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  1. platforms/documentation/docs/src/docs/userguide/optimizing-performance/inspect.adoc

    === Loading projects
    
    It normally doesn’t take a significant amount of time to load projects, nor do you have any control over it.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue May 14 09:28:20 UTC 2024
    - 6.7K bytes
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  2. android/guava/src/com/google/common/util/concurrent/RateLimiter.java

       * granted. Tells the amount of time slept, if any.
       *
       * <p>This method is equivalent to {@code acquire(1)}.
       *
       * @return time spent sleeping to enforce rate, in seconds; 0.0 if not rate-limited
       * @since 16.0 (present in 13.0 with {@code void} return type})
       */
      @CanIgnoreReturnValue
      public double acquire() {
        return acquire(1);
      }
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Tue Apr 04 09:45:04 UTC 2023
    - 18.2K bytes
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  3. src/internal/fuzz/fuzz.go

    	startTime time.Time
    
    	// inputC is sent values to fuzz by the coordinator. Any worker may receive
    	// values from this channel. Workers send results to resultC.
    	inputC chan fuzzInput
    
    	// minimizeC is sent values to minimize by the coordinator. Any worker may
    	// receive values from this channel. Workers send results to resultC.
    	minimizeC chan fuzzMinimizeInput
    
    	// resultC is sent results of fuzzing by workers. The coordinator
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Mar 26 19:58:28 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  4. src/runtime/mgcpacer.go

    	// assistTime is the nanoseconds spent in mutator assists
    	// during this cycle. This is updated atomically, and must also
    	// be updated atomically even during a STW, because it is read
    	// by sysmon. Updates occur in bounded batches, since it is both
    	// written and read throughout the cycle.
    	assistTime atomic.Int64
    
    	// dedicatedMarkTime is the nanoseconds spent in dedicated mark workers
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 25 19:53:03 UTC 2024
    - 55.4K bytes
    - Viewed (0)
  5. platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_use_cases.adoc

    This translates into faster feedback for developers, and less money spent on the CI resources.
    Faster builds also mean fewer commits being part of each build, which makes debugging issues more efficient.
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Nov 27 17:53:42 UTC 2023
    - 6K bytes
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  6. ReadMe.md

     * [TeamCity CI build](https://teamcity.jetbrains.com/project.html?tab=projectOverview&projectId=Kotlin)
    
    ## Kotlin Multiplatform capabilities
    
    Support for multiplatform programming is one of Kotlin’s key benefits. It reduces time spent writing and maintaining the same code for [different platforms](https://kotlinlang.org/docs/reference/mpp-supported-platforms.html) while retaining the flexibility and benefits of native programming.
    
    Registered: Wed Jun 12 09:53:16 UTC 2024
    - Last Modified: Thu Apr 11 14:28:46 UTC 2024
    - 8.7K bytes
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  7. src/runtime/pprof/pprof.go

    //
    // # Block profile
    //
    // The block profile tracks time spent blocked on synchronization primitives,
    // such as [sync.Mutex], [sync.RWMutex], [sync.WaitGroup], [sync.Cond], and
    // channel send/receive/select.
    //
    // Stack traces correspond to the location that blocked (for example,
    // [sync.Mutex.Lock]).
    //
    // Sample values correspond to cumulative time spent blocked at that stack
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 17:52:17 UTC 2024
    - 30.6K bytes
    - Viewed (0)
  8. docs/changelogs/upgrading_to_okhttp_4.md

    =====================
    
    OkHttp 4.x upgrades our implementation language from Java to Kotlin and keeps everything else the
    same. We’ve chosen Kotlin because it gives us powerful new capabilities while integrating closely
    with Java.
    
    We spent a lot of time and energy on retaining strict compatibility with OkHttp 3.x. We’re even
    keeping the package name the same: `okhttp3`!
    
    There are three kinds of compatibility we’re tracking:
    
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Sun Feb 06 16:58:16 UTC 2022
    - 10.9K bytes
    - Viewed (0)
  9. guava/src/com/google/common/util/concurrent/RateLimiter.java

       * granted. Tells the amount of time slept, if any.
       *
       * <p>This method is equivalent to {@code acquire(1)}.
       *
       * @return time spent sleeping to enforce rate, in seconds; 0.0 if not rate-limited
       * @since 16.0 (present in 13.0 with {@code void} return type})
       */
      @CanIgnoreReturnValue
      public double acquire() {
        return acquire(1);
      }
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Tue Apr 04 09:45:04 UTC 2023
    - 21.5K bytes
    - Viewed (0)
  10. staging/src/k8s.io/apiserver/pkg/admission/plugin/cel/filter.go

    				Detail: fmt.Sprintf("unexpected internal error compiling expression"),
    			}
    			continue
    		}
    		t1 := time.Now()
    		evalResult, evalDetails, err := compilationResult.Program.ContextEval(ctx, va)
    		// budget may be spent due to lazy evaluation of composited variables
    		if compositionCtx != nil {
    			compositionCost := compositionCtx.GetAndResetCost()
    			if compositionCost > remainingBudget {
    				return nil, -1, &cel.Error{
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Mon Jul 24 14:46:11 UTC 2023
    - 12.1K bytes
    - Viewed (0)
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