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  1. src/test/java/jcifs/context/BaseContextTest.java

                final int index = i;
                threads[i] = new Thread(() -> {
                    try {
                        // Multiple threads accessing context simultaneously
                        for (int j = 0; j < 50; j++) {
                            context.getConfig();
                            context.getBufferCache();
                            context.getDfs();
                            context.getNameServiceClient();
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Thu Aug 14 07:14:38 GMT 2025
    - 15.1K bytes
    - Click Count (0)
  2. android/guava-tests/test/com/google/common/math/QuantilesAlgorithmTest.java

    cpovirk <******@****.***> 1772515178 -0800
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Mar 03 05:21:26 GMT 2026
    - 3.7K bytes
    - Click Count (0)
  3. src/main/webapp/WEB-INF/orig/view/advance.jsp

    Shinsuke Sugaya <******@****.***> 1771833824 +0900
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Mon Feb 23 08:03:44 GMT 2026
    - 14.2K bytes
    - Click Count (0)
  4. cmd/data-scanner.go

    				// Adjust the probability of healing.
    				// This first removes lowest x from the mod check and makes it x times more likely.
    				// So if duudc = 10 and we want heal check every 50 cycles, we check
    				// if (cycle/10) % (50/10) == 0, which would make heal checks run once every 50 cycles,
    				// if the objects are pre-selected as 1:10.
    				folder.objectHealProbDiv = dataUsageUpdateDirCycles
    			}
    			f.updateCurrentPath(folder.name)
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 45.5K bytes
    - Click Count (0)
  5. .teamcity/src/main/kotlin/model/CIBuildModel.kt

    }
    
    private val performanceRegressionTestCoverages =
        listOf(
            PerformanceTestCoverage(
                1,
                PerformanceTestType.PER_COMMIT,
                Os.LINUX,
                numberOfBuckets = 50,
                oldUuid = "PerformanceTestTestLinux",
            ),
            PerformanceTestCoverage(
                6,
                PerformanceTestType.PER_COMMIT,
                Os.WINDOWS,
                numberOfBuckets = 10,
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Tue Jan 20 03:53:25 GMT 2026
    - 27.5K bytes
    - Click Count (0)
  6. docs/zh-hant/docs/advanced/settings.md

    ```
    
    </div>
    
    /// tip
    
    要為單一指令設定多個環境變數,只要用空白分隔它們,並全部放在指令前面即可。
    
    ///
    
    如此一來,`admin_email` 設定會被設為 `"******@****.***"`。
    
    `app_name` 會是 `"ChimichangApp"`。
    
    而 `items_per_user` 則會保留其預設值 `50`。
    
    ## 在另一個模組中的設定 { #settings-in-another-module }
    
    你也可以把這些設定放在另一個模組檔案中,就像在[更大的應用程式 - 多個檔案](../tutorial/bigger-applications.md)所示。
    
    例如,你可以有一個 `config.py` 檔案如下:
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 17:05:38 GMT 2026
    - 10.3K bytes
    - Click Count (0)
  7. src/test/java/jcifs/internal/smb2/info/Smb2QueryDirectoryResponseTest.java

            response = new Smb2QueryDirectoryResponse(mockConfig, Smb2QueryDirectoryRequest.FILE_BOTH_DIRECTORY_INFO);
    
            byte[] buffer = new byte[1024];
            int bufferIndex = 200;
            int headerStart = 50;
    
            // Set structure size to 9
            SMBUtil.writeInt2(9, buffer, bufferIndex);
            // Set buffer offset (relative to header start)
            SMBUtil.writeInt2(300, buffer, bufferIndex + 2);
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Thu Aug 14 05:31:44 GMT 2025
    - 23.5K bytes
    - Click Count (0)
  8. LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Thu Apr 02 15:34:12 GMT 2026
    - Last Modified: Thu Jun 14 07:45:22 GMT 2018
    - 11.1K bytes
    - Click Count (0)
  9. LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Tue Nov 22 19:44:46 GMT 2016
    - 11.1K bytes
    - Click Count (0)
  10. LICENSES/LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Fri May 08 04:49:00 GMT 2020
    - 11.3K bytes
    - Click Count (0)
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