Search Options

Results per page
Sort
Preferred Languages
Advance

Results 31 - 40 of 77 for Latency (0.04 sec)

  1. src/main/java/jcifs/internal/smb2/multichannel/ChannelLoadBalancer.java

                }
                return maxBandwidthChannel != null ? maxBandwidthChannel : channels.iterator().next();
            }
    
            if (isMetadataOperation(message)) {
                // For metadata operations, prefer low-latency channels
                return selectLeastLoaded(channels);
            }
    
            // Default to weighted random for general operations
            return selectWeightedRandom(channels);
        }
    
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sat Aug 30 05:58:03 UTC 2025
    - 8.2K bytes
    - Viewed (0)
  2. README.md

    efficiently makes your stuff load faster and saves bandwidth.
    
    OkHttp is an HTTP client that’s efficient by default:
    
     * HTTP/2 support allows all requests to the same host to share a socket.
     * Connection pooling reduces request latency (if HTTP/2 isn’t available).
     * Transparent GZIP shrinks download sizes.
     * Response caching avoids the network completely for repeat requests.
    
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon Jul 28 07:33:49 UTC 2025
    - 8.8K bytes
    - Viewed (0)
  3. docs/metrics/v3.md

    | `minio_bucket_replication_latency_ms`                               | Replication latency on a bucket in milliseconds. <br><br>Type: gauge                                            | `bucket`, `operation`, `range`, `targetArn`, `server` |
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Tue Aug 12 18:20:36 UTC 2025
    - 45.2K bytes
    - Viewed (0)
  4. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
    - 51.7K bytes
    - Viewed (0)
  5. cmd/metacache-stream.go

    	blockSize   int
    	streamWg    sync.WaitGroup
    	reuseBlocks bool
    }
    
    // newMetacacheWriter will create a serializer that will write objects in given order to the output.
    // Provide a block size that affects latency. If 0 a default of 128KiB will be used.
    // Block size can be up to 4MiB.
    func newMetacacheWriter(out io.Writer, blockSize int) *metacacheWriter {
    	if blockSize < 8<<10 {
    		blockSize = 128 << 10
    	}
    	w := metacacheWriter{
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Wed May 07 15:37:12 UTC 2025
    - 19.5K bytes
    - Viewed (0)
  6. misc/go_android_exec/main.go

    			// but for the golang.org/x repos it seems to be significantly (~2x)
    			// faster than copying one file at a time (via filepath.WalkDir),
    			// apparently due to high latency in 'adb' commands.
    			if err := adb("push", modDir, deviceModDir); err != nil {
    				return 0, err
    			}
    		} else {
    			if err := adb("exec-out", "mkdir", "-p", deviceCwd); err != nil {
    				return 0, err
    			}
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Mon Aug 21 17:46:57 UTC 2023
    - 15.3K bytes
    - Viewed (0)
  7. docs/bucket/replication/README.md

    Depending on the number of previously existing objects, the existing objects that are now eligible to be replicated will eventually be synced to the target cluster as the scanner schedules them. This may be slower depending on the load on the cluster, latency and size of the namespace.
    
    In the rare event that target DR site is entirely lost and previously replicated objects to the DR cluster need to be re-replicated, `mc replicate resync start alias/bucket --remote-bucket <arn>` can be used to...
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Tue Aug 12 18:20:36 UTC 2025
    - 18.3K bytes
    - Viewed (0)
  8. docs/smb3-features/05-rdma-smb-direct-design.md

    # RDMA (SMB Direct) Feature - Detailed Design Document
    
    ## 1. Overview
    
    SMB Direct enables high-performance data transfer using Remote Direct Memory Access (RDMA) technology. This provides ultra-low latency and high bandwidth data transfer by bypassing the traditional TCP/IP stack and allowing direct memory-to-memory transfers between client and server.
    
    ## 2. Protocol Specification Reference
    
    - **MS-SMBD**: SMB2 Remote Direct Memory Access (RDMA) Transport Protocol
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sat Aug 16 02:53:50 UTC 2025
    - 35.9K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java

      // Timed Get
      // There are a few design constraints to consider
      // * We want to be responsive to small timeouts, unpark() has non trivial latency overheads (I
      //   have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the
      //   timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 33.2K bytes
    - Viewed (0)
  10. guava/src/com/google/common/util/concurrent/AbstractFutureState.java

      // Timed Get
      // There are a few design constraints to consider
      // * We want to be responsive to small timeouts, unpark() has non trivial latency overheads (I
      //   have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the
      //   timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 34.8K bytes
    - Viewed (0)
Back to top