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  1. docs/de/docs/async.md

    triviale, nur-berechnende *Pfadoperation-Funktionen* mit einfachem `def` zu definieren, um einen geringfügigen Geschwindigkeitsgewinn (etwa 100 Nanosekunden) zu erzielen, beachten Sie bitte, dass der Effekt in **FastAPI** genau gegenteilig wäre. In solchen Fällen ist es besser, `async def` zu verwenden, es sei denn, Ihre *Pfadoperation-Funktionen* verwenden Code, der blockierende <abbr title="Input/Output – Eingabe/Ausgabe: Lesen oder Schreiben von/auf Festplatte, Netzwerkkommunikation.">I/O</abbr>-Operationen...
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Tue Aug 06 04:48:30 UTC 2024
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  2. src/main/webapp/js/admin/bootstrap.min.js.map

    event.originalEvent.clientX\n      } else if (!this._pointerEvent) {\n        this.touchStartX = event.originalEvent.touches[0].clientX\n      }\n    }\n\n    const move = event => {\n      // ensure swiping with one touch and not pinching\n      this.touchDeltaX = event.originalEvent.touches && event.originalEvent.touches.length > 1 ?\n        0 :\n        event.originalEvent.touches[0].clientX - this.touchStartX\n    }\n\n    const end = event => {\n      if (this._pointerEvent && PointerType[ev...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
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  3. src/main/webapp/js/bootstrap.min.js.map

    ientX\n      } else if (!this._pointerEvent) {\n        this.touchStartX = event.originalEvent.touches[0].clientX\n      }\n    }\n\n    const move = (event) => {\n      // ensure swiping with one touch and not pinching\n      if (event.originalEvent.touches && event.originalEvent.touches.length > 1) {\n        this.touchDeltaX = 0\n      } else {\n        this.touchDeltaX = event.originalEvent.touches[0].clientX - this.touchStartX\n      }\n    }\n\n    const end = (event) => {\n      if (this._pointerEvent...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Jan 11 06:54:28 UTC 2020
    - 189.9K bytes
    - Viewed (0)
  4. src/main/webapp/js/admin/jquery-3.7.1.min.js

    :!0,metaKey:!0,pageX:!0,pageY:!0,shiftKey:!0,view:!0,"char":!0,code:!0,charCode:!0,key:!0,keyCode:!0,button:!0,buttons:!0,clientX:!0,clientY:!0,offsetX:!0,offsetY:!0,pointerId:!0,pointerType:!0,screenX:!0,screenY:!0,targetTouches:!0,toElement:!0,touches:!0,which:!0},ce.event.addProp),ce.each({focus:"focusin",blur:"focusout"},function(r,i){function o(e){if(C.documentMode){var t=_.get(this,"handle"),n=ce.event.fix(e);n.type="focusin"===e.type?"focus":"blur",n.isSimulated=!0,t(e),n.target===n.currentTarget&&t(n)}else...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 85.5K bytes
    - Viewed (0)
  5. src/main/webapp/js/jquery-3.7.1.min.map

    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 131.6K bytes
    - Viewed (0)
  6. src/main/webapp/js/jquery-3.7.1.min.js

    :!0,metaKey:!0,pageX:!0,pageY:!0,shiftKey:!0,view:!0,"char":!0,code:!0,charCode:!0,key:!0,keyCode:!0,button:!0,buttons:!0,clientX:!0,clientY:!0,offsetX:!0,offsetY:!0,pointerId:!0,pointerType:!0,screenX:!0,screenY:!0,targetTouches:!0,toElement:!0,touches:!0,which:!0},ce.event.addProp),ce.each({focus:"focusin",blur:"focusout"},function(r,i){function o(e){if(C.documentMode){var t=_.get(this,"handle"),n=ce.event.fix(e);n.type="focusin"===e.type?"focus":"blur",n.isSimulated=!0,t(e),n.target===n.currentTarget&&t(n)}else...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 85.5K bytes
    - Viewed (0)
  7. src/main/webapp/js/admin/jquery-3.7.1.min.map

    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 131.6K bytes
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  8. guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt

      `Boots and shoes under the sea,' the Gryphon went on in a deep
    voice, `are done with a whiting.  Now you know.'
    
      `And what are they made of?' Alice asked in a tone of great
    curiosity.
    
      `Soles and eels, of course,' the Gryphon replied rather
    impatiently:  `any shrimp could have told you that.'
    
      `If I'd been the whiting,' said Alice, whose thoughts were
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon Oct 29 21:35:03 UTC 2012
    - 145.2K bytes
    - Viewed (0)
  9. CHANGELOG/CHANGELOG-1.19.md

     - The 'kubeadm config upload' command...
    Registered: Fri Nov 01 09:05:11 UTC 2024
    - Last Modified: Wed Jan 05 05:42:32 UTC 2022
    - 489.7K bytes
    - Viewed (0)
  10. doc/go_spec.html

    through bound type parameters, simplification and thus type
    inference fails.
    Otherwise, type inference succeeds.
    </p>
    
    <h4 id="Type_unification">Type unification</h4>
    
    <p>
    Type inference solves type equations through <i>type unification</i>.
    Type unification recursively compares the LHS and RHS types of an
    equation, where either or both types may be or contain bound type parameters,
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Oct 02 00:58:01 UTC 2024
    - 282.5K bytes
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