Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 481 - 490 of 592 for scores (0.06 seconds)

  1. guava/src/com/google/common/collect/MinMaxPriorityQueue.java

     *
     * <p>This implementation is based on the <a
     * href="http://portal.acm.org/citation.cfm?id=6621">min-max heap</a> developed by Atkinson, et al.
     * Unlike many other double-ended priority queues, it stores elements in a single array, as compact
     * as the traditional heap data structure used in {@link PriorityQueue}.
     *
     * <p>This class is not thread-safe, and does not accept null elements.
     *
     * <p><i>Performance notes:</i>
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 16 13:11:08 GMT 2026
    - 34K bytes
    - Click Count (0)
  2. docs/en/docs/release-notes.md

    ### Fixes
    
    * 🐛 Fix OAuth2 scopes in OpenAPI in extra corner cases, parent dependency with scopes, sub-dependency security scheme without scopes. PR [#14459](https://github.com/fastapi/fastapi/pull/14459) by [@tiangolo](https://github.com/tiangolo).
    
    ## 0.123.8 (2025-12-04)
    
    ### Fixes
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Apr 03 12:07:04 GMT 2026
    - 631K bytes
    - Click Count (0)
  3. guava/src/com/google/common/collect/CompactHashMap.java

        }
        this.table = newDelegate;
        this.entries = null;
        this.keys = null;
        this.values = null;
        incrementModCount();
        return newDelegate;
      }
    
      /** Stores the hash table mask as the number of bits needed to represent an index. */
      private void setHashTableMask(int mask) {
        int hashTableBits = Integer.SIZE - Integer.numberOfLeadingZeros(mask);
        metadata =
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Jul 08 18:32:10 GMT 2025
    - 39.6K bytes
    - Click Count (0)
  4. docs/pt/docs/async.md

    Por exemplo:
    
    * **Processamento de áudio** ou **imagem**
    * **Visão Computacional**: uma imagem é composta por milhões de pixels, cada pixel tem 3 valores / cores, processar isso normalmente exige alguma computação em todos esses pixels ao mesmo tempo
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:20:43 GMT 2026
    - 25.2K bytes
    - Click Count (0)
  5. android/guava/src/com/google/common/io/ByteStreams.java

        do {
          read = input.read(buf);
        } while (read != -1 && processor.processBytes(buf, 0, read));
        return processor.getResult();
      }
    
      /**
       * Reads some bytes from an input stream and stores them into the buffer array {@code b}. This
       * method blocks until {@code len} bytes of input data have been read into the array, or end of
       * file is detected. The number of bytes read is returned, possibly zero. Does not close the
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 23 21:06:42 GMT 2026
    - 31.1K bytes
    - Click Count (0)
  6. tests/migrate_test.go

    				t.Fatalf("Failed to get table %v when GetTables", t1)
    			}
    		}
    	}
    
    	for _, m := range allModels {
    		if !DB.Migrator().HasTable(m) {
    			t.Fatalf("Failed to create table for %#v", m)
    		}
    	}
    
    	DB.Scopes(func(db *gorm.DB) *gorm.DB {
    		return db.Table("ccc")
    	}).Migrator().CreateTable(&Company{})
    
    	if !DB.Migrator().HasTable("ccc") {
    		t.Errorf("failed to create table ccc")
    	}
    
    	for _, indexes := range [][2]string{
    Created: Sun Apr 05 09:35:12 GMT 2026
    - Last Modified: Sat Mar 21 11:49:01 GMT 2026
    - 66.3K bytes
    - Click Count (0)
  7. docs/en/docs/deployment/docker.md

    process** (e.g. a Uvicorn process running your FastAPI application). They would all be **identical containers**, running the same thing, but each with its own process, memory, etc. That way you would take advantage of **parallelization** in **different cores** of the CPU, or even in **different machines**.
    
    And the distributed container system with the **load balancer** would **distribute the requests** to each one of the containers with your app **in turns**. So, each request could be handled...
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 28.3K bytes
    - Click Count (1)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Connection.kt

          if (windowSize != DEFAULT_INITIAL_WINDOW_SIZE) {
            writer.windowUpdate(0, (windowSize - DEFAULT_INITIAL_WINDOW_SIZE).toLong())
          }
        }
        // Thread doesn't use client Dispatcher, since it is scoped potentially across clients via
        // ConnectionPool.
        taskRunner.newQueue().execute(name = connectionName, block = readerRunnable)
      }
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 31.9K bytes
    - Click Count (0)
  9. .idea/gradle.xml

                <option value="$PROJECT_DIR$/platforms/core-configuration/core-flow-services-api" />
                <option value="$PROJECT_DIR$/platforms/core-configuration/core-kotlin-extensions" />
                <option value="$PROJECT_DIR$/platforms/core-configuration/core-serialization-codecs" />
                <option value="$PROJECT_DIR$/platforms/core-configuration/declarative-dsl-api" />
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Fri Mar 27 10:18:20 GMT 2026
    - 25.5K bytes
    - Click Count (0)
  10. src/archive/tar/common.go

    	TypeFifo    = '6' // FIFO node
    
    	// Type '7' is reserved.
    	TypeCont = '7'
    
    	// Type 'x' is used by the PAX format to store key-value records that
    	// are only relevant to the next file.
    	// This package transparently handles these types.
    	TypeXHeader = 'x'
    
    	// Type 'g' is used by the PAX format to store key-value records that
    	// are relevant to all subsequent files.
    	// This package only supports parsing and composing such headers,
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Tue Oct 07 19:46:36 GMT 2025
    - 24.5K bytes
    - Click Count (0)
Back to Top