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cmd/metacache-set.go
topEntries[i] = entry continue } // We got different entries if entry.name > current.name { continue } // We got a new, better current. // Clear existing entries. for i := range topEntries[:i] { topEntries[i] = metaCacheEntry{} } agree = 1 current = entry topEntries[i] = entry }
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 30.7K bytes - Viewed (0) -
src/archive/tar/reader.go
} func (sr sparseFileReader) physicalRemaining() int64 { return sr.fr.physicalRemaining() } type zeroReader struct{} func (zeroReader) Read(b []byte) (int, error) { clear(b) return len(b), nil } // mustReadFull is like io.ReadFull except it returns // io.ErrUnexpectedEOF when io.EOF is hit before len(b) bytes are read. func mustReadFull(r io.Reader, b []byte) (int, error) {
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Fri Mar 08 01:59:14 UTC 2024 - 26.8K bytes - Viewed (0) -
src/archive/zip/zip_test.go
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Thu May 23 01:00:11 UTC 2024 - 19.6K bytes - Viewed (0) -
src/archive/zip/writer.go
// This is necessary as most compression formats have non-zero lengths // even when compressing an empty string. fh.Method = Store fh.Flags &^= 0x8 // we will not write a data descriptor // Explicitly clear sizes as they have no meaning for directories. fh.CompressedSize = 0 fh.CompressedSize64 = 0 fh.UncompressedSize = 0 fh.UncompressedSize64 = 0 ow = dirWriter{} } else {
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue Jan 28 04:20:09 UTC 2025 - 19.4K bytes - Viewed (0) -
guava-tests/test/com/google/common/base/SplitterTest.java
public void testSplitterIterableIsLazy_string() { assertSplitterIterableIsLazy(Splitter.on(",")); } @J2ktIncompatible @GwtIncompatible // java.util.regex.Pattern @AndroidIncompatible // not clear that j.u.r.Matcher promises to handle mutations during use public void testSplitterIterableIsLazy_pattern() { if (!CommonPattern.isPcreLike()) { return; }
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 29.5K bytes - Viewed (0) -
src/archive/tar/common.go
if fi.h.Mode&c_ISUID != 0 { mode |= fs.ModeSetuid } if fi.h.Mode&c_ISGID != 0 { mode |= fs.ModeSetgid } if fi.h.Mode&c_ISVTX != 0 { mode |= fs.ModeSticky } // Set file mode bits; clear perm, setuid, setgid, and sticky bits. switch m := fs.FileMode(fi.h.Mode) &^ 07777; m { case c_ISDIR: mode |= fs.ModeDir case c_ISFIFO: mode |= fs.ModeNamedPipe case c_ISLNK: mode |= fs.ModeSymlink
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Fri Sep 13 21:03:27 UTC 2024 - 24.5K bytes - Viewed (0) -
cmd/storage-datatypes_gen.go
err = msgp.WrapError(err, "OldDataDir") return } zb0001Mask |= 0x1 default: err = dc.Skip() if err != nil { err = msgp.WrapError(err) return } } } // Clear omitted fields. if (zb0001Mask & 0x1) == 0 { z.OldDataDir = "" } return } // EncodeMsg implements msgp.Encodable func (z *DeleteOptions) EncodeMsg(en *msgp.Writer) (err error) {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Apr 25 05:41:04 UTC 2025 - 152K bytes - Viewed (0) -
doc/asm.html
The assembler works on the semi-abstract form, so when you see an instruction like <code>MOV</code> what the toolchain actually generates for that operation might not be a move instruction at all, perhaps a clear or load. Or it might correspond exactly to the machine instruction with that name. In general, machine-specific operations tend to appear as themselves, while more general concepts like
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue Nov 28 19:15:27 UTC 2023 - 36.3K bytes - Viewed (0) -
guava/src/com/google/common/collect/ImmutableMultimap.java
* * @throws UnsupportedOperationException always * @deprecated Unsupported operation. */ @Deprecated @Override @DoNotCall("Always throws UnsupportedOperationException") public final void clear() { throw new UnsupportedOperationException(); } /** * Returns an immutable collection of the values for the given key. If no mappings in the multimapRegistered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Aug 10 19:54:19 UTC 2025 - 28.6K bytes - Viewed (0) -
LICENSE
copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it isRegistered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Apr 23 18:58:53 UTC 2021 - 33.7K bytes - Viewed (0)