Search Options

Results per page
Sort
Preferred Languages
Advance

Results 271 - 280 of 634 for greeting (2.2 sec)

  1. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

            return 0
          }
        }
    
        return references.size
      }
    
      /**
       * Adds or replaces the policy for [address].
       * This will trigger a background task to start creating connections as needed.
       */
      fun setPolicy(
        address: Address,
        policy: ConnectionPool.AddressPolicy,
      ) {
        val state = AddressState(address, taskRunner.newQueue(), policy)
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 20 17:03:43 UTC 2024
    - 16.2K bytes
    - Viewed (0)
  2. src/archive/zip/zip_test.go

    	for i := 0; i < nFiles; i++ {
    		_, err := w.CreateHeader(&FileHeader{
    			Name:   fmt.Sprintf("%d.dat", i),
    			Method: Store, // Deflate is too slow when it is compiled with -race flag
    		})
    		if err != nil {
    			t.Fatalf("creating file %d: %v", i, err)
    		}
    	}
    	if err := w.Close(); err != nil {
    		t.Fatalf("Writer.Close: %v", err)
    	}
    	s := buf.String()
    	zr, err := NewReader(strings.NewReader(s), int64(len(s)))
    	if err != nil {
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 19.6K bytes
    - Viewed (0)
  3. helm-releases/minio-5.0.11.tgz

    the Buckets created) if ! checkBucketExists $BUCKET ; then if [ ! -z $OBJECTLOCKING ] ; then if [ $OBJECTLOCKING = true ] ; then echo "Creating bucket with OBJECTLOCKING '$BUCKET'" ${MC} mb --with-lock myminio/$BUCKET elif [ $OBJECTLOCKING = false ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET fi elif [ -z $OBJECTLOCKING ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET else echo "Bucket '$BUCKET' already exists." fi fi # set versioning for bucket if objectlocking...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Jun 21 19:29:09 UTC 2023
    - 20.3K bytes
    - Viewed (0)
  4. helm-releases/minio-5.0.12.tgz

    the Buckets created) if ! checkBucketExists $BUCKET ; then if [ ! -z $OBJECTLOCKING ] ; then if [ $OBJECTLOCKING = true ] ; then echo "Creating bucket with OBJECTLOCKING '$BUCKET'" ${MC} mb --with-lock myminio/$BUCKET elif [ $OBJECTLOCKING = false ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET fi elif [ -z $OBJECTLOCKING ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET else echo "Bucket '$BUCKET' already exists." fi fi # set versioning for bucket if objectlocking...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jul 07 16:44:16 UTC 2023
    - 20.4K bytes
    - Viewed (0)
  5. helm-releases/minio-5.0.13.tgz

    the Buckets created) if ! checkBucketExists $BUCKET ; then if [ ! -z $OBJECTLOCKING ] ; then if [ $OBJECTLOCKING = true ] ; then echo "Creating bucket with OBJECTLOCKING '$BUCKET'" ${MC} mb --with-lock myminio/$BUCKET elif [ $OBJECTLOCKING = false ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET fi elif [ -z $OBJECTLOCKING ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET else echo "Bucket '$BUCKET' already exists." fi fi # set versioning for bucket if objectlocking...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Jul 09 07:13:05 UTC 2023
    - 20.3K bytes
    - Viewed (0)
  6. helm-releases/minio-5.0.7.tgz

    the Buckets created) if ! checkBucketExists $BUCKET ; then if [ ! -z $OBJECTLOCKING ] ; then if [ $OBJECTLOCKING = true ] ; then echo "Creating bucket with OBJECTLOCKING '$BUCKET'" ${MC} mb --with-lock myminio/$BUCKET elif [ $OBJECTLOCKING = false ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET fi elif [ -z $OBJECTLOCKING ] ; then echo "Creating bucket '$BUCKET'" ${MC} mb myminio/$BUCKET else echo "Bucket '$BUCKET' already exists." fi fi # set versioning for bucket if objectlocking...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Feb 13 10:37:23 UTC 2023
    - 20.3K bytes
    - Viewed (0)
  7. CHANGELOG/CHANGELOG-1.11.md

    * Support configuring the Azure load balancer idle connection timeout for services ([#66045](https://github.com/kubernetes/kubernetes/pull/66045), [@cpuguy83](https://github.com/cpuguy83))
    * Let service controller retry creating load balancer when persistUpdate failed due to conflict. ([#68087](https://github.com/kubernetes/kubernetes/pull/68087), [@grayluck](https://github.com/grayluck))
    Registered: Fri Nov 01 09:05:11 UTC 2024
    - Last Modified: Thu Feb 06 06:04:15 UTC 2020
    - 328.4K bytes
    - Viewed (0)
  8. LICENSES/vendor/github.com/containerd/containerd/api/LICENSE

          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
    Registered: Fri Nov 01 09:05:11 UTC 2024
    - Last Modified: Sun Sep 22 18:50:45 UTC 2024
    - 10.7K bytes
    - Viewed (0)
  9. internal/grid/manager.go

    	local string
    
    	// authToken is a function that will validate a token.
    	authToken ValidateTokenFn
    
    	// routePath indicates the dial route path
    	routePath string
    }
    
    // ManagerOptions are options for creating a new grid manager.
    type ManagerOptions struct {
    	Local        string        // Local host name.
    	Hosts        []string      // All hosts, including local in the grid.
    	Incoming     func(n int64) // Record incoming bytes.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jul 29 18:10:04 UTC 2024
    - 10.6K bytes
    - Viewed (0)
  10. licenses/github.com/moby/term/LICENSE

          and distribution as defined by Sections 1 through 9 of this document.
    
          "Licensor" shall mean the copyright owner or entity authorized by
          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Sun Aug 30 14:15:49 UTC 2020
    - 10.5K bytes
    - Viewed (0)
Back to top