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  1. cmd/erasure-server-pool-decom.go

    	fn := z.decommissionCancelers[idx]
    	if fn == nil {
    		// canceling a decommission before it started return an error.
    		return errDecommissionNotStarted
    	}
    
    	defer fn() // cancel any active thread.
    
    	if z.poolMeta.DecommissionCancel(idx) {
    		if err = z.poolMeta.save(ctx, z.serverPools); err != nil {
    			return err
    		}
    		globalNotificationSys.ReloadPoolMeta(ctx)
    	}
    
    	return nil
    }
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Sep 06 13:20:19 UTC 2024
    - 42.2K bytes
    - Viewed (0)
  2. guava/src/com/google/common/util/concurrent/Service.java

       * @param executor the executor in which the listeners callback methods will be run. For fast,
       *     lightweight listeners that would be safe to execute in any thread, consider {@link
       *     MoreExecutors#directExecutor}.
       * @since 13.0
       */
      void addListener(Listener listener, Executor executor);
    
      /**
       * The lifecycle states of a service.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Apr 04 09:45:04 UTC 2023
    - 12.1K bytes
    - Viewed (0)
  3. docs/bigdata/README.md

    ```
    hive.blobstore.use.blobstore.as.scratchdir=true
    hive.exec.input.listing.max.threads=50
    hive.load.dynamic.partitions.thread=25
    hive.metastore.fshandler.threads=50
    hive.mv.files.threads=40
    mapreduce.input.fileinputformat.list-status.num-threads=50
    ```
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Sep 29 04:28:45 UTC 2022
    - 14.7K bytes
    - Viewed (0)
  4. android/guava/src/com/google/common/hash/HashFunction.java

     *   <li><b>pure function:</b> the value produced must depend only on the input bytes, in the order
     *       they appear. Input data is never modified. {@link HashFunction} instances should always be
     *       stateless, and therefore thread-safe.
     *   <li><b>collision-averse:</b> while it can't be helped that a hash function will sometimes
     *       produce the same hash code for distinct inputs (a "collision"), every hash function strives
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue May 25 18:22:59 UTC 2021
    - 10.9K bytes
    - Viewed (0)
  5. guava/src/com/google/common/hash/HashFunction.java

     *   <li><b>pure function:</b> the value produced must depend only on the input bytes, in the order
     *       they appear. Input data is never modified. {@link HashFunction} instances should always be
     *       stateless, and therefore thread-safe.
     *   <li><b>collision-averse:</b> while it can't be helped that a hash function will sometimes
     *       produce the same hash code for distinct inputs (a "collision"), every hash function strives
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue May 25 18:22:59 UTC 2021
    - 10.9K bytes
    - Viewed (0)
  6. guava-tests/benchmark/com/google/common/util/concurrent/MonitorBasedArrayBlockingQueue.java

     *
     * <p>This class supports an optional fairness policy for ordering waiting producer and consumer
     * threads. By default, this ordering is not guaranteed. However, a queue constructed with fairness
     * set to {@code true} grants threads access in FIFO order. Fairness generally decreases throughput
     * but reduces variability and avoids starvation.
     *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Apr 19 19:24:36 UTC 2023
    - 22.5K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/hash/BloomFilter.java

     *
     * <p>As of Guava 23.0, this class is thread-safe and lock-free. It internally uses atomics and
     * compare-and-swap to ensure correctness when multiple threads are used to access it.
     *
     * @param <T> the type of instances that the {@code BloomFilter} accepts
     * @author Dimitris Andreou
     * @author Kevin Bourrillion
     * @since 11.0 (thread-safe since 23.0)
     */
    @Beta
    @ElementTypesAreNonnullByDefault
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 23 16:45:30 UTC 2024
    - 26.6K bytes
    - Viewed (0)
  8. docs/pt/docs/tutorial/sql-databases.md

    {* ../../docs_src/sql_databases/tutorial001_an_py310.py ln[14:18] hl[14:15,17:18] *}
    
    Usar `check_same_thread=False` permite que o FastAPI use o mesmo banco de dados SQLite em diferentes threads. Isso é necessário, pois **uma única requisição** pode usar **mais de uma thread** (por exemplo, em dependências).
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 27 15:25:29 UTC 2024
    - 15.8K bytes
    - Viewed (0)
  9. okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt

        val response = call.execute()
        val inputStream = response.body.byteStream()
        assertThat(inputStream.read()).isEqualTo('A'.code)
        assertThat(inputStream.read()).isEqualTo('B'.code)
        assertThat(inputStream.read()).isEqualTo('C'.code)
        assertThat(inputStream.read()).isEqualTo(-1)
        assertThat(inputStream.read()).isEqualTo(-1)
        inputStream.close()
      }
    
      @ParameterizedTest
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Thu Apr 11 22:09:35 UTC 2024
    - 75.3K bytes
    - Viewed (0)
  10. doc/go_mem.html

    *p += i
    </pre>
    
    <p>
    If <code>i</code> and <code>*p</code> start equal to 2,
    the original code does <code>*p = 3</code>,
    so a racing thread can read only 2 or 3 from <code>*p</code>.
    The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>,
    allowing a racing thread to read 1 as well.
    </p>
    
    <p>
    Note that all these optimizations are permitted in C/C++ compilers:
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Mon Mar 04 15:54:42 UTC 2024
    - 26.6K bytes
    - Viewed (0)
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