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docs/contribute/concurrency.md
## Connection Pool A primary responsibility for any HTTP client is to efficiently manage network connections. Creating and establishing new connections require a fair amount of overhead and added latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0) -
src/test/java/jcifs/smb/SmbTransportPoolImplTest.java
assertTrue(pool.contains(transport), "Transport should be in pool initially"); // When: Remove the transport pool.removeTransport(transport); // Then: Transport should no longer be in pool assertFalse(pool.contains(transport), "Transport should be removed from pool"); } @Test
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sun Aug 31 08:00:57 UTC 2025 - 19.2K bytes - Viewed (0) -
cmd/erasure-server-pool-rebalance_gen_test.go
Krishnan Parthasarathi <******@****.***> 1666726617 -0700
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Oct 25 19:36:57 UTC 2022 - 11K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/collect/SynchronizedDequeTest.java
@Override public boolean offer(E o) { assertTrue(Thread.holdsLock(mutex)); return delegate.offer(o); } @Override public @Nullable E poll() { assertTrue(Thread.holdsLock(mutex)); return delegate.poll(); } @Override public E remove() { assertTrue(Thread.holdsLock(mutex)); return delegate.remove(); } @Override
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Jul 16 17:42:14 UTC 2025 - 7.4K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/ForwardingBlockingQueue.java
return delegate().offer(e, timeout, unit); } @CanIgnoreReturnValue // TODO(kak): consider removing this @Override public @Nullable E poll(long timeout, TimeUnit unit) throws InterruptedException { return delegate().poll(timeout, unit); } @Override public void put(E e) throws InterruptedException { delegate().put(e); } @Override public int remainingCapacity() {
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Dec 22 03:38:46 UTC 2024 - 3K bytes - Viewed (0) -
buildscripts/verify-build.sh
export MINIO_ROOT_PASSWORD=$SECRET_KEY export MINIO_ENDPOINTS="http://127.0.0.1:9000${WORK_DIR}/pool-disk-sets{1...4} http://127.0.0.1:9001${WORK_DIR}/pool-disk-sets{5...8}" "${MINIO[@]}" server --address ":9000" >"$WORK_DIR/pool-minio-9000.log" 2>&1 & "${MINIO[@]}" server --address ":9001" >"$WORK_DIR/pool-minio-9001.log" 2>&1 & "${WORK_DIR}/mc" ready verify } function start_minio_pool_erasure_sets_ipv6() {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri May 24 19:28:51 UTC 2024 - 6.7K bytes - Viewed (0) -
docs/distributed/DECOMMISSION.md
``` λ mc admin decommission status alias/ http://minio{1...2}/data{1...4} Decommission of pool http://minio{1...2}/data{1...4} is complete, you may now remove it from server command line ``` ### A pool not under decommissioning will throw an error ``` λ mc admin decommission status alias/ http://minio{1...2}/data{1...4} ERROR: This pool is not scheduled for decommissioning currently. ``` ## Canceling a decommission
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Mon Jul 11 14:59:49 UTC 2022 - 8.3K bytes - Viewed (0) -
docs/es/docs/tutorial/body-updates.md
Esto significa que puedes enviar solo los datos que deseas actualizar, dejando el resto intacto. /// note | Nota `PATCH` es menos usado y conocido que `PUT`. Y muchos equipos utilizan solo `PUT`, incluso para actualizaciones parciales. Eres **libre** de usarlos como desees, **FastAPI** no impone ninguna restricción.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Dec 30 18:26:57 UTC 2024 - 4.9K bytes - Viewed (0) -
docs/pt/docs/tutorial/middleware.md
* Ele pode então fazer algo com essa **requisição** ou executar qualquer código necessário. * Então ele passa a **requisição** para ser processada pelo resto do aplicativo (por alguma *operação de rota*). * Ele então pega a **resposta** gerada pelo aplicativo (por alguma *operação de rota*). * Ele pode fazer algo com essa **resposta** ou executar qualquer código necessário. * Então ele retorna a **resposta**.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Nov 18 02:25:44 UTC 2024 - 3.2K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ConnectionPool.kt
* of which connections to keep open for future use. * * @constructor Create a new connection pool with tuning parameters appropriate for a single-user * application. The tuning parameters in this pool are subject to change in future OkHttp releases. * Currently this pool holds up to 5 idle connections which will be evicted after 5 minutes of * inactivity. */ class ConnectionPool internal constructor(
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue Jun 03 17:10:08 UTC 2025 - 4.8K bytes - Viewed (0)