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cmd/server-startup-msg.go
if globalIsDistErasure { logger.Startup(color.Bold(banner)) } logger.Startup(color.Bold(MinioBannerName)) if err != nil { if globalConsoleSys != nil { globalConsoleSys.Send(GlobalContext, fmt.Sprintf("Server startup failed with '%v', some features may be missing", err)) } } if !globalSubnetConfig.Registered() { var builder strings.Builder startupBanner(&builder)Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 6.2K bytes - Click Count (0) -
docs/en/docs/tutorial/security/get-current-user.md
## Recap { #recap } You can now get the current user directly in your *path operation function*. We are already halfway there. We just need to add a *path operation* for the user/client to actually send the `username` and `password`.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:15:41 GMT 2025 - 4K bytes - Click Count (0) -
api/maven-api-core/src/main/java/org/apache/maven/api/services/DependencyResolverResult.java
* The module path is the collection of dependencies associated with {@link JavaPathType#MODULES}. * It is caller's responsibility to send the message to a logger. * * @return warning message if at least one filename-based auto-module was found */ Optional<String> warningForFilenameBasedAutomodules();Created: Sun Dec 28 03:35:09 GMT 2025 - Last Modified: Wed Mar 05 14:29:21 GMT 2025 - 6.3K bytes - Click Count (0) -
cmd/admin-handler-utils.go
// If any of the supplied actions are allowed it will be successful. // If nil ObjectLayer is returned, the operation is not permitted. // When nil ObjectLayer has been returned an error has always been sent to w. func validateAdminReq(ctx context.Context, w http.ResponseWriter, r *http.Request, actions ...policy.AdminAction) (ObjectLayer, auth.Credentials) { // Get current object layer instance. objectAPI := newObjectLayerFn()
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Wed Jul 03 07:17:20 GMT 2024 - 8.4K bytes - Click Count (0) -
cmd/metacache-server-pool.go
if o.Marker < o.Prefix { o.Marker = "" } // Marker is set validate pre-condition. if o.Marker != "" && o.Prefix != "" { // Marker not common with prefix is not implemented. Send an empty response if !HasPrefix(o.Marker, o.Prefix) { return entries, io.EOF } } // With max keys of zero we have reached eof, return right here. if o.Limit == 0 { return entries, io.EOF }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 12.9K bytes - Click Count (0) -
cmd/erasure-server-pool.go
perDiskLimit: opts.Limit, minDisks: listingQuorum, reportNotFound: false, agreed: send, partial: func(entries metaCacheEntries, _ []error) { entry, ok := entries.resolve(&resolver) if ok { send(*entry) } }, finished: nil, } if err := listPathRaw(ctx, lopts); err != nil {
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 89.2K bytes - Click Count (0) -
docs/es/docs/advanced/websockets.md
**FastAPI** proporciona el mismo `WebSocket` directamente solo como una conveniencia para ti, el desarrollador. Pero viene directamente de Starlette. /// ## Esperar mensajes y enviar mensajes { #await-for-messages-and-send-messages } En tu ruta de WebSocket puedes `await` para recibir mensajes y enviar mensajes. {* ../../docs_src/websockets/tutorial001_py39.py hl[48:52] *} Puedes recibir y enviar datos binarios, de texto y JSON.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 5.9K bytes - Click Count (0) -
cmd/object-api-datatypes.go
ChecksumCRC32 string ChecksumCRC32C string ChecksumSHA1 string ChecksumSHA256 string ChecksumCRC64NVME string } // CompletePart - represents the part that was completed, this is sent by the client // during CompleteMultipartUpload request. type CompletePart struct { // Part number identifying the part. This is a positive integer between 1 and // 10,000 PartNumber intCreated: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 21.2K bytes - Click Count (0) -
src/main/webapp/css/admin/respond.min.js
(c){b=new a.ActiveXObject("Microsoft.XMLHTTP")}return function(){return b}}(),f=function(a,b){var c=e();c&&(c.open("GET",a,!0),c.onreadystatechange=function(){4!==c.readyState||200!==c.status&&304!==c.status||b(c.responseText)},4!==c.readyState&&c.send(null))};if(c.ajax=f,c.queue=d,c.regex={media:/@media[^\{]+\{([^\{\}]*\{[^\}\{]*\})+/gi,keyframes:/@(?:\-(?:o|moz|webkit)\-)?keyframes[^\{]+\{(?:[^\{\}]*\{[^\}\{]*\})+[^\}]*\}/gi,urls:/(url\()['"]?([^\/\)'"][^:\)'"]+)['"]?(\))/g,findStyles:/@media ...Created: Sat Dec 20 09:19:18 GMT 2025 - Last Modified: Thu Oct 08 12:14:13 GMT 2015 - 4.3K bytes - Click Count (0) -
docs/ru/docs/advanced/websockets.md
**FastAPI** напрямую предоставляет тот же самый `WebSocket` просто для удобства. На самом деле это `WebSocket` из Starlette. /// ## Ожидание и отправка сообщений { #await-for-messages-and-send-messages } Через эндпоинт веб-сокета вы можете получать и отправлять сообщения. {* ../../docs_src/websockets/tutorial001_py39.py hl[48:52] *} Вы можете получать и отправлять двоичные, текстовые и JSON данные.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 8.6K bytes - Click Count (0)