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Results 11 - 20 of 508 for Forever (0.14 sec)

  1. guava/src/com/google/common/cache/Striped64.java

       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
       * observed contention rates are typically low in these cases.
       *
       * It is possible for a Cell to become unused when threads that
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Jun 07 22:25:23 UTC 2024
    - 11.5K bytes
    - Viewed (0)
  2. docs/en/docs/tutorial/security/first-steps.md

        * Normally, a token is set to expire after some time.
            * So, the user will have to log in again at some point later.
            * And if the token is stolen, the risk is less. It is not like a permanent key that will work forever (in most of the cases).
    * The frontend stores that token temporarily somewhere.
    * The user clicks in the frontend to go to another section of the frontend web app.
    * The frontend needs to fetch some more data from the API.
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Mon Jun 03 01:48:20 UTC 2024
    - 9.1K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/cache/Striped64.java

       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
       * observed contention rates are typically low in these cases.
       *
       * It is possible for a Cell to become unused when threads that
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Jun 07 22:25:23 UTC 2024
    - 11.5K bytes
    - Viewed (2)
  4. android/guava/src/com/google/common/hash/Striped64.java

       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
       * observed contention rates are typically low in these cases.
       *
       * It is possible for a Cell to become unused when threads that
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Jun 07 22:25:23 UTC 2024
    - 11.5K bytes
    - Viewed (0)
  5. src/internal/trace/summary.go

    					g.StartTime = ev.Time()
    				}
    			case GoRunnable:
    				g.lastRunnableTime = ev.Time()
    			case GoWaiting:
    				if st.Reason != "forever" {
    					g.lastBlockTime = ev.Time()
    					g.lastBlockReason = st.Reason
    					break
    				}
    				// "Forever" is like goroutine death.
    				fallthrough
    			case GoNotExist:
    				g.finalize(ev.Time(), ev)
    			case GoSyscall:
    				s.syscallingP[ev.Proc()] = id
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 20.7K bytes
    - Viewed (0)
  6. pkg/webhooks/validation/controller/controller.go

    	c := &Controller{
    		o:      o,
    		client: client,
    	}
    
    	c.queue = controllers.NewQueue("validation",
    		controllers.WithReconciler(c.Reconcile),
    		// Webhook patching has to be retried forever. But the retries would be rate limited.
    		controllers.WithMaxAttempts(math.MaxInt),
    		// Retry with backoff. Failures could be from conflicts of other instances (quick retry helps), or
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Tue May 28 16:52:19 UTC 2024
    - 11.3K bytes
    - Viewed (0)
  7. guava/src/com/google/common/hash/Striped64.java

       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
       * observed contention rates are typically low in these cases.
       *
       * It is possible for a Cell to become unused when threads that
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Jun 07 22:25:23 UTC 2024
    - 11.5K bytes
    - Viewed (0)
  8. cmd/kubeadm/app/cmd/token_test.go

    			outputFormat: "text",
    			expected: `TOKEN                     TTL         EXPIRES   USAGES                   DESCRIPTION                                                EXTRA GROUPS
    abcdef.1234567890123456   <forever>   <never>   signing,authentication   valid bootstrap tooken                                     system:bootstrappers:kubeadm:default-node-token
    `,
    		},
    		{
    			name:         "jsonpath output",
    			id:           "abcdef",
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Tue Apr 23 05:47:48 UTC 2024
    - 13.6K bytes
    - Viewed (0)
  9. pkg/controller/resourcequota/resource_quota_monitor.go

    	qm.running = true
    	qm.monitorLock.Unlock()
    
    	// Start monitors and begin change processing until the stop channel is
    	// closed.
    	qm.StartMonitors(ctx)
    
    	// The following workers are hanging forever until the queue is
    	// shutted down, so we need to shut it down in a separate goroutine.
    	go func() {
    		defer utilruntime.HandleCrash()
    		defer qm.resourceChanges.ShutDown()
    
    		<-ctx.Done()
    	}()
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sat May 04 18:33:12 UTC 2024
    - 11.6K bytes
    - Viewed (0)
  10. pkg/controller/podgc/gc_controller.go

    		// Mark the pod as failed - this is especially important in case the pod
    		// is orphaned, in which case the pod would remain in the Running phase
    		// forever as there is no kubelet running to change the phase.
    		if pod.Status.Phase != v1.PodSucceeded && pod.Status.Phase != v1.PodFailed {
    			newStatus := pod.Status.DeepCopy()
    			newStatus.Phase = v1.PodFailed
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sat May 04 18:33:12 UTC 2024
    - 13.3K bytes
    - Viewed (0)
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