- Sort Score
- Result 10 results
- Languages All
Results 21 - 30 of 32 for arithmetic (0.09 sec)
-
android/guava/src/com/google/common/math/Quantiles.java
long numerator = (long) index * (dataset.length - 1); // Since scale is a positive int, index is in [0, scale], and (dataset.length - 1) is a // non-negative int, we can do long-arithmetic on index * (dataset.length - 1) / scale to get // a rounded ratio and a remainder which can be expressed as ints, without risk of overflow: int quotient = (int) LongMath.divide(numerator, scale, RoundingMode.DOWN);
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri May 12 17:02:53 UTC 2023 - 29.9K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/UnsignedLong.java
import java.io.Serializable; import java.math.BigInteger; import javax.annotation.CheckForNull; /** * A wrapper class for unsigned {@code long} values, supporting arithmetic operations. * * <p>In some cases, when speed is more important than code readability, it may be faster simply to * treat primitive {@code long} values as unsigned, using the methods from {@link UnsignedLongs}. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Apr 22 13:09:25 UTC 2021 - 8.9K bytes - Viewed (0) -
guava/src/com/google/common/primitives/UnsignedLong.java
import java.io.Serializable; import java.math.BigInteger; import javax.annotation.CheckForNull; /** * A wrapper class for unsigned {@code long} values, supporting arithmetic operations. * * <p>In some cases, when speed is more important than code readability, it may be faster simply to * treat primitive {@code long} values as unsigned, using the methods from {@link UnsignedLongs}. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Apr 22 13:09:25 UTC 2021 - 8.9K bytes - Viewed (0) -
android/guava/src/com/google/common/math/PairedStatsAccumulator.java
// We extend the recursive expression for the one-variable case at Art of Computer Programming // vol. 2, Knuth, 4.2.2, (16) to the two-variable case. We have two value series x_i and y_i. // We define the arithmetic means X_n = 1/n \sum_{i=1}^n x_i, and Y_n = 1/n \sum_{i=1}^n y_i. // We also define the sum of the products of the differences from the means // C_n = \sum_{i=1}^n x_i y_i - n X_n Y_n
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri May 12 17:02:53 UTC 2023 - 10.3K bytes - Viewed (0) -
doc/asm.html
<br> <code>R0>>16</code> <br> <code>R0<<16</code> <br> <code>R0@>16</code>: For <code><<</code>, left shift <code>R0</code> by 16 bits. The other codes are <code>-></code> (arithmetic right shift), <code>>></code> (logical right shift), and <code>@></code> (rotate right). </li> <li> <code>R0->R1</code> <br> <code>R0>>R1</code> <br>
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Nov 28 19:15:27 UTC 2023 - 36.3K bytes - Viewed (0) -
doc/go1.17_spec.html
x <= f() ^a >> b f() || g() x == y+1 && <-chanInt > 0 </pre> <h3 id="Arithmetic_operators">Arithmetic operators</h3> <p> Arithmetic operators apply to numeric values and yield a result of the same type as the first operand. The four standard arithmetic operators (<code>+</code>, <code>-</code>, <code>*</code>, <code>/</code>) apply to integer,
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Thu Oct 10 18:25:45 UTC 2024 - 211.6K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/arm.s
BFC $29, $2, R8 // 1f81dee7 BFI $29, $2, R8 // 1881dee7 BFI $16, $8, R1, R2 // BFI $16, R1, $8, R2 // 1124d7e7 // synthetic arithmetic ADD $0xffffffaa, R2, R3 // ADD $4294967210, R2, R3 // 55b0e0e30b3082e0 ADD $0xffffff55, R5 // ADD $4294967125, R5 // aab0e0e30b5085e0 ADD.S $0xffffffab, R2, R3 // ADD.S $4294967211, R2, R3 // 54b0e0e30b3092e0
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Fri Dec 15 20:51:01 UTC 2023 - 69K bytes - Viewed (0) -
doc/go_spec.html
x == y+1 && <-chanInt > 0 // (x == (y+1)) && ((<-chanInt) > 0) </pre> <h3 id="Arithmetic_operators">Arithmetic operators</h3> <p> Arithmetic operators apply to numeric values and yield a result of the same type as the first operand. The four standard arithmetic operators (<code>+</code>, <code>-</code>, <code>*</code>, <code>/</code>) apply to
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Oct 02 00:58:01 UTC 2024 - 282.5K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/arm64.s
// the old assembler's (7a's) grammar and hand-writing complete // instructions for each rule, to guarantee we cover the same space. #include "../../../../../runtime/textflag.h" TEXT foo(SB), DUPOK|NOSPLIT, $-8 // arithmetic operations ADDW $1, R2, R3 ADDW R1, R2, R3 ADDW R1, ZR, R3 ADD $1, R2, R3 ADD R1, R2, R3 ADD R1, ZR, R3 ADD $1, R2, R3 ADDW $1, R2 ADDW R1, R2 ADD $1, R2 ADD R1, R2 ADD R1>>11, R2
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Jul 24 18:45:14 UTC 2024 - 95.2K bytes - Viewed (0) -
guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt
sigh. `I only took the regular course.' `What was that?' inquired Alice. `Reeling and Writhing, of course, to begin with,' the Mock Turtle replied; `and then the different branches of Arithmetic-- Ambition, Distraction, Uglification, and Derision.' `I never heard of "Uglification,"' Alice ventured to say. `What is it?' The Gryphon lifted up both its paws in surprise. `What! Never
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Oct 29 21:35:03 UTC 2012 - 145.2K bytes - Viewed (0)