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  1. cmd/metrics-v3-system-process.go

    	processLocksWriteTotalMD          = NewGaugeMD(processLocksWriteTotal, "Number of current WRITE locks on this peer")
    	processCPUTotalSecondsMD          = NewCounterMD(processCPUTotalSeconds, "Total user and system CPU time spent in seconds")
    	processGoRoutineTotalMD           = NewGaugeMD(processGoRoutineTotal, "Total number of go routines running")
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Fri Apr 26 16:07:23 UTC 2024
    - 6.4K bytes
    - Viewed (0)
  2. staging/src/k8s.io/apiserver/pkg/storage/cacher/metrics/metrics.go

    		&compbasemetrics.HistogramOpts{
    			Namespace:      namespace,
    			Subsystem:      subsystem,
    			Name:           "read_wait_seconds",
    			Help:           "Histogram of time spent waiting for a watch cache to become fresh.",
    			StabilityLevel: compbasemetrics.ALPHA,
    			Buckets:        []float64{0.005, 0.025, 0.05, 0.1, 0.2, 0.4, 0.6, 0.8, 1.0, 1.25, 1.5, 2, 3},
    		}, []string{"resource"})
    )
    
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Fri Jun 07 07:39:23 UTC 2024
    - 7.5K bytes
    - Viewed (0)
  3. src/internal/trace/mud.go

    // maximum of the distribution and false.
    //
    // Specifically, y is a cumulative duration, and invCumulativeSum
    // returns the mutator utilization x such that at least y time has
    // been spent with mutator utilization <= x.
    func (d *mud) invCumulativeSum(y float64) (float64, bool) {
    	if len(d.sorted) == 0 && len(d.unsorted) == 0 {
    		return math.NaN(), false
    	}
    
    	// Sort edges.
    	edges := d.unsorted
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 5.7K bytes
    - Viewed (0)
  4. src/runtime/mgcscavenge.go

    	// some lower target to keep the scavenger working.
    	memoryLimitGoal atomic.Uint64
    
    	// assistTime is the time spent by the allocator scavenging in the last GC cycle.
    	//
    	// This is reset once a GC cycle ends.
    	assistTime atomic.Int64
    
    	// backgroundTime is the time spent by the background scavenger in the last GC cycle.
    	//
    	// This is reset once a GC cycle ends.
    	backgroundTime atomic.Int64
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:48:45 UTC 2024
    - 52.3K bytes
    - Viewed (0)
  5. platforms/documentation/docs/src/docs/userguide/optimizing-performance/inspect.adoc

    === Loading projects
    
    It normally doesn’t take a significant amount of time to load projects, nor do you have any control over it.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue May 14 09:28:20 UTC 2024
    - 6.7K bytes
    - Viewed (0)
  6. src/internal/fuzz/fuzz.go

    	startTime time.Time
    
    	// inputC is sent values to fuzz by the coordinator. Any worker may receive
    	// values from this channel. Workers send results to resultC.
    	inputC chan fuzzInput
    
    	// minimizeC is sent values to minimize by the coordinator. Any worker may
    	// receive values from this channel. Workers send results to resultC.
    	minimizeC chan fuzzMinimizeInput
    
    	// resultC is sent results of fuzzing by workers. The coordinator
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Mar 26 19:58:28 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  7. src/runtime/mgcpacer.go

    	// assistTime is the nanoseconds spent in mutator assists
    	// during this cycle. This is updated atomically, and must also
    	// be updated atomically even during a STW, because it is read
    	// by sysmon. Updates occur in bounded batches, since it is both
    	// written and read throughout the cycle.
    	assistTime atomic.Int64
    
    	// dedicatedMarkTime is the nanoseconds spent in dedicated mark workers
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 25 19:53:03 UTC 2024
    - 55.4K bytes
    - Viewed (0)
  8. ReadMe.md

     * [TeamCity CI build](https://teamcity.jetbrains.com/project.html?tab=projectOverview&projectId=Kotlin)
    
    ## Kotlin Multiplatform capabilities
    
    Support for multiplatform programming is one of Kotlin’s key benefits. It reduces time spent writing and maintaining the same code for [different platforms](https://kotlinlang.org/docs/reference/mpp-supported-platforms.html) while retaining the flexibility and benefits of native programming.
    
    Registered: Wed Jun 12 09:53:16 UTC 2024
    - Last Modified: Thu Apr 11 14:28:46 UTC 2024
    - 8.7K bytes
    - Viewed (0)
  9. src/runtime/pprof/pprof.go

    //
    // # Block profile
    //
    // The block profile tracks time spent blocked on synchronization primitives,
    // such as [sync.Mutex], [sync.RWMutex], [sync.WaitGroup], [sync.Cond], and
    // channel send/receive/select.
    //
    // Stack traces correspond to the location that blocked (for example,
    // [sync.Mutex.Lock]).
    //
    // Sample values correspond to cumulative time spent blocked at that stack
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 17:52:17 UTC 2024
    - 30.6K bytes
    - Viewed (0)
  10. platforms/documentation/docs/src/docs/userguide/optimizing-performance/performance.adoc

    As a result, any expensive work performed during configuration slows down every invocation.
    Even simple commands like `gradle help` and `gradle tasks`.
    
    The next few subsections introduce techniques that can reduce time spent in the configuration phase.
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Feb 23 03:39:56 UTC 2024
    - 33.4K bytes
    - Viewed (0)
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