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Results 111 - 120 of 308 for Definition (0.11 sec)

  1. LICENSES/vendor/github.com/container-storage-interface/spec/LICENSE

          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Fri May 08 04:49:00 UTC 2020
    - 11.3K bytes
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  2. LICENSE

          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Sat Dec 20 08:55:33 UTC 2025
    - Last Modified: Fri Apr 18 13:54:00 UTC 2025
    - 11.1K bytes
    - Viewed (0)
  3. LICENSE

          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Sat Dec 20 09:13:53 UTC 2025
    - Last Modified: Thu Jun 14 07:45:22 UTC 2018
    - 11.1K bytes
    - Viewed (0)
  4. apache-maven/src/main/appended-resources/licenses/Apache-2.0.txt

          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Sun Dec 28 03:35:09 UTC 2025
    - Last Modified: Tue Jan 28 11:47:17 UTC 2020
    - 11.1K bytes
    - Viewed (0)
  5. src/main/java/org/codelibs/fess/opensearch/config/bsentity/BsAccessToken.java

    public class BsAccessToken extends EsAbstractEntity {
    
        // ===================================================================================
        //                                                                          Definition
        //                                                                          ==========
        private static final long serialVersionUID = 1L;
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Sat Mar 15 06:53:53 UTC 2025
    - 7.6K bytes
    - Viewed (0)
  6. LICENSE

          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Tue Dec 30 12:39:10 UTC 2025
    - Last Modified: Mon Nov 29 17:31:56 UTC 2021
    - 13.3K bytes
    - Viewed (0)
  7. src/main/java/org/codelibs/fess/opensearch/user/allcommon/EsAbstractEntity.java

        // ===================================================================================
        //                                                                          Definition
        //                                                                          ==========
        private static final long serialVersionUID = 1L;
    
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Sat Mar 15 06:53:53 UTC 2025
    - 10.9K bytes
    - Viewed (0)
  8. architecture/README.md

    See [Build execution model](build-execution-model.md) for more details.
    
    ### Build state model
    
    As Gradle executes, it acts on various pieces of the build definition, such as each project in the build.
    Gradle tracks the state of each piece and transitions each piece through its lifecycle as the build runs.
    
    Registered: Wed Dec 31 11:36:14 UTC 2025
    - Last Modified: Thu Jun 12 09:50:57 UTC 2025
    - 3.6K bytes
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  9. doc/go_mem.html

    </p>
    
    <h2 id="model">Memory Model</h2>
    
    <p>
    The following formal definition of Go's memory model closely follows
    the approach presented by Hans-J. Boehm and Sarita V. Adve in
    “<a href="https://dl.acm.org/doi/10.1145/1375581.1375591">Foundations of the C++ Concurrency Memory Model</a>”,
    published in PLDI 2008.
    The definition of data-race-free programs and the guarantee of sequential consistency
    Registered: Tue Dec 30 11:13:12 UTC 2025
    - Last Modified: Tue Aug 05 15:41:37 UTC 2025
    - 26.6K bytes
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  10. impl/maven-core/src/main/java/org/apache/maven/lifecycle/DefaultLifecycles.java

            Map<String, Lifecycle> phaseToLifecycleMap = new HashMap<>();
    
            for (Lifecycle lifecycle : getLifeCycles()) {
                for (String phase : lifecycle.getPhases()) {
                    // The first definition wins.
                    Lifecycle original = phaseToLifecycleMap.put(phase, lifecycle);
                    if (original != null && logger.isWarnEnabled()) {
                        logger.warn(
    Registered: Sun Dec 28 03:35:09 UTC 2025
    - Last Modified: Sat Apr 05 11:52:05 UTC 2025
    - 6.6K bytes
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