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Results 71 - 80 of 174 for slowCh (0.21 sec)
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okhttp/src/jvmTest/kotlin/okhttp3/internal/http2/HttpOverHttp2Test.kt
val response = call.execute() assertThat(response.body.string()).isEqualTo(String(body)) } /** * Test to ensure we throw a read timeout on responses that are progressing too slowly. For this * case, we take a 2KiB body and throttle it to 1KiB/second. We set the read timeout to half a * second. If our implementation is acting correctly, it will throw, as a byte doesn't arrive in * time. */
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Jun 20 11:46:46 UTC 2025 - 73.4K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/AbstractFutureTest.java
* bash, it caught on in a flash He did the bash, he did the future bash */ public void testFutureBash() { if (isWindows()) { return; // TODO: b/136041958 - Running very slowly on Windows CI. } CyclicBarrier barrier = new CyclicBarrier( 6 // for the setter threads + 50 // for the listeners + 50 // for the blocking get threads,
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Fri Jul 11 18:52:30 UTC 2025 - 46.8K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/WholeOperationTimeoutTest.kt
import okio.BufferedSink import org.junit.jupiter.api.Tag import org.junit.jupiter.api.Test import org.junit.jupiter.api.Timeout import org.junit.jupiter.api.extension.RegisterExtension @Timeout(30) @Tag("Slow") class WholeOperationTimeoutTest { @RegisterExtension val clientTestRule = OkHttpClientTestRule() private val client = clientTestRule.newClient() @StartStop private val server = MockWebServer()Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Jun 18 12:28:21 UTC 2025 - 10.6K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/collect/ImmutableRangeMapTest.java
} ImmutableRangeMap<Integer, Integer> map = builder.build(); for (int i = 0; i < 100; i++) { assertEquals(Integer.valueOf(i), map.get(i)); } } @AndroidIncompatible // slow public void testAsMapOfRanges() { for (Range<Integer> range1 : RANGES) { for (Range<Integer> range2 : RANGES) { if (!range1.isConnected(range2) || range1.intersection(range2).isEmpty()) {Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 18:46:00 UTC 2025 - 9.7K bytes - Viewed (0) -
src/main/webapp/js/search.js
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Jun 19 07:14:01 UTC 2025 - 7.5K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
* this address. * * If [planToReplace] is non-null, this will swap it for a pooled connection if that pooled * connection uses HTTP/2. That results in fewer sockets overall and thus fewer TCP slow starts. */ internal fun planReusePooledConnection( planToReplace: ConnectPlan? = null, routes: List<Route>? = null, ): ReusePlan? { val result =
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed May 28 23:28:25 UTC 2025 - 12K bytes - Viewed (0) -
cmd/sftp-server.go
// preferredKexAlgos specifies the default preference for key-exchange // algorithms in preference order. The diffie-hellman-group16-sha512 algorithm // is disabled by default because it is a bit slower than the others. var preferredKexAlgos = []string{ kexAlgoCurve25519SHA256, kexAlgoCurve25519SHA256LibSSH, kexAlgoECDH256, kexAlgoECDH384, kexAlgoECDH521, kexAlgoDH14SHA256, kexAlgoDH14SHA1, }Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 16.5K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt
and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping herself before she found herself falling down a very deep well. Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next. First, she tried to look down and make out what she was coming to, but it was too dark to
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Fri Apr 21 02:27:51 UTC 2017 - 145.2K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/Striped64.java
* search for this mapping by randomly varying the hash codes of * colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations, * observed contention rates are typically low in these cases. *
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Jan 15 22:17:15 UTC 2025 - 11.4K bytes - Viewed (0) -
guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java
* process it; all should produce the same answer, the only difference should be the number of * process()/processRemaining() invocations, due to alignment. */ @AndroidIncompatible // slow. TODO(cpovirk): Maybe just reduce iterations under Android. public void testExhaustive() throws Exception { Random random = new Random(0); // will iteratively make more debuggable, each time it breaks
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 17:27:14 UTC 2025 - 8.5K bytes - Viewed (0)