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android/guava-testlib/src/com/google/common/collect/testing/features/CollectionFeature.java
SUPPORTS_ITERATOR_REMOVE, FAILS_FAST_ON_CONCURRENT_MODIFICATION, /** * Features supported by general-purpose collections - everything but {@link #RESTRICTS_ELEMENTS}. * * @see java.util.Collection the definition of general-purpose collections. */ GENERAL_PURPOSE(SUPPORTS_ADD, SUPPORTS_REMOVE, SUPPORTS_ITERATOR_REMOVE), /** Features supported by collections where only removal is allowed. */Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 4.1K bytes - Viewed (0) -
architecture/standards/0004-use-a-platform-architecture.md
### Platforms The platforms and their architecture modules are: #### Core automation platform This is a general-purpose automation platform which takes care of the efficient definition and execution of work, such as tasks. This platform is agnostic to what exactly the purpose of the work is. It might be creating an application, setting up development environments, orchestrating deployments, running simulations, etc.
Registered: Wed Dec 31 11:36:14 UTC 2025 - Last Modified: Sun Feb 25 22:19:29 UTC 2024 - 4.5K bytes - Viewed (0) -
compat/maven-model-builder/src/main/java/org/apache/maven/model/building/Result.java
if (input.getSeverity().equals(ERROR) || input.getSeverity().equals(FATAL)) { return true; } } return false; } /** * Class definition */ private final boolean errors; private final T value; private final Iterable<? extends ModelProblem> problems;
Registered: Sun Dec 28 03:35:09 UTC 2025 - Last Modified: Wed Mar 26 19:31:34 UTC 2025 - 6.9K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/opensearch/config/bsentity/BsAccessToken.java
public class BsAccessToken extends EsAbstractEntity { // =================================================================================== // Definition // ========== private static final long serialVersionUID = 1L;Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Mar 15 06:53:53 UTC 2025 - 7.6K bytes - Viewed (0) -
LICENSE
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of theRegistered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Tue May 08 21:35:34 UTC 2018 - 11.1K bytes - Viewed (0) -
LICENSE
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of theRegistered: Sat Dec 20 13:04:59 UTC 2025 - Last Modified: Mon Jan 11 04:30:09 UTC 2021 - 11.1K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/opensearch/user/allcommon/EsAbstractEntity.java
// =================================================================================== // Definition // ========== private static final long serialVersionUID = 1L;Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Mar 15 06:53:53 UTC 2025 - 10.9K bytes - Viewed (0) -
architecture/README.md
See [Build execution model](build-execution-model.md) for more details. ### Build state model As Gradle executes, it acts on various pieces of the build definition, such as each project in the build. Gradle tracks the state of each piece and transitions each piece through its lifecycle as the build runs.
Registered: Wed Dec 31 11:36:14 UTC 2025 - Last Modified: Thu Jun 12 09:50:57 UTC 2025 - 3.6K bytes - Viewed (0) -
LICENSES/vendor/github.com/containerd/errdefs/LICENSE
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of theRegistered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Sun Sep 22 18:50:45 UTC 2024 - 10.6K bytes - Viewed (0) -
LICENSES/vendor/github.com/containerd/log/LICENSE
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of theRegistered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Sun Sep 22 18:50:45 UTC 2024 - 10.6K bytes - Viewed (0)