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guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java
* example, we could compute the appropriate throttle time for an incoming request, and make the * calling thread wait for that time. * * The simplest way to maintain a rate of QPS is to keep the timestamp of the last granted * request, and ensure that (1/QPS) seconds have elapsed since then. For example, for a rate of
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Wed May 14 19:40:47 GMT 2025 - 19.3K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/ImmutableCollection.java
for (E e : this) { dst[offset++] = e; } return offset; } @J2ktIncompatible @GwtIncompatible Object writeReplace() { // We serialize by default to ImmutableList, the simplest thing that works. return new ImmutableList.SerializedForm(toArray()); } @J2ktIncompatible // serialization private void readObject(ObjectInputStream stream) throws InvalidObjectException {
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 21.4K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Graph.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Mar 17 20:26:29 GMT 2025 - 13.6K bytes - Click Count (0) -
guava/src/com/google/common/graph/Graph.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Mar 17 20:26:29 GMT 2025 - 13.6K bytes - Click Count (0) -
guava/src/com/google/common/graph/ValueGraph.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Mar 17 20:26:29 GMT 2025 - 16K bytes - Click Count (0) -
docs/en/docs/deployment/concepts.md
### In a Remote Server { #in-a-remote-server } When you set up a remote server (a cloud server, a virtual machine, etc.) the simplest thing you can do is use `fastapi run` (which uses Uvicorn) or something similar, manually, the same way you do when developing locally. And it will work and will be useful **during development**.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:15:41 GMT 2025 - 18.6K bytes - Click Count (1) -
android/guava/src/com/google/common/primitives/Chars.java
* @return a hash code for the value */ @InlineMe(replacement = "Character.hashCode(value)") @InlineMeValidationDisabled( "The hash code of a char is the int version of the char itself, so it's simplest to return" + " that.") public static int hashCode(char value) { return value; } /** * Returns the {@code char} value that is equal to {@code value}, if possible. *
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 24.2K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/Shorts.java
* @return a hash code for the value */ @InlineMe(replacement = "Short.hashCode(value)") @InlineMeValidationDisabled( "The hash code of a short is the int version of the short itself, so it's simplest to return" + " that.") public static int hashCode(short value) { return value; } /** * Returns the {@code short} value that is equal to {@code value}, if possible. *
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Wed Oct 22 18:14:49 GMT 2025 - 25.7K bytes - Click Count (0) -
guava/src/com/google/common/primitives/Shorts.java
* @return a hash code for the value */ @InlineMe(replacement = "Short.hashCode(value)") @InlineMeValidationDisabled( "The hash code of a short is the int version of the short itself, so it's simplest to return" + " that.") public static int hashCode(short value) { return value; } /** * Returns the {@code short} value that is equal to {@code value}, if possible. *
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Wed Oct 22 18:14:49 GMT 2025 - 25.7K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Network.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Tue Oct 07 15:57:03 GMT 2025 - 17.7K bytes - Click Count (0)