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Results 61 - 70 of 111 for isroutine (0.07 seconds)
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internal/logger/target/http/http.go
retryIntvl = 3 * time.Second } maxRetries := h.config.MaxRetry retry: // If the channel reaches above half capacity // we spawn more workers. The workers spawned // from this main worker routine will exit // once the channel drops below half capacity // and when it's been at least 30 seconds since // we launched a new worker. if mainWorker && len(h.logCh) > cap(h.logCh)/2 {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 15.6K bytes - Click Count (0) -
src/main/java/jcifs/smb/SmbResourceLocatorImpl.java
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Thu Aug 14 07:14:38 GMT 2025 - 23.6K bytes - Click Count (0) -
src/main/java/jcifs/netbios/NameServiceClientImpl.java
throw new UnknownHostException(name.name); } /* * If a target address to query was not specified explicitly * with the addr parameter we fall into this resolveOrder routine. */ for (final ResolverType resolverType : this.resolveOrder) { try { switch (resolverType) { case RESOLVER_LMHOSTS:Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 30 05:58:03 GMT 2025 - 38.5K bytes - Click Count (0) -
doc/go_spec.html
<p> The function value and parameters are <a href="#Calls">evaluated as usual</a> in the calling goroutine, but unlike with a regular call, program execution does not wait for the invoked function to complete. Instead, the function begins executing independently in a new goroutine. When the function terminates, its goroutine also terminates. If the function has any return values, they are discarded when the function completes.
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Wed Apr 01 23:39:18 GMT 2026 - 287.8K bytes - Click Count (1) -
src/main/java/jcifs/util/transport/Transport.java
this.state = 6; ioe = ioe0; } case 4: /* failed to connect - reset the transport */ // thread is cleaned up by connect routine, joining it here causes a deadlock this.thread = null; this.state = 6; break; default: log.error("Invalid state: " + this.state);Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sun Aug 31 08:00:57 GMT 2025 - 27.8K bytes - Click Count (0) -
docs/fr/docs/async.md
Dans les versions précédentes de JavaScript côté navigateur / NodeJS, vous auriez utilisé des « callbacks ». Menant potentiellement à ce que l'on appelle le « callback hell ». ## Coroutines { #coroutines }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 27.3K bytes - Click Count (0) -
docs/en/docs/async.md
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
cmd/bucket-lifecycle.go
n = tw } t.mu.Lock() defer t.mu.Unlock() t.objAPI = objAPI t.updateWorkers(n) } // PendingTasks returns the number of ILM transition tasks waiting for a worker // goroutine. func (t *transitionState) PendingTasks() int { return len(t.transitionCh) } // ActiveTasks returns the number of active (ongoing) ILM transition tasks. func (t *transitionState) ActiveTasks() int64 {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 33.7K bytes - Click Count (0) -
docs/de/docs/async.md
In früheren Versionen von NodeJS / Browser JavaScript hätten Sie „Callbacks“ verwendet. Was zur „Callback-Hölle“ führt. ## Coroutinen { #coroutines }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 17:58:09 GMT 2026 - 27.3K bytes - Click Count (0) -
internal/ringbuffer/ring_buffer_test.go
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 26.7K bytes - Click Count (0)