Search Options

Results per page
Sort
Preferred Languages
Advance

Results 21 - 30 of 252 for shale (0.16 sec)

  1. licenses/cloud.google.com/go/auth/LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Tue Apr 30 13:56:46 GMT 2024
    - 11.1K bytes
    - Viewed (0)
  2. LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 11:36:15 GMT 2024
    - Last Modified: Tue Jan 23 11:07:23 GMT 2024
    - 23.1K bytes
    - Viewed (0)
  3. docs/en/docs/tutorial/dependencies/index.md

    This is very useful when you need to:
    
    * Have shared logic (the same code logic again and again).
    * Share database connections.
    * Enforce security, authentication, role requirements, etc.
    * And many other things...
    
    All these, while minimizing code repetition.
    
    ## First Steps
    
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 11.6K bytes
    - Viewed (0)
  4. tensorflow/c/eager/immediate_execution_tensor_handle.cc

    namespace tensorflow {
    
    std::string ImmediateExecutionTensorHandle::DebugString() const {
      PartialTensorShape shape;
      std::string shape_string;
      if (Shape(&shape).ok()) {
        shape_string = shape.DebugString();
      } else {
        shape_string = "<error computing shape>";
      }
      std::string value_string;
      if (!SummarizeValue(value_string).ok()) {
        value_string = "<error computing value>";
      }
    C++
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Thu Feb 15 09:49:45 GMT 2024
    - 2.1K bytes
    - Viewed (0)
  5. licenses/go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp/LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Fri Dec 15 21:30:37 GMT 2023
    - 11.1K bytes
    - Viewed (0)
  6. tensorflow/c/eager/c_api_unified_experimental_graph.cc

        TF_RETURN_IF_ERROR(operation->SetAttrType("dtype", dtype));
        if (!shape.unknown_rank()) {
          TF_RETURN_IF_ERROR(operation->SetAttrShape(
              "shape", reinterpret_cast<int64_t*>(shape.dim_sizes().data()),
              shape.dims()));
        }
        int num_outputs = 1;
        std::vector<AbstractTensorHandle*> outputs(num_outputs);
        TF_RETURN_IF_ERROR(operation->Execute(
    C++
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Tue Mar 12 20:00:09 GMT 2024
    - 15.4K bytes
    - Viewed (1)
  7. licenses/cel.dev/expr/proto/test/v1/LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Mon Apr 08 17:05:56 GMT 2024
    - 11.1K bytes
    - Viewed (0)
  8. licenses/cloud.google.com/go/auth/oauth2adapt/LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Tue Apr 30 13:56:46 GMT 2024
    - 11.1K bytes
    - Viewed (0)
  9. licenses/github.com/howardjohn/unshare-go/LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Wed Jan 31 07:51:36 GMT 2024
    - 11.1K bytes
    - Viewed (0)
  10. licenses/github.com/go-jose/go-jose/v4/LICENSE

       1. Definitions.
    
          "License" shall mean the terms and conditions for use, reproduction,
          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Mon Apr 08 17:05:56 GMT 2024
    - 11.1K bytes
    - Viewed (0)
Back to top