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Results 81 - 90 of 140 for inprogress (0.1 sec)
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cmd/bucket-targets.go
defaultHealthCheckReloadDuration = 30 * time.Minute ) type arnTarget struct { Client *TargetClient lastRefresh time.Time } // arnErrs represents number of errors seen for a ARN and if update is in progress // to refresh remote targets from bucket metadata. type arnErrs struct { count int64 updateInProgress bool bucket string } // BucketTargetSys represents bucket targets subsystem
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Jun 21 22:22:24 UTC 2024 - 20.9K bytes - Viewed (0) -
cmd/object-api-datatypes.go
// Transitioned object information TransitionedObject TransitionedObject // RestoreExpires indicates date a restored object expires RestoreExpires time.Time // RestoreOngoing indicates if a restore is in progress RestoreOngoing bool // A standard MIME type describing the format of the object. ContentType string // Specifies what content encodings have been applied to the object and thus
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Jun 10 15:31:51 UTC 2024 - 20.9K bytes - Viewed (0) -
src/main/webapp/css/admin/bootstrap.min.css
nsition:width .6s ease}@media (prefers-reduced-motion:reduce){.progress-bar{transition:none}}.progress-bar-striped{background-image:linear-gradient(45deg,rgba(255,255,255,.15) 25%,transparent 25%,transparent 50%,rgba(255,255,255,.15) 50%,rgba(255,255,255,.15) 75%,transparent 75%,transparent);background-size:1rem 1rem}.progress-bar-animated{-webkit-animation:1s linear infinite progress-bar-stripes;animation:1s linear infinite progress-bar-stripes}@media (prefers-reduced-motion:reduce){.progress-b...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 158.5K bytes - Viewed (0) -
cmd/bucket-lifecycle.go
// The restore operation could be in one of the following states, // - in progress (no content on MinIO's disks yet) // - completed // - completed but expired (again, no content on MinIO's disks) func (r restoreObjStatus) OnDisk() bool { if expiry, ok := r.Expiry(); ok && time.Now().UTC().Before(expiry) { // completed return true } return false // in progress or completed but expired }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Wed Oct 23 15:35:37 UTC 2024 - 33.7K bytes - Viewed (0) -
src/main/webapp/css/bootstrap.min.css.map
progress-bar {\n display: flex;\n flex-direction: column;\n justify-content: center;\n overflow: hidden;\n color: $progress-bar-color;\n text-align: center;\n white-space: nowrap;\n background-color: $progress-bar-bg;\n @include transition($progress-bar-transition);\n}\n\n.progress-bar-striped {\n @include gradient-striped();\n background-size: $progress-height $progress-height;\n}\n\n@if $enable-transitions {\n .progress-bar-animated {\n animation: progress-bar-stripes $progress-...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Thu Feb 13 04:21:06 UTC 2020 - 626.8K bytes - Viewed (0) -
src/main/webapp/css/admin/bootstrap.min.css.map
);\n}\n\n.progress-bar {\n display: flex;\n flex-direction: column;\n justify-content: center;\n overflow: hidden;\n color: $progress-bar-color;\n text-align: center;\n white-space: nowrap;\n background-color: $progress-bar-bg;\n @include transition($progress-bar-transition);\n}\n\n.progress-bar-striped {\n @include gradient-striped();\n background-size: $progress-height $progress-height;\n}\n\n@if $enable-transitions {\n .progress-bar-animated {\n animation: $progress-bar-animation-timing...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 639.3K bytes - Viewed (0) -
common-protos/k8s.io/api/apps/v1beta2/generated.proto
// +optional optional bool paused = 7; // The maximum time in seconds for a deployment to make progress before it // is considered to be failed. The deployment controller will continue to // process failed deployments and a condition with a ProgressDeadlineExceeded // reason will be surfaced in the deployment status. Note that progress will // not be estimated during the time a deployment is paused. Defaults to 600s.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Mar 11 18:43:24 UTC 2024 - 36.4K bytes - Viewed (0) -
src/main/webapp/css/bootstrap.min.css
t-dark hr{border-top-color:#b9bbbe}.alert-dark .alert-link{color:#040505}@-webkit-keyframes progress-bar-stripes{from{background-position:1rem 0}to{background-position:0 0}}@keyframes progress-bar-stripes{from{background-position:1rem 0}to{background-position:0 0}}.progress{display:-ms-flexbox;display:flex;height:1rem;overflow:hidden;font-size:.75rem;background-color:#e9ecef;border-radius:.25rem}.progress-bar{display:-ms-flexbox;display:flex;-ms-flex-direction:column;flex-direction:column;-ms-fl...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Wed Dec 25 08:05:52 UTC 2019 - 155.8K bytes - Viewed (0) -
cmd/bucket-replication-handlers.go
// enabled for the qualifying rule. This API is a MinIO only extension provided for situations where // remote target is entirely lost,and previously replicated objects need to be re-synced. If resync is // already in progress it returns an error func (api objectAPIHandlers) ResetBucketReplicationStartHandler(w http.ResponseWriter, r *http.Request) { ctx := newContext(r, w, "ResetBucketReplicationStart")
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Aug 15 12:04:40 UTC 2024 - 23.3K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java
* then Lock B, while another thread acquires Lock B, and then Lock A: * * <pre> * Thread1: acquire(LockA) --X acquire(LockB) * Thread2: acquire(LockB) --X acquire(LockA) * </pre> * * <p>Neither thread will progress because each is waiting for the other. In more complex * applications, cycles can arise from interactions among more than 2 locks: * * <pre> * Thread1: acquire(LockA) --X acquire(LockB)
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Dec 15 19:31:54 UTC 2023 - 35.9K bytes - Viewed (0)