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guava/src/com/google/common/collect/ArrayTable.java
* an {@code ArrayTable} concurrently and one of the threads modifies its value, there is no * guarantee that the new value will be fully visible to the other threads. To guarantee that * modifications are visible, synchronize access to the table. Unlike other {@code Table} * implementations, synchronization is unnecessary between a thread that writes to one cell and aCreated: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Nov 17 22:50:48 GMT 2025 - 26.9K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/internal/http2/HttpOverHttp2Test.kt
val response = call.execute() val inputStream = response.body.byteStream() assertThat(inputStream.read()).isEqualTo('A'.code) assertThat(inputStream.read()).isEqualTo('B'.code) assertThat(inputStream.read()).isEqualTo('C'.code) assertThat(inputStream.read()).isEqualTo(-1) assertThat(inputStream.read()).isEqualTo(-1) inputStream.close() } @Test fun readResponseHeaderTimeout() {
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Sat Nov 01 12:18:11 GMT 2025 - 67.4K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/ArrayTable.java
* an {@code ArrayTable} concurrently and one of the threads modifies its value, there is no * guarantee that the new value will be fully visible to the other threads. To guarantee that * modifications are visible, synchronize access to the table. Unlike other {@code Table} * implementations, synchronization is unnecessary between a thread that writes to one cell and aCreated: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Wed Aug 13 19:39:21 GMT 2025 - 26.2K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
/** * Factory for [calls][Call], which can be used to send HTTP requests and read their responses. * * ## OkHttpClients Should Be Shared * * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Tue Oct 07 21:55:03 GMT 2025 - 51.4K bytes - Click Count (0) -
docs/en/docs/tutorial/sql-databases.md
### Read Heroes { #read-heroes } We can **read** `Hero`s from the database using a `select()`. We can include a `limit` and `offset` to paginate the results. {* ../../docs_src/sql_databases/tutorial001_an_py310.py ln[48:55] hl[51:52,54] *} ### Read One Hero { #read-one-hero } We can **read** a single `Hero`.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Tue Dec 02 05:06:56 GMT 2025 - 15.8K bytes - Click Count (0) -
docs/de/docs/tutorial/sql-databases.md
Die Verwendung von `check_same_thread=False` erlaubt FastAPI, dieselbe SQLite-Datenbank in verschiedenen Threads zu verwenden. Dies ist notwendig, da **ein einzelner <abbr title="Request – Anfrage: Daten, die der Client zum Server sendet">Request</abbr>** **mehr als einen Thread** verwenden könnte (zum Beispiel in Abhängigkeiten).
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Tue Dec 02 17:32:56 GMT 2025 - 18.1K bytes - Click Count (0) -
compat/maven-embedder/src/main/java/org/apache/maven/cli/CLIManager.java
Created: Sun Dec 28 03:35:09 GMT 2025 - Last Modified: Wed Aug 06 04:56:48 GMT 2025 - 17.8K bytes - Click Count (0) -
android/guava-testlib/src/com/google/common/testing/GcFinalization.java
// // TODO(user): Consider using // java/lang/management/OperatingSystemMXBean.html#getSystemLoadAverage() // // TODO(user): Consider scaling by number of mutator threads, // e.g. using Thread#activeCount() return max(10L, Runtime.getRuntime().totalMemory() / (32L * 1024L * 1024L)); } /**Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Mar 17 20:26:29 GMT 2025 - 11.5K bytes - Click Count (0) -
cmd/erasure-server-pool-decom.go
fn := z.decommissionCancelers[idx] if fn == nil { // canceling a decommission before it started return an error. return errDecommissionNotStarted } defer fn() // cancel any active thread. if z.poolMeta.DecommissionCancel(idx) { if err = z.poolMeta.save(ctx, z.serverPools); err != nil { return err } globalNotificationSys.ReloadPoolMeta(ctx) } return nil }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 42.2K bytes - Click Count (1) -
guava-testlib/src/com/google/common/testing/GcFinalization.java
// // TODO(user): Consider using // java/lang/management/OperatingSystemMXBean.html#getSystemLoadAverage() // // TODO(user): Consider scaling by number of mutator threads, // e.g. using Thread#activeCount() return max(10L, Runtime.getRuntime().totalMemory() / (32L * 1024L * 1024L)); } /**Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Mar 17 20:26:29 GMT 2025 - 11.5K bytes - Click Count (0)