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  1. README.md

    types (such as multimap and multiset), immutable collections, a graph library,
    and utilities for concurrency, I/O, hashing, primitives, strings, and more! It
    is widely used on most Java projects within Google, and widely used by many
    other companies as well.
    
    
    
    Guava comes in two flavors:
    
    *   The JRE flavor requires JDK 1.8 or higher.
    *   If you need support for Android, use
    Plain Text
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Wed May 01 18:44:57 GMT 2024
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  2. guava/src/com/google/common/cache/Striped64.java

       * overkill for most Atomics because they are usually irregularly
       * scattered in memory and thus don't interfere much with each
       * other. But Atomic objects residing in arrays will tend to be
       * placed adjacent to each other, and so will most often share
       * cache lines (with a huge negative performance impact) without
       * this precaution.
       *
       * In part because Cells are relatively large, we avoid creating
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
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  3. android/guava/src/com/google/common/primitives/Doubles.java

          "Available in GWT! Annotation is to avoid conflict with GWT specialization of base class.")
      public static double max(double... array) {
        checkArgument(array.length > 0);
        double max = array[0];
        for (int i = 1; i < array.length; i++) {
          max = Math.max(max, array[i]);
        }
        return max;
      }
    
      /**
       * Returns the value nearest to {@code value} which is within the closed range {@code [min..max]}.
       *
    Java
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    - Last Modified: Thu Feb 29 15:43:06 GMT 2024
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  4. android/guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

       * it be through separate factory instances or through multiple calls to the same factory,
       * attempting to acquire multiple locks with the same Enum value (within the same thread) will
       * result in an IllegalStateException regardless of the factory's policy. For example:
       *
       * <pre>{@code
       * CycleDetectingLockFactory.WithExplicitOrdering<MyLockOrder> factory1 =
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Fri Dec 15 19:31:54 GMT 2023
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  5. android/guava/src/com/google/common/primitives/Ints.java

          }
        }
        return max;
      }
    
      /**
       * Returns the value nearest to {@code value} which is within the closed range {@code [min..max]}.
       *
       * <p>If {@code value} is within the range {@code [min..max]}, {@code value} is returned
       * unchanged. If {@code value} is less than {@code min}, {@code min} is returned, and if {@code
       * value} is greater than {@code max}, {@code max} is returned.
       *
    Java
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    - Last Modified: Thu Feb 15 16:12:13 GMT 2024
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  6. android/guava/src/com/google/common/collect/ImmutableSortedSet.java

    /**
     * A {@link NavigableSet} whose contents will never change, with many other important properties
     * detailed at {@link ImmutableCollection}.
     *
     * <p><b>Warning:</b> as with any sorted collection, you are strongly advised not to use a {@link
     * Comparator} or {@link Comparable} type whose comparison behavior is <i>inconsistent with
     * equals</i>. That is, {@code a.compareTo(b)} or {@code comparator.compare(a, b)} should equal zero
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Wed May 01 18:44:57 GMT 2024
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  7. android/guava/src/com/google/common/cache/Striped64.java

       * overkill for most Atomics because they are usually irregularly
       * scattered in memory and thus don't interfere much with each
       * other. But Atomic objects residing in arrays will tend to be
       * placed adjacent to each other, and so will most often share
       * cache lines (with a huge negative performance impact) without
       * this precaution.
       *
       * In part because Cells are relatively large, we avoid creating
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
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  8. android/guava/src/com/google/common/math/LongMath.java

        long rem = p - q * div; // equals p % q
    
        if (rem == 0) {
          return div;
        }
    
        /*
         * Normal Java division rounds towards 0, consistently with RoundingMode.DOWN. We just have to
         * deal with the cases where rounding towards 0 is wrong, which typically depends on the sign of
         * p / q.
         *
         * signum is 1 if p and q are both nonnegative or both negative, and -1 otherwise.
    Java
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    - Last Modified: Wed Feb 07 17:50:39 GMT 2024
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  9. android/guava/src/com/google/common/primitives/Bytes.java

          if (array[i] == target) {
            return i;
          }
        }
        return -1;
      }
    
      /**
       * Returns the start position of the first occurrence of the specified {@code target} within
       * {@code array}, or {@code -1} if there is no such occurrence.
       *
       * <p>More formally, returns the lowest index {@code i} such that {@code Arrays.copyOfRange(array,
    Java
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    - Last Modified: Thu Feb 15 16:12:13 GMT 2024
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  10. guava-tests/test/com/google/common/math/DoubleMathTest.java

            // success
          }
        }
      }
    
      /*
       * We've split testFuzzyCompare() into multiple tests so that our internal Android test runner has
       * a better chance of completing each within its per-test-method timeout.
       */
    
      public void testFuzzyCompare0() {
        runTestFuzzyCompare(0);
      }
    
      public void testFuzzyCompare1() {
        runTestFuzzyCompare(1);
      }
    
    Java
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    - Last Modified: Wed Feb 07 17:50:39 GMT 2024
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