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Results 301 - 310 of 804 for unload (0.04 sec)

  1. src/main/java/org/codelibs/fess/exec/ThumbnailGenerator.java

            final DynamicProperties systemProperties = ComponentUtil.getSystemProperties();
    
            if (StringUtil.isNotBlank(options.propertiesPath)) {
                systemProperties.reload(options.propertiesPath);
            } else {
                try {
                    final File propFile = ComponentUtil.getSystemHelper().createTempFile("thumbnail_", ".properties");
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Thu Aug 07 03:06:29 UTC 2025
    - 9.3K bytes
    - Viewed (0)
  2. docs/de/docs/advanced/websockets.md

    Sie können Binär-, Text- und JSON-Daten empfangen und senden.
    
    ## Es ausprobieren
    
    Wenn Ihre Datei `main.py` heißt, führen Sie Ihre Anwendung so aus:
    
    <div class="termy">
    
    ```console
    $ uvicorn main:app --reload
    
    <span style="color: green;">INFO</span>:     Uvicorn running on http://127.0.0.1:8000 (Press CTRL+C to quit)
    ```
    
    </div>
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Mon Nov 18 02:25:44 UTC 2024
    - 6K bytes
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  3. docs/pt/docs/deployment/manually.md

    Cada programa de servidor ASGI alternativo teria um comando semelhante, você pode ler mais na documentação respectiva.
    
    /// warning | Aviso
    
    Uvicorn e outros servidores suportam a opção `--reload` que é útil durante o desenvolvimento.
    
    A opção `--reload` consome muito mais recursos, é mais instável, etc.
    
    Ela ajuda muito durante o **desenvolvimento**, mas você **não deve** usá-la em **produção**.
    
    ///
    
    ## Conceitos de Implantação
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Thu Jan 09 20:41:07 UTC 2025
    - 7.2K bytes
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  4. src/test/java/jcifs/util/AuthenticationRateLimiterTest.java

            } catch (SmbException e) {
                // Expected
            }
    
            // Manually unlock
            assertTrue(rateLimiter.unlockAccount(username), "Manual unlock should succeed");
    
            // Should be allowed again
            assertTrue(rateLimiter.checkAttempt(username, ip), "Should be allowed after manual unlock");
        }
    
        @Test
        public void testManualUnblockIp() throws Exception {
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sat Aug 30 05:58:03 UTC 2025
    - 15.8K bytes
    - Viewed (0)
  5. src/main/java/org/codelibs/fess/mylasta/direction/sponsor/FessCurtainBeforeHook.java

        @Override
        public void hook(final FwAssistantDirector assistantDirector) {
            processDBFluteSystem();
        }
    
        protected void processDBFluteSystem() {
            DBFluteSystem.unlock();
            DBFluteSystem.setFinalTimeZoneProvider(createFinalTimeZoneProvider());
            DBFluteSystem.lock();
        }
    
        protected DfFinalTimeZoneProvider createFinalTimeZoneProvider() {
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Thu Jul 17 08:28:31 UTC 2025
    - 1.9K bytes
    - Viewed (0)
  6. src/test/java/org/codelibs/fess/helper/RelatedContentHelperTest.java

            testData.add(createRelatedContent("test", "Test Content", ""));
            mockBhv.setTestData(testData);
    
            relatedContentHelper.init();
    
            // Verify that load was called and data is processed
            String[] results = relatedContentHelper.getRelatedContents("test");
            assertEquals(1, results.length);
            assertEquals("Test Content", results[0]);
        }
    
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sat Jul 19 23:49:30 UTC 2025
    - 14.3K bytes
    - Viewed (0)
  7. docs/ko/docs/fastapi-cli.md

    `fastapi dev` 명령을 실행하면 개발 모드가 시작됩니다.
    
    기본적으로 **자동 재시작(auto-reload)** 기능이 활성화되어, 코드에 변경이 생기면 서버를 자동으로 다시 시작합니다. 하지만 이 기능은 리소스를 많이 사용하며, 비활성화했을 때보다 안정성이 떨어질 수 있습니다. 따라서 개발 환경에서만 사용하는 것이 좋습니다. 또한, 서버는 컴퓨터가 자체적으로 통신할 수 있는 IP 주소(`localhost`)인 `127.0.0.1`에서 연결을 대기합니다.
    
    ## `fastapi run`
    
    `fastapi run` 명령을 실행하면 기본적으로 프로덕션 모드로 FastAPI가 시작됩니다.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Mon Oct 28 11:29:32 UTC 2024
    - 6.8K bytes
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  8. docs/zh-hant/docs/fastapi-cli.md

    ## `fastapi dev`
    
    執行 `fastapi dev` 會啟動開發模式。
    
    預設情況下,**auto-reload** 功能是啟用的,當你對程式碼進行修改時,伺服器會自動重新載入。這會消耗較多資源,並且可能比禁用時更不穩定。因此,你應該只在開發環境中使用此功能。它也會在 IP 位址 `127.0.0.1` 上監聽,這是用於你的機器與自身通訊的 IP 位址(`localhost`)。
    
    ## `fastapi run`
    
    執行 `fastapi run` 會以生產模式啟動 FastAPI。
    
    預設情況下,**auto-reload** 功能是禁用的。它也會在 IP 位址 `0.0.0.0` 上監聽,表示會監聽所有可用的 IP 地址,這樣任何能與該機器通訊的人都可以公開存取它。這通常是你在生產環境中運行應用程式的方式,例如在容器中運行時。
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Fri Oct 18 12:12:01 UTC 2024
    - 6.1K bytes
    - Viewed (0)
  9. internal/stmt_store/stmt_store.go

    	cacheStmt := &Stmt{
    		Transaction: isTransaction,
    		prepared:    make(chan struct{}),
    	}
    	// Cache the Stmt object with the associated key.
    	s.Set(key, cacheStmt)
    	// Unlock after completing initialization to prevent deadlocks.
    	locker.Unlock()
    
    	// Ensure the prepared channel is closed after the function execution completes.
    	defer close(cacheStmt.prepared)
    
    	// Prepare the SQL statement using the provided connection.
    Registered: Sun Sep 07 09:35:13 UTC 2025
    - Last Modified: Sun Apr 27 06:05:16 UTC 2025
    - 6K bytes
    - Viewed (0)
  10. guava/src/com/google/common/util/concurrent/Monitor.java

     *       return result;
     *     } finally {
     *       lock.unlock();
     *     }
     *   }
     *
     *   public void set(V newValue) throws InterruptedException {
     *     lock.lock();
     *     try {
     *       while (value != null) {
     *         valueAbsent.await();
     *       }
     *       value = newValue;
     *       valuePresent.signal();
     *     } finally {
     *       lock.unlock();
     *     }
     *   }
     * }
     * }
     *
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 42.8K bytes
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