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docs/de/docs/tutorial/response-status-code.md
**FastAPI** bietet dieselben `starlette.status`-Codes auch via `fastapi.status` an, als Annehmlichkeit für Sie, den Entwickler. Sie kommen aber direkt von Starlette. ## Den Defaultwert ändern
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Tue Apr 02 02:32:57 UTC 2024 - 4.7K bytes - Viewed (0) -
docs/ja/docs/tutorial/response-status-code.md
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Mon Jan 15 15:42:08 UTC 2024 - 5.6K bytes - Viewed (0) -
platforms/core-configuration/model-core/src/main/java/org/gradle/api/internal/provider/ProviderInternal.java
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Fri Jan 26 14:58:23 UTC 2024 - 11.2K bytes - Viewed (0) -
tensorflow/compiler/mlir/quantization/common/ir/UniformSupport.h
UniformQuantizedValueConverter getPerChunkConverter(int index) const { return UniformQuantizedValueConverter(scales_[index], zero_points_[index], clamp_min_, clamp_max_, storage_bit_width_, is_signed_); } const ArrayRef<double> scales_; const ArrayRef<int64_t> zero_points_; const APFloat clamp_min_; const APFloat clamp_max_;
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Wed May 08 02:10:16 UTC 2024 - 9.8K bytes - Viewed (0) -
src/runtime/lock_futex.go
active_spin = 4 active_spin_cnt = 30 passive_spin = 1 ) // Possible lock states are mutex_unlocked, mutex_locked and mutex_sleeping. // mutex_sleeping means that there is presumably at least one sleeping thread. // Note that there can be spinning threads during all states - they do not // affect mutex's state. // We use the uintptr mutex.key and note.key as a uint32. // //go:nosplit
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 17:57:34 UTC 2024 - 5.4K bytes - Viewed (0) -
architecture/build-state-model.md
The build state is managed by the `BuildState` class. An instance is created for each build in the build definition, once per build execution and is discarded at the end of the execution. The build state also includes what is currently called the "Gradle state". The Gradle state is being merged into the build state and is mostly empty. ### Project state
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Wed May 22 13:39:49 UTC 2024 - 3.4K bytes - Viewed (0) -
pilot/pkg/config/kube/gateway/testdata/multi-gateway.status.yaml.golden
not found' reason: AddressNotUsable status: "False" type: Programmed listeners: - attachedRoutes: 0 conditions: - lastTransitionTime: fake message: No errors found reason: Accepted status: "True" type: Accepted - lastTransitionTime: fake message: No errors found reason: NoConflicts status: "False" type: Conflicted
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Wed Feb 07 20:48:23 UTC 2024 - 2.5K bytes - Viewed (0) -
src/net/http/export_test.go
return false } } return true } func (s *Server) ExportAllConnsByState() map[ConnState]int { states := map[ConnState]int{} s.mu.Lock() defer s.mu.Unlock() for c := range s.activeConn { st, _ := c.getState() states[st] += 1 } return states } func (r *Request) WithT(t *testing.T) *Request { return r.WithContext(context.WithValue(r.Context(), tLogKey{}, t.Logf)) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Apr 17 21:11:57 UTC 2024 - 8.7K bytes - Viewed (0) -
cmd/bucket-replication-stats.go
for _, s := range b.Stats { if s.hasReplicationUsage() { return true } } return false } // ReplicationStats holds the global in-memory replication stats type ReplicationStats struct { // map of site deployment ID to site replication status // for site replication - maintain stats at global level srStats *SRStats // active worker stats workers *ActiveWorkerStat // queue stats cache
Registered: Sun Jun 16 00:44:34 UTC 2024 - Last Modified: Thu Feb 22 06:26:06 UTC 2024 - 13.4K bytes - Viewed (0) -
src/cmd/compile/internal/types2/named.go
n.setState(complete) return n } // state atomically accesses the current state of the receiver. func (n *Named) state() namedState { return namedState(atomic.LoadUint32(&n.state_)) } // setState atomically stores the given state for n. // Must only be called while holding n.mu. func (n *Named) setState(state namedState) { atomic.StoreUint32(&n.state_, uint32(state)) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 15 20:03:31 UTC 2024 - 23.9K bytes - Viewed (0)