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Results 271 - 280 of 365 for lagian (0.07 sec)

  1. android/guava/src/com/google/common/primitives/ImmutableIntArray.java

          }
          return newCapacity;
        }
    
        /**
         * Returns a new immutable array. The builder can continue to be used after this call, to append
         * more values and build again.
         *
         * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so
         * no data is copied as part of this step, but this may occupy more memory than strictly
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 18:05:56 UTC 2024
    - 22.2K bytes
    - Viewed (0)
  2. internal/dsync/drwmutex.go

    	wg.Wait()
    
    	// Return true if releaseAll was successful, otherwise we return 'false'
    	// to indicate we haven't sufficiently unlocked lockers to avoid deadlocks.
    	//
    	// Caller may use this as an indication to call again.
    	return !checkFailedUnlocks(*locks, tolerance)
    }
    
    // Unlock unlocks the write lock.
    //
    // It is a run-time error if dm is not locked on entry to Unlock.
    func (dm *DRWMutex) Unlock(ctx context.Context) {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Sep 09 15:49:49 UTC 2024
    - 20.4K bytes
    - Viewed (0)
  3. docs/pt/docs/virtual-environments.md

    Uma **variável de ambiente** é uma variável no sistema que pode ser usada por programas.
    
    Um **ambiente virtual** é um diretório com alguns arquivos.
    
    ///
    
    /// info | "Informação"
    
    Esta página lhe ensinará como usar **ambientes virtuais** e como eles funcionam.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Tue Sep 10 10:37:13 UTC 2024
    - 22.6K bytes
    - Viewed (0)
  4. android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java

        // moving the hole down. In most cases this reduces the number of
        // comparisons with toTrickle, but in some cases we will need to bubble it
        // all the way up again.
        int vacated = heap.fillHoleAt(index);
        // Try to see if toTrickle can be bubbled up min levels.
        int bubbledTo = heap.bubbleUpAlternatingLevels(vacated, toTrickle);
        if (bubbledTo == vacated) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  5. src/main/resources/fess_message_ja.properties

    # Application Exception
    # ---------------------
    # /- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # five framework-embedded messages (don't change key names)
    # - - - - - - - - - -/
    errors.login.failure = ログインに失敗しました。
    errors.app.illegal.transition = 不正な遷移のため、再度実行してください。
    errors.app.db.already.deleted = 他の処理で削除されている可能性があります。再度、操作をやり直してください。
    errors.app.db.already.updated = 他の処理で更新されている可能性があります。再度、操作をやり直してください。
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Mar 18 03:05:44 UTC 2023
    - 15.1K bytes
    - Viewed (0)
  6. cmd/auth-handler.go

    		r.Body = io.NopCloser(bytes.NewReader(payload))
    		region, s3Err = parseLocationConstraint(r)
    		if s3Err != ErrNone {
    			return s3Err
    		}
    
    		// Populate payload again to handle it in HTTP handler.
    		r.Body = io.NopCloser(bytes.NewReader(payload))
    	}
    
    	logger.GetReqInfo(ctx).Region = region
    
    	return s3Err
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Sep 17 16:45:46 UTC 2024
    - 26.1K bytes
    - Viewed (0)
  7. common-protos/k8s.io/api/batch/v1/generated.proto

      // must be positive integer. If a Job is suspended (at creation or through an
      // update), this timer will effectively be stopped and reset when the Job is
      // resumed again.
      // +optional
      optional int64 activeDeadlineSeconds = 3;
    
      // Specifies the policy of handling failed pods. In particular, it allows to
      // specify the set of actions and conditions which need to be
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Mar 11 18:43:24 UTC 2024
    - 21.1K bytes
    - Viewed (0)
  8. src/main/resources/fess_label_en.properties

    labels.bad_request=Invalid request for the url.
    labels.page_not_found_title=Page Not Found
    labels.check_url=Check the url.
    labels.user_name=Username
    labels.login=Login
    labels.login.placeholder_username=Username
    labels.login.placeholder_password=Password
    labels.login.title=Login
    labels.index_label=Labels
    labels.index_lang=Preferred Languages
    labels.index_sort=Sort
    labels.index_num=Results per page
    labels.logout_title=Logout
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Fri Mar 22 11:58:34 UTC 2024
    - 40.7K bytes
    - Viewed (0)
  9. LICENSE

    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.
    
    org.bouncycastle:bcpg-jdk15on
    org.bouncycastle:bcprov-jdk15on
    Copyright (c) 2000 - 2019 The Legion of the Bouncy Castle Inc. (https://www.bouncycastle.org)
    
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Tue Jan 23 11:07:23 UTC 2024
    - 23.1K bytes
    - Viewed (0)
  10. src/main/resources/suggest_indices/suggest_analyzer.json

    Registered: Fri Nov 08 09:08:12 UTC 2024
    - Last Modified: Thu Oct 03 02:51:59 UTC 2019
    - 57.3K bytes
    - Viewed (0)
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