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staging/src/k8s.io/api/admissionregistration/v1beta1/types.go
type ScopeType = v1.ScopeType const ( // ClusterScope means that scope is limited to cluster-scoped objects. // Namespace objects are cluster-scoped. ClusterScope ScopeType = v1.ClusterScope // NamespacedScope means that scope is limited to namespaced objects. NamespacedScope ScopeType = v1.NamespacedScope // AllScopes means that all scopes are included. AllScopes ScopeType = v1.AllScopes )
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Thu Feb 29 20:14:19 UTC 2024 - 60.6K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/api/kotlin_dsl.adoc
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Apr 22 20:16:10 UTC 2024 - 55.4K bytes - Viewed (0) -
staging/src/k8s.io/api/admissionregistration/v1/generated.proto
// Resources is a list of resources this rule applies to. // // For example: // 'pods' means pods. // 'pods/log' means the log subresource of pods. // '*' means all resources, but not subresources. // 'pods/*' means all subresources of pods. // '*/scale' means all scale subresources. // '*/*' means all resources and their subresources. //
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Thu May 23 17:42:49 UTC 2024 - 51.8K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/native/native_software.adoc
number of workers use the `--max-workers` command-line option or `org.gradle.workers.max` system property. There is generally no need to change this setting from its default. The build worker pool is shared across all build tasks. This means that when using <<performance.adoc#parallel_execution,parallel project execution>>, the maximum number of concurrent individual compilation operations does not increase. For example, if the build machine has 4 processing cores and 10 projects are compiling...
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Wed Jan 24 23:14:04 UTC 2024 - 54.6K bytes - Viewed (0) -
subprojects/core/src/main/java/org/gradle/groovy/scripts/internal/GradleResolveVisitor.java
String pname; int index = name.length(); /* * we have a name foo.bar and an import foo.foo. This means foo.bar is possibly * foo.foo.bar rather than foo.bar. This means to cut at the dot in foo.bar and * foo for import */ while (true) { pname = name.substring(0, index); ClassNode aliasedNode = null;
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Fri Jan 26 14:58:23 UTC 2024 - 67.6K bytes - Viewed (0) -
src/time/format.go
// If the time has a monotonic clock reading, the returned string // includes a final field "m=±<value>", where value is the monotonic // clock reading formatted as a decimal number of seconds. // // The returned string is meant for debugging; for a stable serialized // representation, use t.MarshalText, t.MarshalBinary, or t.Format // with an explicit format string. func (t Time) String() string {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Jun 11 17:09:28 UTC 2024 - 49.3K bytes - Viewed (0) -
src/runtime/mgcscavenge.go
// should sleep for in between batches of work. It is set by // critSleepController in order to maintain a CPU overhead of // targetCPUFraction. // // Lower means more sleep, higher means more aggressive scavenging. sleepRatio float64 // sleepController controls sleepRatio. // // See sleepRatio for more details. sleepController piController
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 08 17:48:45 UTC 2024 - 52.3K bytes - Viewed (0) -
pkg/kubelet/pod_workers.go
p.podLock.Lock() defer p.podLock.Unlock() if status, ok := p.podSyncStatuses[uid]; ok { // we wait until the pod worker goroutine observes the termination, which means syncPod will not // be executed again, which means no new containers can be started return status.IsTerminationStarted() } // once we've synced, if the pod isn't known to the workers we should be tearing them // down return p.podsSynced
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Tue Apr 02 13:22:37 UTC 2024 - 74.8K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/incremental_build.adoc
Gradle supports this behavior out of the box through a feature called *incremental build*. You have almost certainly already seen it in action. When you run a task and the task is marked with `UP-TO-DATE` in the console output, this means incremental build is at work. How does an incremental build work? How can you make sure your tasks support running incrementally? Let’s take a look. [[sec:task_inputs_outputs]] == Task inputs and outputs
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Wed Jan 24 23:14:04 UTC 2024 - 63.9K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/prove.go
// This reduce pressure on the register allocator because this do not need // to use end on each iteration anymore. We compare against the start constant instead. // That means this code: // // loop: // ind = (Phi (Const [x]) nxt), // if ind < end // then goto enter_loop // else goto exit_loop // // enter_loop: // do something without using ind nor nxt
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Mar 04 17:30:21 UTC 2024 - 48.9K bytes - Viewed (0)