配信停止処理をおこなうと、配信メールの種類の設定に関わらず...
Registered: Sun Nov 10 03:50:12 UTC 2024 - Last Modified: Sat Jan 16 07:50:35 UTC 2016 - 539.6K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/WebSocketListener.kt
*/ open fun onClosed( webSocket: WebSocket, code: Int, reason: String, ) { } /** * Invoked when a web socket has been closed due to an error reading from or writing to the * network. Both outgoing and incoming messages may have been lost. No further calls to this * listener will be made. */ open fun onFailure( webSocket: WebSocket, t: Throwable, response: Response?, ) {
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 2K bytes - Viewed (0)