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Results 321 - 330 of 420 for queues (0.04 seconds)

  1. cmd/bucket-lifecycle.go

    		return restoreObjStatus{}, errRestoreHDRMalformed
    	}
    
    	switch progressTokens[1] {
    	case "true", `"true"`: // true without double quotes is deprecated in Feb 2022
    		if len(tokens) == 1 {
    			return ongoingRestoreObj(), nil
    		}
    	case "false", `"false"`: // false without double quotes is deprecated in Feb 2022
    		if len(tokens) != 2 {
    			return restoreObjStatus{}, errRestoreHDRMalformed
    		}
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 33.7K bytes
    - Click Count (0)
  2. internal/event/target/amqp.go

    		queueStore = store.NewQueueStore[event.Event](queueDir, args.QueueLimit, event.StoreExtension)
    		if err := queueStore.Open(); err != nil {
    			return nil, fmt.Errorf("unable to initialize the queue store of AMQP `%s`: %w", id, err)
    		}
    	}
    
    	target := &AMQPTarget{
    		id:         event.TargetID{ID: id, Name: "amqp"},
    		args:       args,
    		loggerOnce: loggerOnce,
    		store:      queueStore,
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Thu Aug 21 04:25:07 GMT 2025
    - 10K bytes
    - Click Count (0)
  3. internal/event/target/webhook.go

    		queueStore = store.NewQueueStore[event.Event](queueDir, args.QueueLimit, event.StoreExtension)
    		if err := queueStore.Open(); err != nil {
    			cancel()
    			return nil, fmt.Errorf("unable to initialize the queue store of Webhook `%s`: %w", id, err)
    		}
    	}
    
    	target := &WebhookTarget{
    		id:         event.TargetID{ID: id, Name: "webhook"},
    		args:       args,
    		loggerOnce: loggerOnce,
    		transport:  transport,
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Sep 06 23:06:30 GMT 2024
    - 8.8K bytes
    - Click Count (0)
  4. docs/fr/docs/history-design-future.md

    > Quelle est l'histoire de ce projet ? Il semble être sorti de nulle part et est devenu génial en quelques semaines [...].
    
    Voici un petit bout de cette histoire.
    
    ## Alternatives
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sat Oct 11 17:48:49 GMT 2025
    - 4.9K bytes
    - Click Count (0)
  5. cmd/site-replication.go

    			sm.ActiveWorkers.Max += peer.ActiveWorkers.Max
    		}
    		sm.Queued.Avg.Bytes += peer.Queued.Avg.Bytes
    		sm.Queued.Avg.Count += peer.Queued.Avg.Count
    		sm.Queued.Curr.Bytes += peer.Queued.Curr.Bytes
    		sm.Queued.Curr.Count += peer.Queued.Curr.Count
    		if peer.Queued.Max.Count > sm.Queued.Max.Count {
    			sm.Queued.Max.Bytes = peer.Queued.Max.Bytes
    			sm.Queued.Max.Count = peer.Queued.Max.Count
    		}
    		sm.ReplicaCount += peer.ReplicaCount
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 184.8K bytes
    - Click Count (1)
  6. internal/event/target/mqtt.go

    		queueStore = store.NewQueueStore[event.Event](queueDir, args.QueueLimit, event.StoreExtension)
    		if err := queueStore.Open(); err != nil {
    			return nil, fmt.Errorf("unable to initialize the queue store of MQTT `%s`: %w", id, err)
    		}
    	}
    
    	target := &MQTTTarget{
    		id:         event.TargetID{ID: id, Name: "mqtt"},
    		args:       args,
    		store:      queueStore,
    		quitCh:     make(chan struct{}),
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Sep 06 23:06:30 GMT 2024
    - 8.2K bytes
    - Click Count (0)
  7. docs/fr/docs/async.md

    ///
    
    ---
    
    Imaginez que vous êtes l'ordinateur / le programme 🤖 dans cette histoire.
    
    Pendant que vous faites la queue, vous être simplement inactif 😴, attendant votre tour, ne faisant rien de "productif". Mais la queue est rapide car le serveur 💁 prend seulement les commandes (et ne les prépare pas), donc tout va bien.
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sun Aug 31 09:56:21 GMT 2025
    - 25.4K bytes
    - Click Count (0)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/EventListener.kt

     * `dnsStart(call, domainName)` → `dnsEnd(call, domainName, inetAddressList)`.
     *
     * Events are typically nested with this structure:
     *
     *  * call ([callStart], [callEnd], [callFailed])
     *    * dispatcher queue ([dispatcherQueueStart], [dispatcherQueueEnd])
     *    * proxy selection ([proxySelectStart], [proxySelectEnd])
     *    * dns ([dnsStart], [dnsEnd])
     *    * connect ([connectStart], [connectEnd], [connectFailed])
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Tue Oct 07 21:03:04 GMT 2025
    - 24.9K bytes
    - Click Count (0)
  9. docs/contribute/concurrency.md

    #### Per-Connection Locks
    
    Each connection has its own lock. The connections in the pool are all in a `ConcurrentLinkedQueue`. Due to data races, iterators of this queue may return removed connections. Callers must check the connection's `noNewExchanges` property before using connections from the pool.
    
    The connection lock is never held while doing I/O (even closing a socket) to prevent contention.
    
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
    - 7K bytes
    - Click Count (0)
  10. fess-crawler/src/main/java/org/codelibs/fess/crawler/processor/impl/DefaultResponseProcessor.java

                    return true;
                }
            }
            return false;
        }
    
        /**
         * Processes the result data and stores it along with child URLs.
         *
         * @param urlQueue the URL queue entry
         * @param responseData the response data
         * @param resultData the result data
         */
        protected void processResult(final UrlQueue<?> urlQueue, final ResponseData responseData, final ResultData resultData) {
    Created: Sat Dec 20 11:21:39 GMT 2025
    - Last Modified: Thu Aug 07 02:55:08 GMT 2025
    - 12.5K bytes
    - Click Count (0)
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