Search Options

Results per page
Sort
Preferred Languages
Advance

Results 81 - 90 of 161 for nightly (3.86 sec)

  1. src/main/java/jcifs/internal/smb2/multichannel/ChannelInfo.java

                score -= 20;
    
            // Adjust based on interface capabilities
            score += localInterface.getScore() / 100;
            score += remoteInterface.getScore() / 100;
    
            // Prefer primary channel slightly
            if (isPrimary)
                score += 10;
    
            // Penalize channels with many pending operations
            score -= (int) getRequestsPending();
    
            return Math.max(0, score);
        }
    
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Thu Aug 21 11:13:46 UTC 2025
    - 10.6K bytes
    - Viewed (0)
  2. android/guava-tests/test/com/google/common/primitives/UnsignedLongTest.java

        // up exactly as many bits as can be represented in the significand (24 for float, 53 for
        // double). That final 0 should be rounded up to 1 because the remaining bits make that number
        // slightly nearer.
        long floatConversionTest = 0xfffffe8000000002L;
        long doubleConversionTest = 0xfffffffffffff402L;
    
        for (long i = -3; i <= 3; i++) {
          testLongsBuilder
              .add(i)
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Dec 11 20:45:32 UTC 2025
    - 10.4K bytes
    - Viewed (0)
  3. guava/src/com/google/common/util/concurrent/ListenerCallQueue.java

     * {@link #enqueue} and {@link #dispatch} are 2 different methods. It is expected that the decision
     * to run a particular event is made during the state change, but the decision to actually invoke
     * the listeners can be delayed slightly so that locks can be dropped. Also, because {@link
     * #dispatch} is expected to be called concurrently, it is idempotent.
     */
    @J2ktIncompatible
    @GwtIncompatible
    final class ListenerCallQueue<L> {
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Tue May 13 17:27:14 UTC 2025
    - 8.1K bytes
    - Viewed (0)
  4. guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java

              // yes, that's a lot of sinks!
              sinks.add(new Sink(chunkSize, bufferSize));
              // For convenience, testing only with big endianness, to match DataOutputStream.
              // I regard highly unlikely that both the little endianness tests above and this one
              // passes, and there is still a little endianness bug lurking around.
            }
          }
    
          Control control = new Control();
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Tue Oct 28 18:19:59 UTC 2025
    - 8.6K bytes
    - Viewed (0)
  5. docs/en/docs/tutorial/index.md

         <span style="background-color:#007166"><font color="#D3D7CF"> INFO </font></span>  Application startup complete.
    ```
    
    </div>
    
    It is **HIGHLY encouraged** that you write or copy the code, edit it and run it locally.
    
    Using it in your editor is what really shows you the benefits of FastAPI, seeing how little code you have to write, all the type checks, autocompletion, etc.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Sun Aug 31 09:15:41 UTC 2025
    - 5.1K bytes
    - Viewed (0)
  6. android/guava/src/com/google/common/graph/StandardNetwork.java

      private final ElementOrder<E> edgeOrder;
    
      final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections;
    
      // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly
      // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory.
      final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
    - 6.9K bytes
    - Viewed (0)
  7. guava/src/com/google/common/graph/StandardNetwork.java

      private final ElementOrder<E> edgeOrder;
    
      final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections;
    
      // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly
      // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory.
      final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
    - 6.9K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/primitives/ImmutableLongArray.java

       *
       * <p><b>Performance note:</b> When feasible, {@code initialCapacity} should be the exact number
       * of values that will be added, if that knowledge is readily available. It is better to guess a
       * value slightly too high than slightly too low. If the value is not exact, the {@link
       * ImmutableLongArray} that is built will very likely occupy more memory than strictly necessary;
       * to trim memory usage, build using {@code builder.build().trimmed()}.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Fri Dec 12 14:49:24 UTC 2025
    - 22K bytes
    - Viewed (0)
  9. guava/src/com/google/common/primitives/ImmutableIntArray.java

       *
       * <p><b>Performance note:</b> When feasible, {@code initialCapacity} should be the exact number
       * of values that will be added, if that knowledge is readily available. It is better to guess a
       * value slightly too high than slightly too low. If the value is not exact, the {@link
       * ImmutableIntArray} that is built will very likely occupy more memory than strictly necessary;
       * to trim memory usage, build using {@code builder.build().trimmed()}.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Fri Dec 12 14:49:24 UTC 2025
    - 21.5K bytes
    - Viewed (0)
  10. README.md

      </a>
    </div>
    
    
    ## 🐘 **Gradle Build Tool** 
    
    Registered: Wed Dec 31 11:36:14 UTC 2025
    - Last Modified: Mon Oct 20 22:15:26 UTC 2025
    - 7.8K bytes
    - Viewed (0)
Back to top