Search Options

Results per page
Sort
Preferred Languages
Advance

Results 31 - 39 of 39 for modularity (0.28 sec)

  1. platforms/documentation/docs/src/docs/userguide/authoring-builds/basics/plugins.adoc

    Plugins offer several advantages over adding logic directly to the build script:
    
    - *Promotes Reusability*: Reduces the need to duplicate similar logic across projects.
    - *Enhances Modularity*: Allows for a more modular and organized build script.
    - *Encapsulates Logic*: Keeps imperative logic separate, enabling more declarative build scripts.
    
    == Plugin distribution
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri May 31 04:11:37 UTC 2024
    - 24.2K bytes
    - Viewed (0)
  2. src/go/doc/testdata/examples/issue43658.golden

    	"log"
    	"sort"
    
    	"golang.org/x/exp/rand"
    
    	"gonum.org/v1/gonum/graph/community"
    	"gonum.org/v1/gonum/graph/internal/ordered"
    	"gonum.org/v1/gonum/graph/simple"
    )
    
    func main() {
    	// Profile calls Modularize which implements the Louvain modularization algorithm.
    	// Since this is a randomized algorithm we use a defined random source to ensure
    	// consistency between test runs. In practice, results will not differ greatly
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue May 10 23:13:45 UTC 2022
    - 4.5K bytes
    - Viewed (0)
  3. src/go/doc/testdata/examples/issue43658.go

    	"sort"
    
    	"golang.org/x/exp/rand"
    
    	"gonum.org/v1/gonum/graph/community"
    	"gonum.org/v1/gonum/graph/internal/ordered"
    	"gonum.org/v1/gonum/graph/simple"
    )
    
    func ExampleProfile_simple() {
    	// Profile calls Modularize which implements the Louvain modularization algorithm.
    	// Since this is a randomized algorithm we use a defined random source to ensure
    	// consistency between test runs. In practice, results will not differ greatly
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue May 10 23:13:45 UTC 2022
    - 6.6K bytes
    - Viewed (0)
  4. platforms/documentation/docs/src/samples/readme-templates/multi-common-body.adoc.template

    To prepare your software project for growth, you can organize a Gradle project into multiple subprojects to modularize the software you are building.
    In this guide, you'll learn how to structure such a project on the example of a ${language.raw} ${componentType.raw}.
    However, the general concepts apply for any software you are building with Gradle.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Dec 08 11:21:22 UTC 2023
    - 14.7K bytes
    - Viewed (0)
  5. src/fmt/format.go

    	// into a separate block but it's not worth the duplication, so u has 64 bits.
    	i := len(buf)
    	// Use constants for the division and modulo for more efficient code.
    	// Switch cases ordered by popularity.
    	switch base {
    	case 10:
    		for u >= 10 {
    			i--
    			next := u / 10
    			buf[i] = byte('0' + u - next*10)
    			u = next
    		}
    	case 16:
    		for u >= 16 {
    			i--
    			buf[i] = digits[u&0xF]
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 04 17:31:55 UTC 2024
    - 13.8K bytes
    - Viewed (0)
  6. platforms/documentation/docs/src/docs/userguide/authoring-builds/basics/writing_build_scripts.adoc

    <3> Add dependencies.
    <4> Set properties.
    <5> Register and configure tasks.
    =====
    ====
    
    === 1. Apply plugins to the build
    Plugins are used to extend Gradle. They are also used to modularize and reuse project configurations.
    
    Plugins can be applied using the `PluginDependenciesSpec` plugins script block.
    
    The plugins block is preferred:
    
    [source]
    ----
    plugins {
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Mar 26 22:22:43 UTC 2024
    - 17.8K bytes
    - Viewed (0)
  7. platforms/documentation/docs/src/docs/userguide/releases/migrating/migrating_from_groovy_to_kotlin_dsl.adoc

    Depending on your build structure you might be interested in the following user manual chapters:
    
    * The <<writing_build_scripts#writing_build_scripts,Writing Build Scripts>> chapter demonstrates the use of `apply(from = "")` to modularize build scripts.
    * The <<multi_project_builds#multi_project_builds,Multi-project Builds>> chapter demonstrates various multi-project build structures.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Apr 01 15:00:23 UTC 2024
    - 26.9K bytes
    - Viewed (0)
  8. operator/cmd/mesh/testdata/manifest-generate/data-snapshot.tar.gz

    making any changes to the charts or values.yaml in this dir, first read [UPDATING-CHARTS.md](UPDATING-CHARTS.md) Istio installer is a modular, 'a-la-carte' installer for Istio. It is based on a fork of the Istio helm templates, refactored to increase modularity and isolation. Goals: - Improve upgrade experience: users should be able to gradually roll upgrades, with proper canary deployments for Istio components. It should be possible to deploy a new version while keeping the stable version in place and...
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Wed Jan 10 05:10:03 UTC 2024
    - 198.1K bytes
    - Viewed (0)
  9. subprojects/core-api/src/main/java/org/gradle/api/Project.java

     * uniquely identifies it in the hierarchy.</p>
     *
     * <h3>Plugins</h3>
     *
     * <p>
     * Plugins can be used to modularise and reuse project configuration.
     * Plugins can be applied using the {@link PluginAware#apply(java.util.Map)} method, or by using the {@link org.gradle.plugin.use.PluginDependenciesSpec} plugins script block.
     * </p>
     *
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu May 30 04:56:22 UTC 2024
    - 74.3K bytes
    - Viewed (0)
Back to top