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  1. docs/en/docs/alternatives.md

    I have been avoiding the creation of a new framework for several years. First I tried to solve all the features covered by **FastAPI** using many different frameworks, plug-ins, and tools.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:15:41 UTC 2025
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  2. src/main/config/openapi/openapi-user.yaml

              required: false
              schema:
                type: integer
                minimum: 0
                exclusiveMinimum: false
                default: 0
                example: 0
            - name: geo.location.point
              in: query
              description: Latitude and Longitude for Geo search
              required: false
              schema:
                type: string
                example: 35.0,139.0
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Thu May 09 06:31:27 UTC 2024
    - 21.6K bytes
    - Viewed (0)
  3. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealConnection.kt

        if (address.url.host ==
          this
            .route()
            .address.url.host
        ) {
          return true // This connection is a perfect match.
        }
    
        // At this point we don't have a hostname match. But we still be able to carry the request if
        // our connection coalescing requirements are met. See also:
        // https://hpbn.co/optimizing-application-delivery/#eliminate-domain-sharding
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Thu Jul 31 04:18:40 UTC 2025
    - 14.9K bytes
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  4. src/main/java/jcifs/smb1/netbios/NameServiceClient.java

                                return response.addrEntry[0];
                            }
                            if (element == RESOLVER_WINS) {
                                /* If WINS reports negative, no point in retry
                                 */
                                break;
                            }
                        }
                        break;
                    }
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Thu Aug 14 07:14:38 UTC 2025
    - 17.6K bytes
    - Viewed (0)
  5. docs/en/docs/tutorial/first-steps.md

    {* ../../docs_src/first_steps/tutorial001.py hl[3] *}
    
    Here the `app` variable will be an "instance" of the class `FastAPI`.
    
    This will be the main point of interaction to create all your API.
    
    ### Step 3: create a *path operation* { #step-3-create-a-path-operation }
    
    #### Path { #path }
    
    "Path" here refers to the last part of the URL starting from the first `/`.
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:15:41 UTC 2025
    - 11K bytes
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  6. CHANGELOG/CHANGELOG-1.21.md

    ### CSI Service Account Token
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Fri Oct 14 07:03:14 UTC 2022
    - 367.3K bytes
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  7. CHANGELOG/CHANGELOG-1.27.md

    - Fix: Mount point may become local without calling NodePublishVolume after node rebooting. ([#119923](https://github.com/kubernetes/kubernetes/pull/119923), [@cvvz](https://github.com/cvvz)) [SIG Node and Storage]
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Wed Jul 17 07:48:22 UTC 2024
    - 466.3K bytes
    - Viewed (2)
  8. fess-crawler/src/test/resources/extractor/eml/sample3.eml

    Network”にサインインし、[アカウント管理]->[配信メールの設定]より、 チェックボックス内のチェックを外してください。 【PS Vitaから】 “PlayStation Network”にサインインし、[設定]->[PlayStation Network]->[アカウント情報]より、 配信メール設定用のチェックボックス内のチェックを外してください。 【PCから】 下記URLからサインインし、[アカウント]->[配信メールの設定]より、 チェックボックス内のチェックを外してください。 https://account.sonyentertainmentnet.com/ ※メールの配信停止処理をおこなうと、配信メールの種類の設定に関わらず メールは配信されません。 ◆配信されるメールの種類の変更について◆========== 配信メールの種類の変更を希望される方は、下記のURLにある 「配信メールの設定」からサインインし、ご希望のメールを選択してください。 <現在、配信されているニュースメール> Newsダイジェスト PSストアニュース(ゲーム) PSストアニュース(ビデオ) 「Music Unlimited」(ミュージックアンリミテッド)...
    Registered: Sun Sep 21 03:50:09 UTC 2025
    - Last Modified: Sat Jan 16 07:50:35 UTC 2016
    - 539.6K bytes
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  9. src/test/java/jcifs/smb1/netbios/SocketInputStreamTest.java

            byte[] remaining = new byte[2];
            assertEquals(2, sis.read(remaining, 0, 2));
            assertArrayEquals(new byte[] { 40, 50 }, remaining);
        }
    
        @Test
        @DisplayName("Skip handles amount larger than available")
        void skipHandlesLargerThanAvailable() throws IOException {
            // Create message with 3 bytes of data
            byte[] data = new byte[] { 1, 2, 3 };
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Thu Aug 14 05:31:44 UTC 2025
    - 14.2K bytes
    - Viewed (0)
  10. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

         * values must be between 1 and [Integer.MAX_VALUE] when converted to milliseconds.
         *
         * The close timeout is the maximum amount of time after the client calls [WebSocket.close] to
         * wait for a graceful shutdown. If the server doesn't respond the web socket will be canceled.
         * The default value is 60 seconds.
         */
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
    - 51.7K bytes
    - Viewed (0)
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