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android/guava/src/com/google/common/graph/Network.java
*/ Set<E> outEdges(N node); /** * Returns the count of {@code node}'s {@link #incidentEdges(Object) incident edges}, counting * self-loops twice (equivalently, the number of times an edge touches {@code node}). * * <p>For directed networks, this is equal to {@code inDegree(node) + outDegree(node)}. * * <p>For undirected networks, this is equal to {@code incidentEdges(node).size()} + (number of
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Tue Oct 07 15:57:03 UTC 2025 - 17.7K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Optional.java
* Optional<T>}. Casting either of the above example {@code Optional} instances to {@code * Optional<Number>} (where {@code Number} is the desired output type) solves the problem: * * {@snippet : * Optional<Number> optionalInt = (Optional) getSomeOptionalInt(); * Number value = optionalInt.or(0.5); // fine *
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Wed Jun 04 13:03:16 UTC 2025 - 15.4K bytes - Viewed (0) -
docs/en/docs/help-fastapi.md
### Check the code { #check-the-code } * Check and read the code, see if it makes sense, **run it locally** and see if it actually solves the problem. * Then **comment** saying that you did that, that's how I will know you really checked it. /// info Unfortunately, I can't simply trust PRs that just have several approvals.Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sun Aug 31 10:49:48 UTC 2025 - 14K bytes - Viewed (0) -
docs/de/docs/async.md
triviale, nur-berechnende *Pfadoperation-Funktionen* mit einfachem `def` zu definieren, um einen geringfügigen Geschwindigkeitsgewinn (etwa 100 Nanosekunden) zu erzielen, beachten Sie bitte, dass der Effekt in **FastAPI** genau gegenteilig wäre. In solchen Fällen ist es besser, `async def` zu verwenden, es sei denn, Ihre *Pfadoperation-Funktionen* verwenden Code, der blockierende <abbr title="Input/Output – Eingabe/Ausgabe: Lesen oder Schreiben von/auf Festplatte, Netzwerkkommunikation.">I/O</abbr>-Operationen...
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sat Sep 20 15:10:09 UTC 2025 - 27.9K bytes - Viewed (0) -
src/main/webapp/js/admin/bootstrap.min.js.map
event.originalEvent.clientX\n } else if (!this._pointerEvent) {\n this.touchStartX = event.originalEvent.touches[0].clientX\n }\n }\n\n const move = event => {\n // ensure swiping with one touch and not pinching\n this.touchDeltaX = event.originalEvent.touches && event.originalEvent.touches.length > 1 ?\n 0 :\n event.originalEvent.touches[0].clientX - this.touchStartX\n }\n\n const end = event => {\n if (this._pointerEvent && PointerType[ev...
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 180.9K bytes - Viewed (0) -
docs/de/docs/index.md
* All dies würde auch für tief verschachtelte JSON-Objekte funktionieren. * Automatisch von und nach JSON konvertieren. * Alles mit OpenAPI dokumentieren, welches verwendet werden kann von: * Interaktiven Dokumentationssystemen. * Automatisch Client-Code generierenden Systemen für viele Sprachen. * Zwei interaktive Dokumentations-Weboberflächen direkt bereitstellen. ---Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Fri Dec 26 09:39:53 UTC 2025 - 25.8K bytes - Viewed (1) -
src/main/webapp/js/admin/jquery-3.7.1.min.js
:!0,metaKey:!0,pageX:!0,pageY:!0,shiftKey:!0,view:!0,"char":!0,code:!0,charCode:!0,key:!0,keyCode:!0,button:!0,buttons:!0,clientX:!0,clientY:!0,offsetX:!0,offsetY:!0,pointerId:!0,pointerType:!0,screenX:!0,screenY:!0,targetTouches:!0,toElement:!0,touches:!0,which:!0},ce.event.addProp),ce.each({focus:"focusin",blur:"focusout"},function(r,i){function o(e){if(C.documentMode){var t=_.get(this,"handle"),n=ce.event.fix(e);n.type="focusin"===e.type?"focus":"blur",n.isSimulated=!0,t(e),n.target===n.currentTarget&&t(n)}else...
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Oct 26 01:07:52 UTC 2024 - 85.5K bytes - Viewed (1) -
src/main/webapp/js/admin/jquery-3.7.1.min.map
"changedTouches","ctrlKey","detail","eventPhase","metaKey","pageX","pageY","shiftKey","view","char","charCode","keyCode","buttons","clientX","clientY","offsetX","offsetY","pointerId","pointerType","screenX","screenY","targetTouches","toElement","touches","which","blur","focusMappedHandler","documentMode","simulate","attaches","dataHolder","mouseenter","mouseleave","pointerenter","pointerleave","orig","related","rnoInnerhtml","rchecked","rcleanScript","manipulationTarget","disableScript","restore...
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Oct 26 01:07:52 UTC 2024 - 131.6K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt
`Boots and shoes under the sea,' the Gryphon went on in a deep voice, `are done with a whiting. Now you know.' `And what are they made of?' Alice asked in a tone of great curiosity. `Soles and eels, of course,' the Gryphon replied rather impatiently: `any shrimp could have told you that.' `If I'd been the whiting,' said Alice, whose thoughts were
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Fri Apr 21 02:27:51 UTC 2017 - 145.2K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.19.md
Registered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Wed Jan 05 05:42:32 UTC 2022 - 489.7K bytes - Viewed (0)