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internal/bucket/lifecycle/lifecycle_test.go
} event := lc.eval(opts, time.Time{}) if event.Action != TransitionAction { t.Fatalf("Expected %v action but got %v", TransitionAction, event.Action) } // The earlier upcoming lifecycle event must be picked, i.e rule with id "Transition-10" if exp := ExpectedExpiryTime(opts.ModTime, 10); exp != event.Due { t.Fatalf("Expected due %v but got %v, ruleID=%v", exp, event.Due, event.RuleID) } // DelMarkerExpiration
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu May 23 01:12:48 UTC 2024 - 55.1K bytes - Viewed (0) -
docs/sts/ldap.md
When using this feature, do not specify a port in the `server_addr` as the port is picked up automatically from the SRV record. With the default (empty) value for `srv_record_name`, MinIO **will not** perform any SRV record request.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri May 24 23:05:23 UTC 2024 - 18.9K bytes - Viewed (0) -
docs/pt/docs/async.md
Exemplos comuns de limite de CPU são coisas que exigem processamento matemático complexo. Por exemplo: * **Processamento de áudio** ou **imagem** * **Visão do Computador**: uma imagem é composta por milhões de pixels, cada pixel tem 3 valores (cores, processamento que normalmente exige alguma computação em todos esses pixels ao mesmo tempo)
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 22.2K bytes - Viewed (0) -
src/main/webapp/js/admin/popper.min.js.map
@memberof Popper.Utils\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Boolean} shouldRound - If the offsets should be rounded at all\n * @returns {Object} The popper's position offsets rounded\n *\n * The tale of pixel-perfect positioning. It's still not 100% perfect, but as\n * good as it can be within reason.\n * Discussion here: https://github.com/FezVrasta/popper.js/pull/715\n *\n * Low DPI screens cause a popper to be blurry if not using full pixels (Safari\n...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 120.9K bytes - Viewed (0) -
docs/es/docs/async.md
Por ejemplo: * **Audio** o **procesamiento de imágenes**. * **Visión por computadora**: una imagen está compuesta de millones de píxeles, cada píxel tiene 3 valores / colores, procesamiento que normalmente requiere calcular algo en esos píxeles, todo al mismo tiempo.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Aug 19 18:15:21 UTC 2024 - 24.9K bytes - Viewed (0) -
docs/en/docs/async.md
Common examples of CPU bound operations are things that require complex math processing. For example: * **Audio** or **image processing**. * **Computer vision**: an image is composed of millions of pixels, each pixel has 3 values / colors, processing that normally requires computing something on those pixels, all at the same time.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Aug 28 23:33:37 UTC 2024 - 23.5K bytes - Viewed (0) -
okhttp/src/test/resources/okhttp3/internal/publicsuffix/public_suffix_list.dat
photography // photos : 2013-10-17 Binky Moon, LLC photos // physio : 2014-05-01 PhysBiz Pty Ltd physio // pics : 2013-11-14 XYZ.COM LLC pics // pictet : 2014-06-26 Pictet Europe S.A. pictet // pictures : 2014-03-06 Binky Moon, LLC pictures // pid : 2015-01-08 Top Level Spectrum, Inc. pid
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Dec 20 23:27:07 UTC 2023 - 240.3K bytes - Viewed (0) -
api/go1.10.txt
pkg debug/macho, type Reloc struct pkg debug/macho, type Reloc struct, Addr uint32 pkg debug/macho, type Reloc struct, Extern bool pkg debug/macho, type Reloc struct, Len uint8 pkg debug/macho, type Reloc struct, Pcrel bool pkg debug/macho, type Reloc struct, Scattered bool pkg debug/macho, type Reloc struct, Type uint8 pkg debug/macho, type Reloc struct, Value uint32 pkg debug/macho, type RelocTypeARM int
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Feb 06 05:00:01 UTC 2018 - 30.1K bytes - Viewed (0) -
docs/de/docs/async.md
Zum Beispiel: * **Audio-** oder **Bildbearbeitung**. * **Computer Vision**: Ein Bild besteht aus Millionen von Pixeln, jedes Pixel hat 3 Werte / Farben, die Verarbeitung erfordert normalerweise, Berechnungen mit diesen Pixeln durchzuführen, alles zur gleichen Zeit.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 26.6K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/arm64error.s
NEGSW R7@>2, R5 // ERROR "unsupported shift operator" CINC CS, R2, R3, R4 // ERROR "illegal combination" CSEL LT, R1, R2 // ERROR "illegal combination" CINC AL, R2, R3 // ERROR "invalid condition"
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Fri Dec 08 03:28:17 UTC 2023 - 37.8K bytes - Viewed (0)