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android/guava/src/com/google/common/collect/MapMaker.java
* having a hash table of size eight. Providing a large enough estimate at construction time * avoids the need for expensive resizing operations later, but setting this value unnecessarily * high wastes memory. * * @throws IllegalArgumentException if {@code initialCapacity} is negative * @throws IllegalStateException if an initial capacity was already set */ @CanIgnoreReturnValueRegistered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 12.8K bytes - Viewed (0) -
cmd/batch-rotate.go
} } else { stopFn(result, nil) } ri.trackCurrentBucketObject(r.Bucket, result, success, attempts) globalBatchJobsMetrics.save(job.ID, ri) // persist in-memory state to disk after every 10secs. batchLogIf(ctx, ri.updateAfter(ctx, api, 10*time.Second, job)) if success { break } if delay > 0 {Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 14.7K bytes - Viewed (0) -
cmd/erasure-server-pool-rebalance.go
if err != nil && !errors.Is(err, errConfigNotFound) { return err } z.rebalMu.Lock() defer z.rebalMu.Unlock() // if not found, we store the memory metadata back // when rebalance status changed, will notify all nodes update status to memory, we can treat the memory metadata is the latest status if errors.Is(err, errConfigNotFound) { r = z.rebalMeta } switch opts { case rebalSaveStoppedAt:
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Thu Sep 04 20:47:24 UTC 2025 - 28.9K bytes - Viewed (0) -
internal/lru/lru.go
} // Remove removes e from its list, decrements l.len func (l *LruList[K, V]) Remove(e *Entry[K, V]) V { e.prev.next = e.next e.next.prev = e.prev e.next = nil // avoid memory leaks e.prev = nil // avoid memory leaks e.list = nil l.len-- return e.Value } // move moves e to next to at. func (l *LruList[K, V]) move(e, at *Entry[K, V]) { if e == at { return }
Registered: Sun Sep 07 09:35:13 UTC 2025 - Last Modified: Fri Apr 25 08:22:26 UTC 2025 - 12.5K bytes - Viewed (0) -
mockwebserver-deprecated/src/test/java/okhttp3/mockwebserver/MockWebServerTest.kt
server.enqueue(MockResponse().setSocketPolicy(SocketPolicy.DISCONNECT_DURING_REQUEST_BODY)) // Limit the size of the request body that the server holds in memory to an arbitrary // 3.5 MBytes so this test can pass on devices with little memory. server.bodyLimit = 7 * 512 * 1024 val connection = server.url("/").toUrl().openConnection() as HttpURLConnection connection.setRequestMethod("POST")
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 03 13:16:34 UTC 2025 - 22.3K bytes - Viewed (0) -
doc/godebug.md
In particular, a common default Linux kernel configuration can result in significant memory overheads, and Go 1.22 no longer works around this default. To work around this issue without adjusting kernel settings, transparent huge pages can be disabled for Go memory with the [`disablethp` setting](/pkg/runtime#hdr-Environment_Variables).
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue Jul 08 18:30:38 UTC 2025 - 22.9K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.10.md
* Fixes a bug where kubelet crashes trying to free memory under memory pressure. ([#58574](https://github.com/kubernetes/kubernetes/pull/58574), [@yastij](https://github.com/yastij))
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Thu May 05 13:44:43 UTC 2022 - 341.8K bytes - Viewed (0) -
src/test/java/jcifs/smb1/dcerpc/msrpc/samrTest.java
class SamrGetMembersInAliasTests { @Test @DisplayName("Should construct with correct parameters and opnum") void testConstructorAndOpnum() { // When: Creating get members message samr.SamrGetMembersInAlias message = new samr.SamrGetMembersInAlias(mockPolicyHandle, mockLsarSidArray); // Then: Should have correct values assertEquals(0x21, message.getOpnum());Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 05:31:44 UTC 2025 - 33.6K bytes - Viewed (0) -
docs/es/docs/tutorial/security/index.md
Pero primero, vamos a revisar algunos pequeños conceptos. ## ¿Con prisa? Si no te importan ninguno de estos términos y solo necesitas agregar seguridad con autenticación basada en nombre de usuario y contraseña *ahora mismo*, salta a los siguientes capítulos. ## OAuth2 OAuth2 es una especificación que define varias maneras de manejar la autenticación y autorización.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 10:49:48 UTC 2025 - 4.6K bytes - Viewed (0) -
src/archive/tar/writer_test.go
// ---------- 0/0 0 2017-07-13 19:40 global1 // ---------- 0/0 0 2017-07-13 19:40 file2 // gnutar: Substituting `.' for empty member name // ---------- 0/0 0 1969-12-31 16:00 // gnutar: Substituting `.' for empty member name // ---------- 0/0 0 2014-05-13 09:53 // // According to the PAX specification, this should have been the result:
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Mon Feb 03 16:38:43 UTC 2025 - 39.8K bytes - Viewed (0)