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Results 41 - 50 of 2,057 for float2 (0.1 sec)
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src/math/big/float_test.go
opname rune op func(z, x, y *Float) *Float }{ {0, 0, 0, 0, '+', (*Float).Add}, {0, 1, 2, 3, '+', (*Float).Add}, {1, 2, 0, 2, '+', (*Float).Add}, {2, 0, 1, 1, '+', (*Float).Add}, {0, 0, 0, 0, '-', (*Float).Sub}, {0, 1, 2, -1, '-', (*Float).Sub}, {1, 2, 0, 2, '-', (*Float).Sub}, {2, 0, 1, -1, '-', (*Float).Sub}, {0, 0, 0, 0, '*', (*Float).Mul}, {0, 1, 2, 2, '*', (*Float).Mul},
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Apr 11 20:22:45 UTC 2024 - 51.9K bytes - Viewed (0) -
guava-gwt/src-super/com/google/common/primitives/super/com/google/common/primitives/FloatsMethodsForWeb.java
import jsinterop.annotations.JsPackage; /** Web specializations for {@link Floats} methods. */ public abstract class FloatsMethodsForWeb { @JsMethod(name = "Math.min", namespace = JsPackage.GLOBAL) public static native float min(float... array); @JsMethod(name = "Math.max", namespace = JsPackage.GLOBAL) public static native float max(float... array);
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Thu Oct 26 00:50:12 UTC 2023 - 1K bytes - Viewed (0) -
test/fixedbugs/bug470.go
import "fmt" const ( F32 = 0.00999999977648258209228515625 F64 = 0.01000000000000000020816681711721685132943093776702880859375 ) var F = float64(float32(0.01)) func main() { // 0.01 rounded to float32 then to float64 is F32. // 0.01 represented directly in float64 is F64. if F != F32 { panic(fmt.Sprintf("F=%.1000g, want %.1000g", F, F32)) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon May 02 13:43:18 UTC 2016 - 608 bytes - Viewed (0) -
src/runtime/float_test.go
0x8234508000000001, // from issue48807 1<<56 + 1<<32 + 1, } { got := float32(i) dontwant := float32(float64(i)) if got == dontwant { // The test cases above should be uint64s such that // this equality doesn't hold. These examples trigger // the case where using an intermediate float64 doesn't work. t.Errorf("direct float32 conversion doesn't work: arg=%x got=%x dontwant=%x", i, got, dontwant) } }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 07 18:34:24 UTC 2021 - 699 bytes - Viewed (0) -
src/math/rand/v2/rand_test.go
ve float64 = 3.9496598225815571993e-3 ) testKe = make([]uint32, 256) testWe = make([]float32, 256) testFe = make([]float32, 256) q := ve / math.Exp(-de) testKe[0] = uint32((de / q) * m2) testKe[1] = 0 testWe[0] = float32(q / m2) testWe[255] = float32(de / m2) testFe[0] = 1.0 testFe[255] = float32(math.Exp(-de)) for i := 254; i >= 1; i-- { de = -math.Log(ve/de + math.Exp(-de))
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 23 18:42:28 UTC 2024 - 17.4K bytes - Viewed (0) -
test/nilptr5_wasm.go
// license that can be found in the LICENSE file. // Test that nil checks are removed. // Optimization is enabled. package p func f5(p *float32, q *float64, r *float32, s *float64) float64 { x := float64(*p) // ERROR "generated nil check" y := *q // ERROR "generated nil check" *r = 7 // ERROR "generated nil check" *s = 9 // ERROR "generated nil check" return x + y
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 19 23:33:25 UTC 2023 - 813 bytes - Viewed (0) -
test/fixedbugs/bug341.go
// license that can be found in the LICENSE file. // Used to panic because 8g was generating incorrect // code for converting a negative float to a uint64. package main func main() { var x float32 = -2.5 _ = uint64(x) _ = float32(0) } /* panic: runtime error: floating point error [signal 0x8 code=0x6 addr=0x8048c64 pc=0x8048c64]
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon May 02 13:43:18 UTC 2016 - 459 bytes - Viewed (0) -
src/math/rand/export_test.go
package rand func Int31nForTest(r *Rand, n int32) int32 { return r.int31n(n) } func GetNormalDistributionParameters() (float64, [128]uint32, [128]float32, [128]float32) { return rn, kn, wn, fn } func GetExponentialDistributionParameters() (float64, [256]uint32, [256]float32, [256]float32) { return re, ke, we, fe
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Apr 28 16:06:21 UTC 2021 - 482 bytes - Viewed (0) -
src/runtime/vlrt.go
sign64 = 1 << (64 - 1) ) func float64toint64(d float64) (y uint64) { _d2v(&y, d) return } func float64touint64(d float64) (y uint64) { _d2v(&y, d) return } func int64tofloat64(y int64) float64 { if y < 0 { return -uint64tofloat64(-uint64(y)) } return uint64tofloat64(uint64(y)) } func uint64tofloat64(y uint64) float64 { hi := float64(uint32(y >> 32)) lo := float64(uint32(y))
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Apr 11 16:34:30 UTC 2022 - 6.7K bytes - Viewed (0) -
src/go/constant/value_test.go
} } func TestMakeFloat64(t *testing.T) { var zero float64 for _, arg := range []float64{ -math.MaxFloat32, -10, -0.5, -zero, zero, 1, 10, 123456789.87654321e-23, 1e10, math.MaxFloat64, } { val := MakeFloat64(arg) if val.Kind() != Float { t.Errorf("%v: got kind = %d; want %d", arg, val.Kind(), Float) } // -0.0 is mapped to 0.0
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Dec 13 18:45:54 UTC 2021 - 15.6K bytes - Viewed (0)