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docs/zh-hant/docs/advanced/websockets.md
/// note | 技術細節 你也可以使用 `from starlette.websockets import WebSocket`。 **FastAPI** 直接提供相同的 `WebSocket` 只是為了方便你這位開發者,但它其實是直接來自 Starlette。 /// ## 等待與傳送訊息 { #await-for-messages-and-send-messages } 在你的 WebSocket 路由中,你可以 `await` 接收訊息並傳送訊息。 {* ../../docs_src/websockets_/tutorial001_py310.py hl[48:52] *} 你可以接收與傳送二進位、文字與 JSON 資料。 ## 試試看 { #try-it } 如果你的檔案名為 `main.py`,用以下指令執行應用:Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 17:05:38 GMT 2026 - 5.2K bytes - Click Count (0) -
ci/official/utilities/setup_macos.sh
# inside the TensorFlow root directory. We then define them as a filegroup # target inside "tensorflow/tools/toolchains/cross_compile/cc" so that Bazel # can register it as an input to compile/link actions and send it to the remote # VMs when needed. # TODO(b/316932689): Avoid copying and replace with a local repository rule. if [[ "$TFCI_MACOS_CROSS_COMPILE_ENABLE" == 1 ]]; then mkdir -p "${TFCI_MACOS_CROSS_COMPILE_SDK_DEST}/usr"
Created: Tue Apr 07 12:39:13 GMT 2026 - Last Modified: Mon Oct 06 22:42:26 GMT 2025 - 6.8K bytes - Click Count (0) -
internal/grid/grid_test.go
register := func(manager *Manager) { errFatal(manager.RegisterStreamingHandler(handlerTest, StreamHandler{ Handle: func(ctx context.Context, payload []byte, request <-chan []byte, resp chan<- []byte) *RemoteErr { // Send many responses. // Test that this doesn't block. for i := range byte(100) { select { case resp <- []byte{i}: // ok case <-ctx.Done(): return NewRemoteErr(ctx.Err()) }
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 36.1K bytes - Click Count (0) -
src/main/webapp/css/admin/respond.min.js
(c){b=new a.ActiveXObject("Microsoft.XMLHTTP")}return function(){return b}}(),f=function(a,b){var c=e();c&&(c.open("GET",a,!0),c.onreadystatechange=function(){4!==c.readyState||200!==c.status&&304!==c.status||b(c.responseText)},4!==c.readyState&&c.send(null))};if(c.ajax=f,c.queue=d,c.regex={media:/@media[^\{]+\{([^\{\}]*\{[^\}\{]*\})+/gi,keyframes:/@(?:\-(?:o|moz|webkit)\-)?keyframes[^\{]+\{(?:[^\{\}]*\{[^\}\{]*\})+[^\}]*\}/gi,urls:/(url\()['"]?([^\/\)'"][^:\)'"]+)['"]?(\))/g,findStyles:/@media ...Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Thu Oct 08 12:14:13 GMT 2015 - 4.3K bytes - Click Count (0) -
docs/fr/docs/advanced/websockets.md
**FastAPI** fournit le même `WebSocket` directement, simplement pour vous faciliter la vie en tant que développeur. Mais il provient directement de Starlette. /// ## Attendre des messages et envoyer des messages { #await-for-messages-and-send-messages } Dans votre route WebSocket, vous pouvez `await` des messages et envoyer des messages. {* ../../docs_src/websockets_/tutorial001_py310.py hl[48:52] *}Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 5.9K bytes - Click Count (0) -
src/test/java/org/codelibs/fess/exec/CrawlerTest.java
import org.codelibs.fess.opensearch.client.SearchEngineClient; import org.codelibs.fess.unit.UnitFessTestCase; import org.codelibs.fess.util.ComponentUtil; import org.dbflute.mail.CardView; import org.dbflute.mail.send.supplement.SMailPostingDiscloser; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.TestInfo; import org.lastaflute.core.mail.Postbox; public class CrawlerTest extends UnitFessTestCase {Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Fri Mar 13 23:01:26 GMT 2026 - 30.8K bytes - Click Count (0) -
cmd/metacache-stream.go
return err } return w.mw.Flush() } return nil } return &w } // write one or more objects to the stream in order. // It is favorable to send as many objects as possible in a single write, // but no more than math.MaxUint32 func (w *metacacheWriter) write(objs ...metaCacheEntry) error { if w == nil { return errors.New("metacacheWriter: nil writer") }
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Wed May 07 15:37:12 GMT 2025 - 19.5K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/internal/http2/Http2ConnectionTest.kt
assertThat(synStream.outFinished).isFalse() val ping = peer.takeFrame() assertThat(ping.type).isEqualTo(Http2.TYPE_PING) } /** * Test that the client sends a RST_STREAM if doing so won't disrupt the output stream. */ @Test fun clientClosesClientInputStream() { // Write the mocking script. peer.sendFrame().settings(Settings()) peer.acceptFrame() // ACK
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Thu Jul 31 04:18:40 GMT 2025 - 75.5K bytes - Click Count (0) -
cmd/signature-v4-parser.go
// credElement is fetched first to skip replacing the space in access key. credElement := strings.TrimPrefix(strings.Split(strings.TrimSpace(v4Auth), ",")[0], signV4Algorithm) // Replace all spaced strings, some clients can send spaced // parameters and some won't. So we pro-actively remove any spaces // to make parsing easier. v4Auth = strings.ReplaceAll(v4Auth, " ", "") if v4Auth == "" { return sv, ErrAuthHeaderEmpty }
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Oct 10 18:57:35 GMT 2025 - 9.4K bytes - Click Count (0) -
internal/grid/msg.go
OpConnect Op = iota + 1 // OpConnectResponse is a response to a connect request. OpConnectResponse // OpPing is a ping request. // If a mux id is specified that mux is pinged. // Clients send ping requests. OpPing // OpPong is a OpPing response returned by the server. OpPong // OpConnectMux will connect a new mux with optional payload. OpConnectMux
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Thu Jul 25 21:07:21 GMT 2024 - 7.6K bytes - Click Count (0)