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Results 71 - 80 of 529 for slow (0.04 sec)

  1. internal/event/targetlist.go

    		list.eventsSkipped.Add(int64(len(list.queue)))
    		return
    	default:
    		list.eventsSkipped.Add(1)
    		err := fmt.Errorf("concurrent target notifications exceeded %d, configured notification target is too slow to accept events for the incoming request rate", maxConcurrentAsyncSend)
    		for id := range targetIDset {
    			reqInfo := &logger.ReqInfo{}
    			reqInfo.AppendTags("targetID", id.String())
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 9.2K bytes
    - Viewed (0)
  2. guava/src/com/google/common/hash/Striped64.java

       * the capacity, it is doubled in size unless some other thread
       * holds the lock. If a hashed slot is empty, and lock is
       * available, a new Cell is created. Otherwise, if the slot
       * exists, a CAS is tried.  Retries proceed by "double hashing",
       * using a secondary hash (Marsaglia XorShift) to try to find a
       * free slot.
       *
       * The table size is capped because, when there are more threads
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Jun 14 17:55:55 UTC 2024
    - 11.5K bytes
    - Viewed (0)
  3. internal/config/api/api.go

    	}
    	cfg.ListQuorum = listQuorum
    
    	replicationPriority := env.Get(EnvAPIReplicationPriority, kvs.GetWithDefault(apiReplicationPriority, DefaultKVS))
    	switch replicationPriority {
    	case "slow", "fast", "auto":
    	default:
    		return cfg, fmt.Errorf("invalid value %v for replication_priority", replicationPriority)
    	}
    	cfg.ReplicationPriority = replicationPriority
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Aug 16 08:43:49 UTC 2024
    - 11.5K bytes
    - Viewed (0)
  4. okhttp/src/test/java/okhttp3/FastFallbackTest.kt

            localhostIpv6,
          )
    
        client =
          clientTestRule.newClientBuilder()
            .eventListenerFactory(clientTestRule.wrap(listener))
            .connectTimeout(60, TimeUnit.SECONDS) // Deliberately exacerbate slow fallbacks.
            .dns { dnsResults }
            .fastFallback(true)
            .build()
        url =
          serverIpv4.url("/")
            .newBuilder()
            .host("localhost")
            .build()
      }
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 10.3K bytes
    - Viewed (0)
  5. guava/src/com/google/common/util/concurrent/InterruptibleTask.java

            blocker = (Blocker) state;
          }
          spinCount++;
          if (spinCount > MAX_BUSY_WAIT_SPINS) {
            /*
             * If we have spun a lot, just park ourselves. This will save CPU while we wait for a slow
             * interrupting thread. In theory, interruptTask() should be very fast, but due to
             * InterruptibleChannel and JavaLangAccess.blockedOn(Thread, Interruptible), it isn't
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 02:42:09 UTC 2024
    - 10.1K bytes
    - Viewed (0)
  6. okhttp/src/main/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt

       * this address.
       *
       * If [planToReplace] is non-null, this will swap it for a pooled connection if that pooled
       * connection uses HTTP/2. That results in fewer sockets overall and thus fewer TCP slow starts.
       */
      internal fun planReusePooledConnection(
        planToReplace: ConnectPlan? = null,
        routes: List<Route>? = null,
      ): ReusePlan? {
        val result =
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 20 17:03:43 UTC 2024
    - 12K bytes
    - Viewed (0)
  7. okhttp/src/main/kotlin/okhttp3/ResponseBody.kt

     * Each response body is backed by a limited resource like a socket (live network responses) or
     * an open file (for cached responses). Failing to close the response body will leak resources and
     * may ultimately cause the application to slow down or crash.
     *
     * Both this class and [Response] implement [Closeable]. Closing a response simply
     * closes its response body. If you invoke [Call.execute] or implement [Callback.onResponse] you
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 10.7K bytes
    - Viewed (0)
  8. guava-tests/test/com/google/common/collect/QueuesTest.java

        try {
          // if waiting works, this should get stuck
          Queues.drain(q, newArrayList(), 1, MAX_VALUE, NANOSECONDS);
          fail();
        } catch (InterruptedException expected) {
          // we indeed waited; a slow thread had enough time to interrupt us
        }
      }
    
      // same as above; uninterruptible version
      @SuppressWarnings("ThreadPriorityCheck") // TODO: b/175898629 - Consider onSpinWait.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 02:42:09 UTC 2024
    - 12.1K bytes
    - Viewed (0)
  9. guava/src/com/google/common/util/concurrent/MoreExecutors.java

       *       </ol>
       *       Given all these possibilities, it is frequently possible for listeners to execute in UI
       *       threads, RPC network threads, or other latency-sensitive threads. In those cases, slow
       *       listeners can harm responsiveness, slow the system as a whole, or worse. (See also the
       *       note about locking below.)
       *   <li>If many tasks will be triggered by the same event, one heavyweight task may delay other
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
    - 44.1K bytes
    - Viewed (0)
  10. okhttp/src/test/java/okhttp3/DuplexTest.kt

       * corresponding response body stream. This is necessary if we want servers to be able to stop
       * inbound data and send an early 400 before the request body completes.
       *
       * This test sends a slow request that is canceled by the server. It expects the response to still
       * be readable after the request stream is canceled.
       */
      @Disabled
      @Test
      fun serverCancelsRequestBodyAndSendsResponseBody() {
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Jan 20 10:30:28 UTC 2024
    - 23.9K bytes
    - Viewed (0)
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