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guava/src/com/google/common/math/LongMath.java
1L * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 11 * 12 * 13 * 14 * 15 * 16 * 17 * 18 * 19 * 20 }; /** * Returns {@code n} choose {@code k}, also known as the binomial coefficient of {@code n} and * {@code k}, or {@link Long#MAX_VALUE} if the result does not fit in a {@code long}. * * @throws IllegalArgumentException if {@code n < 0}, {@code k < 0}, or {@code k > n} */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 09 16:39:37 UTC 2024 - 45.2K bytes - Viewed (0) -
android/guava/src/com/google/common/math/LongMath.java
1L * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 11 * 12 * 13 * 14 * 15 * 16 * 17 * 18 * 19 * 20 }; /** * Returns {@code n} choose {@code k}, also known as the binomial coefficient of {@code n} and * {@code k}, or {@link Long#MAX_VALUE} if the result does not fit in a {@code long}. * * @throws IllegalArgumentException if {@code n < 0}, {@code k < 0}, or {@code k > n} */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 09 16:39:37 UTC 2024 - 45.2K bytes - Viewed (0) -
ci/official/envs/disk_cache
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Thu Feb 01 03:21:19 UTC 2024 - 1023 bytes - Viewed (0) -
architecture/ambient/ztunnel.md
In our experience and testing, these types force us to represent data in inefficient ways because they are general purpose. Ztunnel is not general purpose; it has an extremely tight goal. We can exploit this to make a more efficient protocol, which is critical to achieve our resource footprint goals.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Jul 17 23:10:17 UTC 2024 - 16.8K bytes - Viewed (0) -
docs/compression/README.md
# Compression Guide [![Slack](https://slack.min.io/slack?type=svg)](https://slack.min.io) MinIO server allows streaming compression to ensure efficient disk space usage. Compression happens inflight, i.e objects are compressed before being written to disk(s). MinIO uses [`klauspost/compress/s2`](https://github.com/klauspost/compress/tree/master/s2) streaming compression due to its stability and performance.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Mar 11 11:55:34 UTC 2024 - 5.1K bytes - Viewed (0) -
src/arena/arena.go
the CPU cost of the garbage collector is incurred less frequently. This functionality in this package is mostly captured in the Arena type. Arenas allocate large chunks of memory for Go values, so they're likely to be inefficient for allocating only small amounts of small Go values. They're best used in bulk, on the order of MiB of memory allocated on each use. Note that by allowing for this limited form of manual memory allocation
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Oct 12 20:23:36 UTC 2022 - 4.3K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/ForwardingMultiset.java
} /** * A sensible, albeit inefficient, definition of {@link #size} in terms of {@link #entrySet}. If * you override {@link #entrySet}, you may wish to override {@link #size} to forward to this * implementation. * * @since 7.0 */ protected int standardSize() { return Multisets.linearTimeSizeImpl(this); } /** * A sensible, albeit inefficient, definition of {@link #equals} in terms of {@code
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri May 12 15:26:39 UTC 2023 - 10.4K bytes - Viewed (0) -
guava/src/com/google/common/collect/ForwardingMultiset.java
} /** * A sensible, albeit inefficient, definition of {@link #size} in terms of {@link #entrySet}. If * you override {@link #entrySet}, you may wish to override {@link #size} to forward to this * implementation. * * @since 7.0 */ protected int standardSize() { return Multisets.linearTimeSizeImpl(this); } /** * A sensible, albeit inefficient, definition of {@link #equals} in terms of {@code
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri May 12 15:26:39 UTC 2023 - 10.4K bytes - Viewed (0) -
README.md
HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Dec 20 23:27:07 UTC 2023 - 6.2K bytes - Viewed (0) -
README.md
# The Go Programming Language Go is an open source programming language that makes it easy to build simple, reliable, and efficient software. ![Gopher image](https://golang.org/doc/gopher/fiveyears.jpg) *Gopher image by [Renee French][rf], licensed under [Creative Commons 4.0 Attribution license][cc4-by].* Our canonical Git repository is located at https://go.googlesource.com/go. There is a mirror of the repository at https://github.com/golang/go.
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Mon Jul 22 17:45:27 UTC 2024 - 1.4K bytes - Viewed (0)