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android/guava-tests/test/com/google/common/util/concurrent/TestThread.java
*/ public void assertPriorCallReturns(boolean expected, @Nullable String methodName) throws Exception { assertEquals(expected, getResponse(methodName).getResult()); } /** * Sends the given method call to this thread. * * @throws TimeoutException if this thread does not accept the request within a reasonable amount * of time */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Dec 22 03:38:46 UTC 2024 - 10.8K bytes - Viewed (0) -
src/main/java/jcifs/http/NtlmHttpURLConnection.java
while (attempt < MAX_REDIRECTS) { this.connection.setRequestProperty(this.authProperty, this.authMethod + ' ' + Base64.toBase64String(type1.toByteArray())); this.connection.connect(); // send type 1 response = parseResponseCode(); if (response != HTTP_UNAUTHORIZED && response != HTTP_PROXY_AUTH) { return; }
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 25.6K bytes - Viewed (0) -
cmd/storage-datatypes.go
type ListDirResult struct { Entries []string `msg:"e"` } // ReadPartsReq - send multiple part paths to read from type ReadPartsReq struct { Paths []string `msg:"p"` } // ReadPartsResp - is the response for ReadPartsReq type ReadPartsResp struct { Infos []*ObjectPartInfo `msg:"is"` } // DeleteBulkReq - send multiple paths in same delete request. type DeleteBulkReq struct { Paths []string `msg:"p"`
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Apr 25 05:41:04 UTC 2025 - 17.4K bytes - Viewed (0) -
src/main/java/jcifs/smb1/smb1/AndXServerMessageBlock.java
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 07:14:38 UTC 2025 - 10.9K bytes - Viewed (0) -
docs/contribute/concurrency.md
=========== This document describes the concurrency considerations for http/2 connections and the connection pool within OkHttp. ## HTTP/2 Connections The HttpURLConnection API is a blocking API. You make a blocking write to send a request, and a blocking read to receive the response. #### Blocking APIs
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0) -
cmd/api-headers.go
if v == "" && equals(k, xhttp.AmzObjectLockMode, xhttp.AmzObjectLockRetainUntilDate) { continue } if stringsHasPrefixFold(k, ReservedMetadataPrefixLower) { // Do not need to send any internal metadata // values to client. continue } // https://github.com/google/security-research/security/advisories/GHSA-76wf-9vgp-pj7w
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 8.6K bytes - Viewed (0) -
docs/pt/docs/advanced/behind-a-proxy.md
E o proxy estaria **"removendo"** o **prefixo do caminho** dinamicamente antes de transmitir a solicitação para o servidor da aplicação (provavelmente Uvicorn via CLI do FastAPI), mantendo sua aplicação convencida de que está sendo servida em `/app`, para que você não precise atualizar todo o seu código para incluir o prefixo `/api/v1`. Até aqui, tudo funcionaria normalmente.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 12.2K bytes - Viewed (0) -
docs/bucket/notifications/README.md
Bucket events can be published to the following targets:
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 84.2K bytes - Viewed (0) -
doc/go_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre> <p>
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue May 06 19:12:15 UTC 2025 - 286.2K bytes - Viewed (0) -
docs/en/docs/tutorial/sql-databases.md
Now we create a `HeroCreate` model, this is the one that will **validate** the data from the clients. It has the same fields as `HeroBase`, and it also has `secret_name`. Now, when the clients **create a new hero**, they will send the `secret_name`, it will be stored in the database, but those secret names won't be returned in the API to the clients. /// tip This is how you would handle **passwords**. Receive them, but don't return them in the API.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 15.4K bytes - Viewed (0)