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Results 11 - 20 of 611 for kenv (0.44 sec)

  1. src/cmd/vendor/golang.org/x/sys/unix/zsysnum_freebsd_riscv64.go

    	SYS___MAC_SET_FD             = 388 // { int __mac_set_fd(int fd, struct mac *mac_p); }
    	SYS___MAC_SET_FILE           = 389 // { int __mac_set_file(const char *path_p, struct mac *mac_p); }
    	SYS_KENV                     = 390 // { int kenv(int what, const char *name, char *value, int len); }
    	SYS_LCHFLAGS                 = 391 // { int lchflags(const char *path, u_long flags); }
    	SYS_UUIDGEN                  = 392 // { int uuidgen(struct uuid *store, int count); }
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:33 UTC 2023
    - 36.1K bytes
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  2. src/cmd/go/internal/envcmd/env.go

    			env[i].Value, env[i].Changed = cfg.EnvOrAndChanged("GOTOOLCHAIN", "")
    		case "GODEBUG":
    			env[i].Changed = env[i].Value != ""
    		}
    	}
    
    	if work.GccgoBin != "" {
    		env = append(env, cfg.EnvVar{Name: "GCCGO", Value: work.GccgoBin, Changed: true})
    	} else {
    		env = append(env, cfg.EnvVar{Name: "GCCGO", Value: work.GccgoName})
    	}
    
    	goarch, val, changed := cfg.GetArchEnv()
    	if goarch != "" {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 24 17:13:51 UTC 2024
    - 19.6K bytes
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  3. pkg/kube/inject/template.go

    // in annotations/labels.
    func strdict(v ...string) map[string]string {
    	dict := map[string]string{}
    	lenv := len(v)
    	for i := 0; i < lenv; i += 2 {
    		key := v[i]
    		if i+1 >= lenv {
    			dict[key] = ""
    			continue
    		}
    		dict[key] = v[i+1]
    	}
    	return dict
    }
    
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Thu Nov 16 02:12:03 UTC 2023
    - 9.9K bytes
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  4. docs/em/docs/contributing.md

    ### 🕹 🌐 ⏮️ `venv`
    
    👆 💪 ✍ 🕹 🌐 📁 ⚙️ 🐍 `venv` 🕹:
    
    <div class="termy">
    
    ```console
    $ python -m venv env
    ```
    
    </div>
    
    👈 🔜 ✍ 📁 `./env/` ⏮️ 🐍 💱 &amp; ⤴️ 👆 🔜 💪 ❎ 📦 👈 ❎ 🌐.
    
    ### 🔓 🌐
    
    🔓 🆕 🌐 ⏮️:
    
    === "💾, 🇸🇻"
    
        <div class="termy">
    
        ```console
        $ source ./env/bin/activate
        ```
    
        </div>
    
    === "🚪 📋"
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sun Jun 11 21:38:15 UTC 2023
    - 11.4K bytes
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  5. docs/en/docs/contributing.md

    ### Virtual environment with `venv`
    
    You can create an isolated virtual local environment in a directory using Python's `venv` module. Let's do this in the cloned repository (where the `requirements.txt` is):
    
    <div class="termy">
    
    ```console
    $ python -m venv env
    ```
    
    </div>
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Thu Jan 11 17:42:43 UTC 2024
    - 14.1K bytes
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  6. docs/pt/docs/contributing.md

    ### Ambiente virtual com `venv`
    
    Você pode criar um ambiente virtual em um diretório utilizando o módulo `venv` do Python:
    
    <div class="termy">
    
    ```console
    $ python -m venv env
    ```
    
    </div>
    
    Isso criará o diretório `./env/` com os binários Python e então você será capaz de instalar pacotes nesse ambiente isolado.
    
    ### Ativar o ambiente
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sun Jun 11 21:38:15 UTC 2023
    - 14.9K bytes
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  7. docs/ru/docs/contributing.md

    ### Виртуальное окружение с помощью `venv`
    
    Находясь в нужной директории, Вы можете создать виртуальное окружение при помощи Python модуля `venv`.
    
    <div class="termy">
    
    ```console
    $ python -m venv env
    ```
    
    </div>
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sun Jun 11 21:38:15 UTC 2023
    - 22.5K bytes
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  8. cmd/common-main.go

    	var hasCredentials bool
    	//nolint:gocritic
    	if env.IsSet(config.EnvRootUser) && env.IsSet(config.EnvRootPassword) {
    		user = env.Get(config.EnvRootUser, "")
    		password = env.Get(config.EnvRootPassword, "")
    		hasCredentials = true
    	} else if env.IsSet(config.EnvAccessKey) && env.IsSet(config.EnvSecretKey) {
    		user = env.Get(config.EnvAccessKey, "")
    		password = env.Get(config.EnvSecretKey, "")
    		hasCredentials = true
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Thu May 30 11:58:12 UTC 2024
    - 31.5K bytes
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  9. docs/de/docs/contributing.md

    ### Virtuelle Umgebung mit `venv`
    
    Sie können mit dem Python-Modul `venv` in einem Verzeichnis eine isolierte virtuelle lokale Umgebung erstellen. Machen wir das im geklonten Repository (da wo sich die `requirements.txt` befindet):
    
    <div class="termy">
    
    ```console
    $ python -m venv env
    ```
    
    </div>
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sat Mar 30 23:55:23 UTC 2024
    - 16.2K bytes
    - Viewed (0)
  10. docs/fr/docs/contributing.md

    ### Environnement virtuel avec `venv`
    
    Vous pouvez créer un environnement virtuel dans un répertoire en utilisant le module `venv` de Python :
    
    <div class="termy">
    
    ```console
    $ python -m venv env
    ```
    
    </div>
    
    Cela va créer un répertoire `./env/` avec les binaires Python et vous pourrez alors installer des paquets pour cet environnement isolé.
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Thu Jul 27 18:51:07 UTC 2023
    - 16.3K bytes
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