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README.md
</p> <p align="center"> <a href="https://github.com/fastapi/fastapi/actions?query=workflow%3ATest+event%3Apush+branch%3Amaster" target="_blank"> <img src="https://github.com/fastapi/fastapi/workflows/Test/badge.svg?event=push&branch=master" alt="Test"> </a> <a href="https://coverage-badge.samuelcolvin.workers.dev/redirect/fastapi/fastapi" target="_blank">
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Thu Oct 31 09:13:26 UTC 2024 - 23.6K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Chars.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(char[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 23.9K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Shorts.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 25.5K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Shorts.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 25.5K bytes - Viewed (0) -
guava/src/com/google/common/io/CharSource.java
* * <p>Since Strings are immutable and built into the jdk we can optimize some operations * * <ul> * <li>use {@link StringReader} instead of {@link CharSequenceReader}. It is faster since it can * use {@link String#getChars(int, int, char[], int)} instead of copying characters one by * one with {@link CharSequence#charAt(int)}.
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 31 14:20:11 UTC 2024 - 25.5K bytes - Viewed (0) -
docs/bucket/replication/DESIGN.md
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 29 04:28:45 UTC 2022 - 14.7K bytes - Viewed (0) -
tensorflow/api_template.__init__.py
only a placeholder to enable test cases to run. The TensorFlow build replaces this file with a file generated from [`api_template.__init__.py`](https://www.github.com/tensorflow/tensorflow/blob/master/tensorflow/api_template.__init__.py) """ # pylint: disable=g-bad-import-order,protected-access,g-import-not-at-top import sysconfig as _sysconfig import importlib import inspect as _inspect import os as _os
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Wed Oct 02 22:16:02 UTC 2024 - 6.8K bytes - Viewed (0) -
android/guava/src/com/google/common/graph/StandardNetwork.java
private final ElementOrder<E> edgeOrder; final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections; // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory. final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Jan 22 17:29:38 UTC 2024 - 6.9K bytes - Viewed (0) -
guava/src/com/google/common/graph/StandardNetwork.java
private final ElementOrder<E> edgeOrder; final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections; // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory. final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Jan 22 17:29:38 UTC 2024 - 6.9K bytes - Viewed (0) -
manifests/charts/UPDATING-CHARTS.md
- Helm is for configuration that is expected to be set at install-time only. If the change is a dynamic runtime configuration, it probably belongs in the [MeshConfig API](https://github.com/istio/api/blob/master/mesh/v1alpha1/config.proto). This allows configuration without re-installing or restarting deployments.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Thu Aug 15 16:31:46 UTC 2024 - 4.8K bytes - Viewed (0)