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Results 31 - 40 of 123 for stateFa (0.22 sec)

  1. architecture/build-state-model.md

    The build state is managed by the `BuildState` class.
    An instance is created for each build in the build definition, once per build execution and is discarded at the end of the execution. 
    
    The build state also includes what is currently called the "Gradle state". The Gradle state is being merged into the build state and is mostly empty.
    
    ### Project state
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed May 22 13:39:49 UTC 2024
    - 3.4K bytes
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  2. pilot/pkg/config/kube/gateway/controller.go

    	// the cluster where the gateway-api controller runs
    	cluster cluster.ID
    	// domain stores the cluster domain, typically cluster.local
    	domain string
    
    	// state is our computed Istio resources. Access is guarded by stateMu. This is updated from Reconcile().
    	state   IstioResources
    	stateMu sync.RWMutex
    
    	// statusController controls the status working queue. Status will only be written if statusEnabled is true, which
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Sat Mar 30 05:26:03 UTC 2024
    - 13.5K bytes
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  3. src/html/template/escape.go

    				b.WriteByte(' ')
    			}
    			written = i1
    		}
    		if c.state != c1.state && isComment(c1.state) && c1.delim == delimNone {
    			// Preserve the portion between written and the comment start.
    			cs := i1 - 2
    			if c1.state == stateHTMLCmt || c1.state == stateJSHTMLOpenCmt {
    				// "<!--" instead of "/*" or "//"
    				cs -= 2
    			} else if c1.state == stateJSHTMLCloseCmt {
    				// "-->" instead of "/*" or "//"
    				cs -= 1
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Oct 02 15:18:39 UTC 2023
    - 32.4K bytes
    - Viewed (0)
  4. plugin/pkg/admission/noderestriction/admission.go

    	}
    }
    
    func resourceClaimStatusesEqual(statusA, statusB []api.PodResourceClaimStatus) bool {
    	if len(statusA) != len(statusB) {
    		return false
    	}
    	// In most cases, status entries only get added once and not modified.
    	// But this cannot be guaranteed, so for the sake of correctness in all
    	// cases this code here has to check.
    	for i := range statusA {
    		if statusA[i].Name != statusB[i].Name {
    			return false
    		}
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Thu Mar 07 21:22:55 UTC 2024
    - 23.6K bytes
    - Viewed (0)
  5. tensorflow/compiler/mlir/lite/tests/quantize-variables.mlir

      %3 = "tfl.pseudo_const"() {value = dense<1> : tensor<3xi32>} : () -> tensor<3xi32>
    
      %4 = "tfl.var_handle"() {container = "", shared_name = "read_assign/states0"} : () -> tensor<!tf_type.resource>
      %5 = "tfl.var_handle"() {container = "", shared_name = "read_assign/states1"} : () -> tensor<!tf_type.resource>
      
      %40 = "tfl.read_variable"(%4) : (tensor<!tf_type.resource>) -> tensor<1x2x3xf32>
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu May 02 09:41:17 UTC 2024
    - 20.3K bytes
    - Viewed (0)
  6. tensorflow/compiler/mlir/lite/quantization/quantization_context.cc

      // Two vector to collect Non-empty operands and results states.
      std::vector<quant::QuantState *> mutable_states, immutable_states;
      for (int i = 0, e = op->getNumOperands(); i != e; ++i) {
        auto &state = states_manager_.GetOperandQuantState(op, i);
        if (state.immutable) {
          immutable_states.push_back(&state);
        } else if (!state.IsEmpty()) {
          mutable_states.push_back(&state);
        }
      }
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Mon Apr 08 01:38:03 UTC 2024
    - 13.1K bytes
    - Viewed (0)
  7. plugin/pkg/auth/authorizer/node/graph_populator.go

    }
    
    func resourceClaimStatusesEqual(statusA, statusB []corev1.PodResourceClaimStatus) bool {
    	if len(statusA) != len(statusB) {
    		return false
    	}
    	// In most cases, status entries only get added once and not modified.
    	// But this cannot be guaranteed, so for the sake of correctness in all
    	// cases this code here has to check.
    	for i := range statusA {
    		if statusA[i].Name != statusB[i].Name {
    			return false
    		}
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Thu Mar 07 21:22:55 UTC 2024
    - 6.5K bytes
    - Viewed (0)
  8. src/net/textproto/reader.go

    		}
    		switch d.state {
    		case stateBeginLine:
    			if c == '.' {
    				d.state = stateDot
    				continue
    			}
    			if c == '\r' {
    				d.state = stateCR
    				continue
    			}
    			d.state = stateData
    
    		case stateDot:
    			if c == '\r' {
    				d.state = stateDotCR
    				continue
    			}
    			if c == '\n' {
    				d.state = stateEOF
    				continue
    			}
    			d.state = stateData
    
    		case stateDotCR:
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 15 19:57:43 UTC 2024
    - 22.1K bytes
    - Viewed (0)
  9. tensorflow/compiler/mlir/tensorflow/c/c_api_unified_experimental_mlir.cc

          for (Type& type : llvm::make_range(&state_->types[original_size],
                                             state_->types.end())) {
            Type output_type;
            TF_RETURN_IF_ERROR(AddRef(type, &output_type));
            type = output_type;
          }
        }
      }
      for (auto& it : attrs_) state_->addAttribute(it.first(), it.second);
      *state = state_.get();
      return absl::OkStatus();
    }
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu Apr 25 16:01:03 UTC 2024
    - 28.2K bytes
    - Viewed (0)
  10. tensorflow/compiler/mlir/quantization/common/quantization_lib/quantization_driver.cc

        }
      }
      RequantizeValue(value, states, builder_.getUnknownLoc());
    }
    
    void QuantizationDriver::RequantizeValue(Value value, RequantizeStates& states,
                                             const Location loc) {
      if (states.empty() || states.front().pos == RequantizeState::NO_REQUANTIZE) {
        return;
      }
      if (states.front().pos == RequantizeState::ON_INPUT) {
        RequantizeState& state = states.front();
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu Apr 25 16:01:03 UTC 2024
    - 38.1K bytes
    - Viewed (0)
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